What is my transport's maneuverability?


Rules Questions


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

If I have a Medium transport starship with M8 thrusters and Mk 10 armor, what is it's maneuverability?

Is it
Speed 8; Maneuverability average (turn 3)

Or is it
Speed 8; Maneuverability poor (turn 3)

Certain portions of the rules seem to indicate that it can increase your turn rating, while others appear to indicate that it changes the maneuverability rating. Which is it?

If it changes maneuverability, then it also affects pilot check modifiers, whereas if it only changes the turn rating, then it does not affect pilot modifiers.

The Exchange

It is poor (turn 3).

The maneuverability rating is two different ways of expressing the same thing: One as a relative term, one with game mechanics terminology. If one changes they both change.

Page 292 wrote:
A starship’s maneuverability is rated clumsy, poor, average, good, or perfect. This is generally tied to the mass and size of the starship, and it both indicates how agile the starship is in space and determines the minimum number of hexes the starship must move before it can turn (see page 319).


Ravingdork wrote:

If I have a Medium transport starship with M8 thrusters and Mk 10 armor, what is it's maneuverability?

Is it
Speed 8; Maneuverability average (turn 3)

Or is it
Speed 8; Maneuverability poor (turn 3)

Certain portions of the rules seem to indicate that it can increase your turn rating, while others appear to indicate that it changes the maneuverability rating. Which is it?

If it changes maneuverability, then it also affects pilot check modifiers, whereas if it only changes the turn rating, then it does not affect pilot modifiers.

The base Maneuverability of a transport is medium for a piloting of +0 and a turn of 2. M10 thrusters don't change this. (M12s would have made the piloting -1). The Mk 10 armor is heavy. It adds +1 to the turn distance, give the ship a base AC of 10, but reduces the TL (target lock) by 2. This makes it very tough to score a telling hit with beams, but makes it an easier target for seeking weapons.

I'm not sure the name of the really means anything. I'd say its still average with a +1 turn distance modifier. Just like if you put an M6 thruster to get a +1 pilot check it wouldn't improve to good (and drop the turn to 1), its still just average with a +1 pilot mod.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

So maneuverability determines turn rate, but does turn rate determine maneuverability?

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