
Odraude |

One of the things I like in Traveller and other sci fi is visiting and exploring planets. And nothing is better for this than a map of the surface of the planet. Traditionally, the map of a planet has been done using a form of dymaxion map. Basically an unfolded icosahedron map with hexes in each triangle. Something like this Traveller map. But there are plenty of other ways one could do maps. I was curious how Paizo was thinking about doing their planetary maps?

CactusUnicorn |

Umbral Reaver wrote:
I like the icosahedral worlds, since you can roll a d20 to see where the party randomly crashes when they flub their piloting roll.
In my opinion an icosahedral map would be way to crowded. I would prefer a hexagonal system. Plus, for a hexagonal map you can roll a d6 for crashes.

Odraude |

CactusUnicorn wrote:
Umbral Reaver wrote:I like the icosahedral worlds, since you can roll a d20 to see where the party randomly crashes when they flub their piloting roll.In my opinion an icosahedral map would be way to crowded. I would prefer a hexagonal system. Plus, for a hexagonal map you can roll a d6 for crashes.
The standard Traveller map has hexes actually. Here is a good example of one.