Constitution vs. Dexterity for a a melee soldier, a solarian, a casting-focused mystic, or a casting-focused technomancer


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For a melee soldier, a solarian, a casting-focused mystic, or a casting-focused technomancer, is there any reason at all to prioritize Constitution over Dexterity?

Constitution provides extra Stamina Points in a game wherein characters are overflowing with Stamina Points and Hit Points. It also raises Fortitude, although Fortitude-based save-or-lose effects are rarer in the spell list.

Dexterity confers extra EAC, KAC, defense against combat maneuvers, and initiative. It raises Reflex, which even noncasters can target due to explosive weapons. It also affects various skills, attack bonuses for backup ranged weapons, and saving throw DCs for grenades as per (http://paizo.com/threads/rzs2ui71&page=2?Can-grenades-be-retrieved#75) .

The only logic I can think of that can vindicate Constitution is "monster design prescribes that enemies deal less damage on a hit," but even then, Dexterity would provide more long-term survivability due to avoiding attacks and soaking up the misses with SP and HP.

What makes Constitution actually worthwhile for a melee soldier, a solarian, a casting-focused mystic, or a casting-focused technomancer compared to Dexterity?

For something like a 1st-level human, half-elf, or half-orc melee soldier, I do not see a reason not to aim for Strength 18, Dexterity 14, Constitution 10, Intelligence 10, Wisdom 10, Charisma 10, pre-theme.
Would such a character have anything meaningful to gain by taking Dexterity 12 and Constitution 12 instead, or even Dexterity 10 and Constitution 14?


Quote:
Constitution provides extra Stamina Points in a game wherein characters are overflowing with Stamina Points and Hit Points. It also raises Fortitude, although Fortitude-based save-or-lose effects are rarer in the spell list.

? Need enemies to judge both of those.

Not sure about starting stats yet, but I see no reason for 3 of the 4 stat upgrades not to go into Dex, Con and Wis, partly to shore up defenses (but mostly because those stats are better overall).


Voss wrote:
Not sure about starting stats yet, but I see no reason for 3 of the 4 stat upgrades to go into Dex, Con and Wis, partly to shore up defenses (but mostly because those stats are better overall).

That is not what I am asking though. I am asking if there is a reason to prioritize Constitution over Dexterity. Of course you can afford to raise both Constitution and Dexterity at certain levels; that is not prioritizing one over the other.


I realize what you're asking. Without a proper range of enemies, however, there is no way to judge.

But during stat advancement, there is zero reason to prioritize, because you can take advances to everything that matters- the three real stats and your primary attribute (if it is something else).


Will Constitution only be vindicated by a large amount of Fortitude-save-or-loses, then?


Constitution determines how long you can go without oxygen.

It might come up in a space game.


Colette Brunel wrote:
Constitution provides extra Stamina Points in a game wherein characters are overflowing with Stamina Points and Hit Points.

I feel like this statement needs to be put to the test quite thoroughly.

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