Crafting for a Grenadier alchemist


Advice


My adventuring companion is a Grenadier and is unsure what the function of crafting is, what can he do with it and is it worth it for him? Could I get some feedback please. Thank you.


Crafting alchemical items saves money, assuming that he uses a lot of alchemical weapons infused into his weapons. It also allows him to create obscure alchemical items that he might not be able to find. What else would the function be?

The downside is that alchemical crafting is slower than magic item crafting & it may be hard to find sufficient time to make it useful. The crafting rolls are also more fiddly which is annoying.


Thanks, is there a link with a list of all the various alchemical items he could craft?


Try the pages with 'alchemical' in the name linked here.


Thanks! And these DC's are ridiculous!

Grand Lodge

Remember +2 from the lab, and +5 for crafters's fortune.

+3 int + 3 class skil + 4 ranks + 2 half level +7 from above = 19 for a take ten of 29.

You can basically make anything on a average int alchemist at this level.


Would you say crafting is essential for an alchemist or just desirable?


Depends on the campaign. If you get the time to craft, and the party's level isn't too high (yet), then Alchemical items are as powerful as spells, while being usable by anyone. But they do lose out in the long run.

Grand Lodge

Not essential. It saves a bit of cash.


Gotcha


Atalius wrote:
Would you say crafting is essential for an alchemist or just desirable?

Well once he gets Alchemical Allocation he will want to make Potions of 3rd level and higher like Heroism, Fly, High-level Barkskin.

As for Alchemical items, there are a few ways early to make it really good. A Hybridization Funnel with Alchemist Fire+X. Pass them out to the group and surprise round everyone lobs them on the same enemy burning them alive.

Cheap Anti-plague/Toxins are always nice to pass out to the PCs with weak Fort saves. Acid Flasks can be used for many things. Holy Water is great for the right campaigns.

Really Alchemist is a great class with many options to improve Adventuring Life. You should really check out the Alchemist Guides found here

Grand Lodge

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That's said I did burn through 10 consumables on my grenadier in one 3h session. So crafting them saved me a lot of money.


Louise Bishop wrote:
Atalius wrote:
Would you say crafting is essential for an alchemist or just desirable?

Well once he gets Alchemical Allocation he will want to make Potions of 3rd level and higher like Heroism, Fly, High-level Barkskin.

As for Alchemical items, there are a few ways early to make it really good. A Hybridization Funnel with Alchemist Fire+X. Pass them out to the group and surprise round everyone lobs them on the same enemy burning them alive.

Cheap Anti-plague/Toxins are always nice to pass out to the PCs with weak Fort saves. Acid Flasks can be used for many things. Holy Water is great for the right campaigns.

Really Alchemist is a great class with many options to improve Adventuring Life. You should really check out the Alchemist Guides found here

He's a grenadier though, I don't think he can brew potions of 3rd level or higher unfortunately.

Grand Lodge

What you want is potions with higher caster levels. Elixirs of higher level spells can be made.

These are amazing with alchemical allocation. If you can't get high level potions enhance potion can also work.


If he ever gets to use Quick freeze oil he'll look real cool and well prepared
gosh darn I love that stuff.


Grandlounge wrote:

What you want is potions with higher caster levels. Elixirs of higher level spells can be made.

These are amazing with alchemical allocation. If you can't get high level potions enhance potion can also work.

Hmm he is new, how does one do that?

Grand Lodge

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You can buy potions with different caster level they just cost more.

level of the spell × the creator’s caster level × 50 gp

I higher caster level of heroism lasts longer, barkskin last longer and gives a higher bonus.

I'm not a crafting pro but this may help with explain elixirs.

Here


Grandlounge wrote:

Remember +2 from the lab, and +5 for crafters's fortune.

+3 int + 3 class skil + 4 ranks + 2 half level +7 from above = 19 for a take ten of 29.

You can basically make anything on a average int alchemist at this level.

The bonus to crafting alchemical items is the full Alchemist's level, not just half, so you're actually at a bonus of 21.

As has already been pointed out, mundane crafting is incredibly slow. There is, however, the Master Alchemist feat which multiplies your alchemical crafting speed by 10. It's unlikely to be worth it, though, because while flavorful and saving you a ton of time, at mid- to high-levels, the extra expenditure for just buying the items is unlikely to impact you too much. Depends on how much you use them, though, and my Alchemist just cooking up something in a few hours has been useful in our campaign. Master Alchemist also has another effect of especially speeding up poison crafting, but poison is just never any good at all.
For speeding up crafting, there's also Spontaneous Alchemy from the Alchemy Manual. The time required for crafting something by using that is usually between a few minutes and a few hours, no matter how expensive the item is. I'm not a big fan of it, though, because it's not just more expensive than regular crafting, it's more expensive than just buying the items.


Is there any way to buy a potion with the target of 'you' on it? Let's say he wants a potion of skinsend, how can a grenadier acquire it? Could he make an extract if this stuff and use it with alchemical allocation?


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

There is not a way to buy a potion of you. If you want use those spells just use the extract, but if you want to let allies use the spells then take the Infusion Discovery which is almost the same as potions of you for those spells. That is as good as your gonna get. Infusion discovery is really good though. whole heartily recommend taking it. Also you cannot use extracts with alchemical allocation.


Dr. Dre wrote:
There is not a way to buy a potion of you. If you want use those spells just use the extract, but if you want to let allies use the spells then take the Infusion Discovery which is almost the same as potions of you for those spells. That is as good as your gonna get. Infusion discovery is really good though. whole heartily recommend taking it. Also you cannot use extracts with alchemical allocation.

Would the alchemist be able to give an enemy an extract of skinsend? If they consumed it would there HP drop to 0?


Atalius wrote:
Dr. Dre wrote:
There is not a way to buy a potion of you. If you want use those spells just use the extract, but if you want to let allies use the spells then take the Infusion Discovery which is almost the same as potions of you for those spells. That is as good as your gonna get. Infusion discovery is really good though. whole heartily recommend taking it. Also you cannot use extracts with alchemical allocation.
Would the alchemist be able to give an enemy an extract of skinsend? If they consumed it would there HP drop to 0?

You would want the Touch Injection extract for that >:)

You can also use a set of Poisoners Gloves for the same effect.
Note that the target would get a Fort save and Spell Resistance (they used to get neither!!)
Note for Skinsend specifically, you may need the help of a teammate. If you do this trick as a standard action then end your turn, then the opponent can simply rejoin his skin and body on his turn then dismiss the effect.
You really need someone to sepperate the body/skin before this happens or simply Coup de Grace the helpless body >:P
Worst case, the target looses 1/2 their hp and wastes a turn, and that could be a loooot of hps...


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If you know your Alchemist goes after you then you can set up the skinsend for him.

Evil eye the monster, cackle, familiar-ill Omen wand. Alchemist goes and will most likely land the skindsend injection.

Both witch and Alchemist should collaborate in game and come up with combos and combat Strategies. I am sure you two can come up with a ton of enemy breaking things to do together.


Louise Bishop wrote:

If you know your Alchemist goes after you then you can set up the skinsend for him.

Evil eye the monster, cackle, familiar-ill Omen wand. Alchemist goes and will most likely land the skindsend injection.

Both witch and Alchemist should collaborate in game and come up with combos and combat Strategies. I am sure you two can come up with a ton of enemy breaking things to do together.

Thanks Louise, this is what I was looking for. I will be trying this.


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Other fun ideas to use with Touch Injection/Poisoners Gloves;
Extracts
Reduce Person: shrink someone down to a more manageable size
Wizened Appearance: for pranks >:)
Fire Sneeze: if you have resistance/immunity to fire!
Ghostly Disguise: for pranks
Skinsend: potent Save-or-Suck, lethal oppertunity for Coup-de-Grace with a teammate
Bloodhound: with Stink Bombs or Stink Oil (no hyperlink, use Ctr-F) for potent nauseations
Claim Identity: a quick handshake forces the other person to take on a perfect likeness of you! Then do something stupid and have them take the fall >:)

Claim Identity wrote:
Claim identity prevents any other polymorph effects from restoring the target’s true face for the spell’s duration

Gaseous Form: transform a fighter into a psudo-ghost, taking him out of the fight for 2 min/lvl. Bring a Gust of wind >:)

Liquefy: Liquify a bowel of Bubonic Plague (not a stoppered vial, has to be opened). Stick that liquid into your Poisoners Gloves, touch someone. They are now puking up the literal plague. Or a Wasp Swarm. Or Goblin Skull Bombs >:D
Detonate: With appropreate resistances up :p Touch someobe and they explode!
Stoneskin: touch a flying/swimming creature, watch it sink to the depths. Bye bye!
Eyebite: the stupidly high leveled spell of "Screw You" that the Alchemist can normally only cast on himself :/ go figure...

Well thats a few of the fun Touch Injection/extract combos :) there are more with other potions, elixirs and alchemical items, (like drugs ^_^) but thats all I am doing for now.


Gobo Horde wrote:

Other fun ideas to use with Touch Injection/Poisoners Gloves;

Extracts
Reduce Person: shrink someone down to a more manageable size
Wizened Appearance: for pranks >:)
Fire Sneeze: if you have resistance/immunity to fire!
Ghostly Disguise: for pranks
Skinsend: potent Save-or-Suck, lethal oppertunity for Coup-de-Grace with a teammate
Bloodhound: with Stink Bombs or Stink Oil (no hyperlink, use Ctr-F) for potent nauseations
Claim Identity: a quick handshake forces the other person to take on a perfect likeness of you! Then do something stupid and have them take the fall >:)
Claim Identity wrote:
Claim identity prevents any other polymorph effects from restoring the target’s true face for the spell’s duration

Gaseous Form: transform a fighter into a psudo-ghost, taking him out of the fight for 2 min/lvl. Bring a Gust of wind >:)

Liquefy: Liquify a bowel of Bubonic Plague (not a stoppered vial, has to be opened). Stick that liquid into your Poisoners Gloves, touch someone. They are now puking up the literal plague. Or a Wasp Swarm. Or...

Great list thanks a lot appreciate it!


Or liquefy a bag of knives ... I feel like that should be a thing.

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