Best spells for Technomantic Dabbler?


Advice


So what's the best spell to snag as a hacker operative with Technomantic Dabbler? I was looking at keen senses as pretty helpful, the damage spells didn't really seem worth it.


Disguise Self could help if you need to infiltrate or you're a wanted man on a station.

Grease can work in combat to knock someone(s) prone, disarm a weapon, or put up a delaying obstacle in a hallway.

Hold Portal can help you escape down a corridor or keep security out of the room you'er hacking.

Holographic Image can serve as a distraction or more. You can make a threatening creature that people might advance on, a building or wall to provide concealment, a wall to fool a construct that it can't follow you, etc.

Probably Disguise Self and Holographic Image will remain useful throughout a career. Hold Portal is pretty limited, and Grease's DC will always be a problem.


How is life bubble not the obvious choice?


tlotig wrote:
How is life bubble not the obvious choice?

Because it's only useful if you're not wearing your armor?


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Comprehend Languages, without a doubt. Why?

Starfinder Core Rulebook Page 344 wrote:
You can’t use this spell to read magic writing or encoded messages (though it does reveal if a message is magic or encoded), but you can use it to read raw computer code or foreign programming languages, allowing you to understand enough to attempt Computers checks on those materials without penalties.

Seems like the ability to hack into computer systems you normally couldn't even understand would be a pretty useful trick for a hacker to have.


oh hell.. I was debating taking this on my engineer (mechanic.. ) but...
i did not see that line
I am so taking that.

Plus.. it would at least also give me magic or encoded knowledge for a second look


So supercharge weapon has no listed duration. Adding 4d6 to your next attack is petty nice if you can pre-buff out of combat


Knight Magenta wrote:
So supercharge weapon has no listed duration. Adding 4d6 to your next attack is petty nice if you can pre-buff out of combat

It's in the spell description. You or an ally have to use it by the end of your next turn.


Xenocrat wrote:
Knight Magenta wrote:
So supercharge weapon has no listed duration. Adding 4d6 to your next attack is petty nice if you can pre-buff out of combat
It's in the spell description. You or an ally have to use it by the end of your next turn.

Man... I read the description twice and skipped the parenthesis both times. Feels bad man.


Ventnor wrote:

Comprehend Languages, without a doubt. Why?

Starfinder Core Rulebook Page 344 wrote:
You can’t use this spell to read magic writing or encoded messages (though it does reveal if a message is magic or encoded), but you can use it to read raw computer code or foreign programming languages, allowing you to understand enough to attempt Computers checks on those materials without penalties.
Seems like the ability to hack into computer systems you normally couldn't even understand would be a pretty useful trick for a hacker to have.

In the future all ultra-secure computers are coded in Space-Navaho.


Ventnor wrote:

Comprehend Languages, without a doubt. Why?

Starfinder Core Rulebook Page 344 wrote:
You can’t use this spell to read magic writing or encoded messages (though it does reveal if a message is magic or encoded), but you can use it to read raw computer code or foreign programming languages, allowing you to understand enough to attempt Computers checks on those materials without penalties.
Seems like the ability to hack into computer systems you normally couldn't even understand would be a pretty useful trick for a hacker to have.

And that's what I am switching to for an android

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