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I love Guardians of the Galaxy, so I thought I try to build a rocket racoon/baby groot tag team named 'Sprocket and Baby Cute'. The level 1 dip, while not ideal for delaying mechanic class abilities, I think makes the character more rocket like because I want to carry and wield any weapon I find with maniacal joy. Also it makes my character a weapon generalist as I don't quite know what weapons are best, or how weapons scale and can be built upon so I think I'll end up using the enemies weapons against them. Does anyone see any glaring issues I might want to resolve? Hopefully when Herolab gets it's support in place I can check out the options a little better.
Soldier 1 - Mechanic X
Race
1 - Ysoki
Theme
1 - Mercenary (nets me an effective 10 STR + 2 levelling for carrying capacity at 6th level to offset my race's negatives)
Stats at Level 1
STR 9 (10 - 2 Race + 1 Theme)
DEX 16 (10 + 2 Race + 4 Points)
CON 12 (10 + 2 Points)
INT 16 (10 + 2 Race + 4 Points)
WIS 10
CHA 10
Stats at Level 10
STR 13 (10 - 2 Race + 1 Theme + 4 Levelling)
DEX 22 (10 + 2 Race + 4 Points + 2 Levelling + 4 Personal Upgrade)
CON 16 (10 + 2 Points + 2 Levelling)
INT 22 (10 + 2 Race + 4 Points + 2 Levelling + 4 Personal Upgrade)
WIS 16 (10 + 4 Levelling + 2 Personal Upgrade)
CHA 12 (10 + 2 Levelling)
Feats/Tech
1 Weapon Focus (Longarms)
3 Versatile Focus
3T Energy Shield
4C Weapon Specialization (Small Arms)
5 Versatile Weapon Specialization
5T Overcharge
7 Deadly Aim
7T Overclock
9 Skill Synergy or Iron Will
9T Boost Shield
11 Powered Armor Proficiency
11T Hyperclocking
13 Improved Overcharge
13T Skill Synergy or Iron Will or Improved Iron Will
Fighter Style:
1 - Sharpshooter (helps make me more accurate since move action goes to master controller instead of positioning to avoid cover).
Drone:
1 - Stealth (keep my baby cute alive)

JetSetRadio |

The level 1 dip, while not ideal for delaying mechanic class abilities, I think makes the character more rocket like because I want to carry and wield any weapon I find with maniacal joy. Does anyone see any glaring issues I might want to resolve?
**Raises Hand**
Page 79. Read Exocortex. You'll see you don't need that dip. If you don't see it let me know.

Renata Maclean |
Red Griffyn wrote:The level 1 dip, while not ideal for delaying mechanic class abilities, I think makes the character more rocket like because I want to carry and wield any weapon I find with maniacal joy. Does anyone see any glaring issues I might want to resolve?**Raises Hand**
Page 79. Read Exocortex. You'll see you don't need that dip. If you don't see it let me know.
Pretty sure you can't have both a drone and an exocortex, though

JetSetRadio |

Wait, are we getting a drone and making that our Groot? Ummmm.. I kind of always thought of the drone as Clank from Ratchet and Clank. Might want to think about programming a security droid to be your Groot.
I love robots but after reading Exocortex I think that would be the first mechanic I would make. Instead of improving a drone you are upgrading your body and becoming a super soldier.

HammerJack |

JetSetRadio wrote:Pretty sure you can't have both a drone and an exocortex, thoughRed Griffyn wrote:The level 1 dip, while not ideal for delaying mechanic class abilities, I think makes the character more rocket like because I want to carry and wield any weapon I find with maniacal joy. Does anyone see any glaring issues I might want to resolve?**Raises Hand**
Page 79. Read Exocortex. You'll see you don't need that dip. If you don't see it let me know.
Not until much, much later on in your career, anyway. Like, 17th level late.

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Renata Maclean wrote:Not until much, much later on in your career, anyway. Like, 17th level late.JetSetRadio wrote:Pretty sure you can't have both a drone and an Exocortex, thoughRed Griffyn wrote:The level 1 dip, while not ideal for delaying mechanic class abilities, I think makes the character more rocket like because I want to carry and wield any weapon I find with maniacal joy. Does anyone see any glaring issues I might want to resolve?**Raises Hand**
Page 79. Read Exocortex. You'll see you don't need that dip. If you don't see it let me know.
I see what you mean. I think I agree. I'm still going to re-skin my Exocortex as Baby Groot yelling out warnings or pointing out the best enemy to take out. I managed to get this Heroclix model (#10 Rocket and Groot), which will work out better I think.
Here would be the modified build:
Exocortex Mechanic X
Race
1 - Ysoki
Theme
1 - Mercenary (nets me an effective 10 STR for carrying capacity at 6th level to offset my race's negatives)
Stats at Level 1
STR 9 (10 - 2 Race + 1 Theme)
DEX 16 (10 + 2 Race + 4 Points)
CON 12 (10 + 2 Points)
INT 16 (10 + 2 Race + 4 Points)
WIS 10
CHA 10
Stats at Level 10
STR 13 (10 - 2 Race + 1 Theme + 4 Leveling)
DEX 22 (10 + 2 Race + 4 Points + 2 Leveling + 4 Personal Upgrade)
CON 16 (10 + 2 Points + 4 Leveling)
INT 20 (10 + 2 Race + 4 Points + 2 Leveling + 2 Personal Upgrade)
WIS 14 (10 + 4 Leveling)
CHA 12 (10 + 2 Leveling)
Feats/Tech
1 - Weapon Focus (Longarms)
2T - Energy Shield
3 - Versatile Focus
4T - Overcharge
5 - Deadly-Aim
6T - Overclock
7ExMod - Cargo Rack Change to Weapon Proficiency Heavy Arms at level 11
7 - Iron Will or Skill Synergy (Stealth/Sleight of Hand)
8T - Boost Shield
9 - Iron Will or Improved Iron Will or Skill Synergy (Stealth/Sleight of Hand)
10T - Hyperclocking
11 - Versatile Weapon Specialization (Since you get heavy weapon proficiency from changing your level 7 mod)
11ExMod - Flight System
12T - Improved Overcharge
13 - Iron Will or Improved Iron Will or Skill Synergy (Stealth/Sleight of Hand)
14T - Superior Overcharge
14ExMod - Echolocation
15 - Penetrating Attack
16T - Ultraclocking
17 - Spellbane
17ExMod - Reactive Camouflage
18T - Saboteur
19 - Amplified Glitch or Blind-Fight
20T - Superior Overcharge or Extra slot
Equipment at Level 10
1 - Datajack (high-Density) - +1 (Computers)
2 - Dermal Plating (MK2)
3 - Personal Upgrade (MK2) +4 DEX
4 - Personal Upgrade (MK1) +2 INT
5 - Laser Rifle (corona)
6 - Semi-Auto Pistol (advanced)
7 - Battery, Ultra Capacity (4)
8 - Rounds (SA) [2x30]
9 - Rounds (SA) [1x30] - Cold Iron
10 - Rounds (SA) [1x30] - Ada. Alloy
11 - Rounds (SA) [1x30] - Silver
12 - Seeking 11th level fusion seal
13 - Lashunta Tempweave, Advanced
14 - Backup Generator
15 - Load Lifter
16 - Thermal Capacitor MK1
17 - Clear Spindle Aeon Stone
18 - Iridescent Spindle Aeon Stone
19 - Ring of Resistance MK1
20 - Efficient Bandolier
21 - Industrial Backpack (+2 Str for carry)
22 - Respiration Compounder