Soldier (Sharpshooter) 1 - Mechanic X (Sprocket and Baby Cute)


Advice

Dark Archive

I love Guardians of the Galaxy, so I thought I try to build a rocket racoon/baby groot tag team named 'Sprocket and Baby Cute'. The level 1 dip, while not ideal for delaying mechanic class abilities, I think makes the character more rocket like because I want to carry and wield any weapon I find with maniacal joy. Also it makes my character a weapon generalist as I don't quite know what weapons are best, or how weapons scale and can be built upon so I think I'll end up using the enemies weapons against them. Does anyone see any glaring issues I might want to resolve? Hopefully when Herolab gets it's support in place I can check out the options a little better.

Soldier 1 - Mechanic X

Race
1 - Ysoki

Theme
1 - Mercenary (nets me an effective 10 STR + 2 levelling for carrying capacity at 6th level to offset my race's negatives)

Stats at Level 1
STR 9 (10 - 2 Race + 1 Theme)
DEX 16 (10 + 2 Race + 4 Points)
CON 12 (10 + 2 Points)
INT 16 (10 + 2 Race + 4 Points)
WIS 10
CHA 10

Stats at Level 10
STR 13 (10 - 2 Race + 1 Theme + 4 Levelling)
DEX 22 (10 + 2 Race + 4 Points + 2 Levelling + 4 Personal Upgrade)
CON 16 (10 + 2 Points + 2 Levelling)
INT 22 (10 + 2 Race + 4 Points + 2 Levelling + 4 Personal Upgrade)
WIS 16 (10 + 4 Levelling + 2 Personal Upgrade)
CHA 12 (10 + 2 Levelling)

Feats/Tech
1 Weapon Focus (Longarms)
3 Versatile Focus
3T Energy Shield
4C Weapon Specialization (Small Arms)
5 Versatile Weapon Specialization
5T Overcharge
7 Deadly Aim
7T Overclock
9 Skill Synergy or Iron Will
9T Boost Shield
11 Powered Armor Proficiency
11T Hyperclocking
13 Improved Overcharge
13T Skill Synergy or Iron Will or Improved Iron Will

Fighter Style:
1 - Sharpshooter (helps make me more accurate since move action goes to master controller instead of positioning to avoid cover).

Drone:
1 - Stealth (keep my baby cute alive)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

A problem: you cannot legally have +4 personal upgrades in 2 different stats.


Red Griffyn wrote:
The level 1 dip, while not ideal for delaying mechanic class abilities, I think makes the character more rocket like because I want to carry and wield any weapon I find with maniacal joy. Does anyone see any glaring issues I might want to resolve?

**Raises Hand**

Page 79. Read Exocortex. You'll see you don't need that dip. If you don't see it let me know.


JetSetRadio wrote:
Red Griffyn wrote:
The level 1 dip, while not ideal for delaying mechanic class abilities, I think makes the character more rocket like because I want to carry and wield any weapon I find with maniacal joy. Does anyone see any glaring issues I might want to resolve?

**Raises Hand**

Page 79. Read Exocortex. You'll see you don't need that dip. If you don't see it let me know.

Pretty sure you can't have both a drone and an exocortex, though


Wait, are we getting a drone and making that our Groot? Ummmm.. I kind of always thought of the drone as Clank from Ratchet and Clank. Might want to think about programming a security droid to be your Groot.

I love robots but after reading Exocortex I think that would be the first mechanic I would make. Instead of improving a drone you are upgrading your body and becoming a super soldier.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Renata Maclean wrote:
JetSetRadio wrote:
Red Griffyn wrote:
The level 1 dip, while not ideal for delaying mechanic class abilities, I think makes the character more rocket like because I want to carry and wield any weapon I find with maniacal joy. Does anyone see any glaring issues I might want to resolve?

**Raises Hand**

Page 79. Read Exocortex. You'll see you don't need that dip. If you don't see it let me know.

Pretty sure you can't have both a drone and an exocortex, though

Not until much, much later on in your career, anyway. Like, 17th level late.

Dark Archive

HammerJack wrote:
Renata Maclean wrote:
JetSetRadio wrote:
Red Griffyn wrote:
The level 1 dip, while not ideal for delaying mechanic class abilities, I think makes the character more rocket like because I want to carry and wield any weapon I find with maniacal joy. Does anyone see any glaring issues I might want to resolve?

**Raises Hand**

Page 79. Read Exocortex. You'll see you don't need that dip. If you don't see it let me know.

Pretty sure you can't have both a drone and an Exocortex, though
Not until much, much later on in your career, anyway. Like, 17th level late.

I see what you mean. I think I agree. I'm still going to re-skin my Exocortex as Baby Groot yelling out warnings or pointing out the best enemy to take out. I managed to get this Heroclix model (#10 Rocket and Groot), which will work out better I think.

Here would be the modified build:

Exocortex Mechanic X

Race
1 - Ysoki

Theme
1 - Mercenary (nets me an effective 10 STR for carrying capacity at 6th level to offset my race's negatives)

Stats at Level 1
STR 9 (10 - 2 Race + 1 Theme)
DEX 16 (10 + 2 Race + 4 Points)
CON 12 (10 + 2 Points)
INT 16 (10 + 2 Race + 4 Points)
WIS 10
CHA 10

Stats at Level 10
STR 13 (10 - 2 Race + 1 Theme + 4 Leveling)
DEX 22 (10 + 2 Race + 4 Points + 2 Leveling + 4 Personal Upgrade)
CON 16 (10 + 2 Points + 4 Leveling)
INT 20 (10 + 2 Race + 4 Points + 2 Leveling + 2 Personal Upgrade)
WIS 14 (10 + 4 Leveling)
CHA 12 (10 + 2 Leveling)

Feats/Tech
1 - Weapon Focus (Longarms)
2T - Energy Shield
3 - Versatile Focus
4T - Overcharge
5 - Deadly-Aim
6T - Overclock
7ExMod - Cargo Rack Change to Weapon Proficiency Heavy Arms at level 11
7 - Iron Will or Skill Synergy (Stealth/Sleight of Hand)
8T - Boost Shield
9 - Iron Will or Improved Iron Will or Skill Synergy (Stealth/Sleight of Hand)
10T - Hyperclocking
11 - Versatile Weapon Specialization (Since you get heavy weapon proficiency from changing your level 7 mod)
11ExMod - Flight System
12T - Improved Overcharge
13 - Iron Will or Improved Iron Will or Skill Synergy (Stealth/Sleight of Hand)
14T - Superior Overcharge
14ExMod - Echolocation
15 - Penetrating Attack
16T - Ultraclocking
17 - Spellbane
17ExMod - Reactive Camouflage
18T - Saboteur
19 - Amplified Glitch or Blind-Fight
20T - Superior Overcharge or Extra slot

Equipment at Level 10
1 - Datajack (high-Density) - +1 (Computers)
2 - Dermal Plating (MK2)
3 - Personal Upgrade (MK2) +4 DEX
4 - Personal Upgrade (MK1) +2 INT
5 - Laser Rifle (corona)
6 - Semi-Auto Pistol (advanced)
7 - Battery, Ultra Capacity (4)
8 - Rounds (SA) [2x30]
9 - Rounds (SA) [1x30] - Cold Iron
10 - Rounds (SA) [1x30] - Ada. Alloy
11 - Rounds (SA) [1x30] - Silver
12 - Seeking 11th level fusion seal
13 - Lashunta Tempweave, Advanced
14 - Backup Generator
15 - Load Lifter
16 - Thermal Capacitor MK1
17 - Clear Spindle Aeon Stone
18 - Iridescent Spindle Aeon Stone
19 - Ring of Resistance MK1
20 - Efficient Bandolier
21 - Industrial Backpack (+2 Str for carry)
22 - Respiration Compounder

Community / Forums / Starfinder / Advice / Soldier (Sharpshooter) 1 - Mechanic X (Sprocket and Baby Cute) All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice