Custom Skinwalker heritage


Homebrew and House Rules


So I'm wanting to make a weregoat kin heritage of a skinwalker. Im looking for advice on ability scores, alternate spell-like abilities, and the other alternate stuff. Sor far I have:

Ability Modifiers ???, –2 Cha (+2 ??? while shapechanged)

Alternate Skill Modifiers: Perception & ???

Alternate Spell-Like Ability: ???

Bestial Features

Gore attack that deals 1d6 points of damage
2 hoof attacks that each deal 1d4 points of damage


For a physical attribute, I'd go with Con over anything else. I think the best mental attribute for a +2 would be WIS, but you could also argue INT I think. There doesn't seem to be any pattern as to whether the physical or the mental should be the shapechanged attribute.

I'd probably choose acrobatics for the skill.

Along those lines, Jump seems like an interesting spell-like ability.


+2 Dex,-2 Cha (+2 Con/Str while shapechanged)

Perception & Climb/Acrobatics/Bluff

1/day: Certain Grip, Escaping Ward, Doom, Nature's Paths, etc.

- Gore attack 1d6
- Two Hoof attacks 1d4
* Ignore effects of High Altitude
* Climb Speed 20ft
* Ignore difficult terrain (natural rocks only)

Grand Lodge

I think a Dexterity bonus makes sense. Have you ever seen goats hop around or stand on small branches of trees? Those little punks are nimble.

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