
Chyrone |

Hello everyone.
I loved playing the Might and Magic franchise.
In the future, i'd like to attempt to semi-port it to PF, and there is where i'd like some brainstorming advice.
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My biggest concern however, is the spells system, compared to pathfinder.
I had 2 ideas about this:
# 1)
The oldest M&M games had 2 components for spells. Gems and spellpoints.
A PC knew [X] spells, and could cast them indefinitely, as long as SP and gems allowed.
In later games, it was just spellpoints.
Possible formula: [Spellpoints = 2.5 x (PC CL x ability modifier)]
# 2)
With pathfinder working with spell slots, it could work akin to pearls of power. That would set aside the spellpoints, and could be
Possible formula: [Spells = Default PF per day + supply of Pearls]
The latter would bring a situation of itself, though.
If someone prepared say, scorching ray, they could spam it as long as the pearls are in supply. Spamming the powerful spells would bring down difficulty considerably.
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As such, i'd like to know if anyone has any other ideas, or advice on fine tuning the forementioned two.
Thanks in advance.

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Translating video games mechanics 100% ends up often being disappointing and not really work well for roleplaying games.
But anyway, guess you could just make the pearls works like pearl of power (whatever the name is for the spontaneous casters version too) , guess in your setting you could simply say it's easier to get your hands on these pearls of power (decrease the price of pearls of power maybe divide the price of a pearl of power by 10.)
It should make them cheap enough that someone with enough of them can keep on casting for a long time and someone without these gems/pearls is at a disadvantage.
Which I guess was the main point.

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Gems in the Might & Magic computer games (COMPUTER, not "video" - there is a difference) formed a sort of "parallel economy" with gold. They were two different sorts of wealth that seldom translated one to the other.
You could what they did in the games, Chyrone, and make gems analogous to gold, but with more value per unit (1:10 sounds about right), and try to emphasize and adhere to the "parallel economy" phenomenon.