Length of a Starship Combat Turn


Rules Questions

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Grand Lodge

What I will be proposing in my sessions:

One round of Starship Combat is equal to 1 minute.

Im not sure how well this will work out, especially since shields recharge on minute increments, but I will let you know how it plays out.

I feel like a minute per round pretty much sums it up. During that minute, the players are doing a variety of tasks associated with their roles such as calculating and aiming the firing computers and flight paths. These actions could easily take a minute or so, especially since they take place with other actions implying that they are waiting for the right moment to finalize the command or input. Not to mention moving from one station to another. Just unclipping harnesses and such then floating to a different monitor would easily take a minute, several if you need to get to a different section of the ship like the engine room.

The only issue I see with this is the Drift timer of one minute. However, there's more factors than just waiting a minute. You have to stop and also have your engines shut down. Stopping a ship seems to be just as simple as not moving that round according to rules, so that would simply take 1 round, during which you can also shut off your engines for free. Once done, you would then need to sit for an additional round to then open the drift. So two rounds total to go from combat to escape mode. Once entering the Drift, you would then need to power up engines again to actually head to your destination. by then the enemy ship is probably in the drift with you, if they choose to pursue that is.

So shouldn't be a problem? but we shall see!

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