
mousmous |
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I want to run a roleplay idea through the crucible of the other gms. Like many, I have neglected tracking sin points. Part of the reason is that I play alignment behind the scenes. Part of me also knew that, when the time came, they would not be the same characters. Where that leaves me is with a party that I could label with a few sins here and there based on how I feel they've played their characters, but that seems more fun for me and less fun for my players. So I thought that I would create a trial for their characters to undergo as part of passing through the portal to runeforge. Sort of a personality test, designed when Runeforge was built, for whatever alien notions people had 10K years ago on why it was necessary. I looked for similar threads here and found one piece of inspiration here. For additional inspiration, I am also thinking about The Cube personality test and that issue of Knights of the Dinner Table where Sara gets a chance to gm and runs them through a personality test(epic, btw).
Closer to the test from the link, I want it to reflect the seven sins, and be designed to look for the associated virtues as well. i.e. the Envy test is _meant_ to be the Charity test... because in my version of history, Runeforge was built before the corruption of magic from the seven virtues of rule into sin magic was complete(and wouldn't they have insisted that they were being true to the virtues anyway?! but that's a different thread) Here's what I have so far:
love / lust
humility / pride
temperance / gluttony
charity / envy
kindness / wrath
zeal / sloth
Begin by describing their experience as they step into the portal, both for the person and for the rest of the party watching them. These are both individual journeys and a group journey for anyone who steps through in the hour the portal is open.
Once done, I'll know which of the wings of Runeforge welcome them. The party finds that everything which happened during the journey goes away: no new possessions are held, they can't kill with one blow, nothing.
We play in three days. It's intended to be a session where dice are not rolled. However, I'm not opposed to changing that. Or any part, really. I'm looking for feedback, and the only thing I'm truly married to is the idea of it being an existential journey. So what can I do to improve the parts or the whole?

mousmous |

Update: I'm thinking I'll swap someone from Leng into the Envy trial instead of Lissala. The point of the lamia harridan, cloud giant, and rune giant or for foreshadowing. Leng sort of demands an introduction before the come across the Leng Device later, or else it might seem tacked on and out of place.

mousmous |

Well, I ran them through it. I gave each player a pad of paper so that they could write down their answers and not influence each other. Reactions to the experience were positive- they mentioned that they really felt like they were travelling between planes and they thought it would be great if the trials built on each other even more (in the sense that the stakes get raised each time). The highlight for me was the warpriest renouncing Shelyn when faced with either "loving" Lissala or being denied entrance to Runeforge. Not what I expected in the trial of Lust, so... still figuring out what I want to do with that. Good stuff, though. In his defense, he first attempted to bluff his way past the trial with a half-hearted answer- "I love you as the stars love the sea" or something very similar. I had to call him on it because it made no sense, and he broke down when he figured out that he wasn't going to B.S. his way past what he thought was a god.

Kren420 |

The only change I made to this was I had Lissala Introduce herself and the concept of the trials, but first they had to attend a feast. They were then magically whisked away to a fancy banquet hall with all manner of denizens of Leng at the dinner table eating strange foods. They were all invited to join in.
The purpose of this was for gluttony. I figured PC's are pretty paranoid so anyone willing and eager to eat and drink is straying down the path towards gluttony. To my surprise only the Barbarian refused to eat anything.
Other than that I kept it the same and was a huge success. Thank you very much for this.

mousmous |

Other than that I kept it the same and was a huge success. Thank you very much for this.
Thank you! I take theft as a high compliment around here. Glad to be able to contribute to someone else's game.
I may try to do something like this.
If you do, please let me know what catch you settle on. I may get to run this campaign again some day, and I'd love to improve this encounter.

Tinalles |
3 people marked this as a favorite. |
Bump. I ran the entry to Runeforge today, and I used this. However, I made some changes.
First, I wanted to use the "pad of paper" approach so no one would know what everyone else's answers were. But rather than just have them write down on a piece of paper, I took the time to write up handouts, which I gave to my players one at a time. Here they are:
Crucible of Sins Handouts (PDF)
Crucible of Sins Handouts (Open Document Format)
Note that these documents do NOT include a handout for Lust. I customized that to each of my players depending on their past romantic entanglements. For example, here's the text of the Lust challenge for Micah, the ranger in the group:
You find yourself alone with Eri Valion. "Micah," she says. "I’ve changed my mind. I don’t want to risk losing my chance to love you. You do such dangerous things. It would torture me if ... if you were to die and I never had a chance to hold you in my arms. Please …"
What do you do?
Eri is his NPC sweetheart, who previously refused him on the grounds that she is afraid to wind up raising a kid alone if he were to go off and get killed in some dungeon someplace. The other PCs had similar things based on their past romantic entanglements, with the exception of one PC who has not been with the group long enough to have developed any kind of history to work with. She got a generic "You find yourself alone with a former lover, who makes a pass, what do you do".
Because I wanted the PCs to be sincerely tempted by the offers, I did not use obvious enemies for most of them. So, no lamia matriarch, for example, and only one giant (my party dislikes giants). But Khalib puts in an appearance. Mostly I used important NPCs from earlier in the adventure.
I presented them in this order:
Entering Runeforge (Sloth)
The Feast (Gluttony)
The Offer (Greed)
The Target (Wrath)
The Bar (Pride)
The Lover (Lust)
The Exchange (Envy)
Finally, when they arrived in Runeforge, I placed down a Sihedron rune on the table with each flange labeled by sin, and set them on the map according to how things went. For my own notes here: Micah got Pride, Zoey got Sloth; Wren got Love (meaning she appeared beside the flange, not on it); Skrag got Wrath.
And Dova ... err, Dova refused to participate in any of the tests, and has so far done very, very little in the campaign. The player is inexperienced and apparently afraid of "making mistakes," so it has been very difficult to get her to engage in any RP at all. As a result the PC is largely a non-entity. I had her appear standing up to her knees in the center of the Runeforge pool.
Having them do it separately made for interesting choices, and good RP afterwards as they compared notes.