Mechs and Hurling 'Objects'


Rules Questions


I think there is an issue with this ability.
A Basic Mech (Huge) can thow a Medium creature. Fine.
A Gargantuan Mech can throw a Large creature. Fine. So far so good.
Your max size and 1 size catagory smaller deals medium damage of Level equal to your tier. So a basic Tier 7 Mech can deal 4d6 damage with a Halfling (Small) and a Gargantuan Mech can throw a Troll for the same damage... If the Gargantuan Mech picks up the Halfling and throws him, it deals 5d4...
So why does a bigger Mech deal less damage with the same object?


Thats just the beginning. Consider that a colossal mech can fly or teleport up 30 feet, then fall and do 10d6 AOE damage in a 30 foot square, while taking 1d6 damage itself. You can build this at the low tiers and one shot low level groups.

The reality is that they are trying to make combat encounters that includes everything from 20 pound humanoids to 200 thousand pound mechs. The math on anything size based is going to get weird.


I was thinking more that the items should have a base damage depending on size, rather then its size compared to the Mech. A Small/Medium sized item might do X, Large does Y, Huge does Z.
It just seems strange that the damage is related to its size compared to the Mech. Surely a Motorcycle (Call it Medium) would always deal the same general damage.


Its just a balance question. The team wants colossal mechs doing the same damage as huge ones. Same reason colossal swords do the same damage as huge ones.

Now why they don't want colossal mechs throwing motorcycles, I am not sure on. I guess they didn't think it was cinematic enough.


But doesn't this make it unbalanced?
I have no issue with the hurled object dealing Medium damage equal to the tier, my issue is the unbalance of a smaller Mech doing more damage with an object. Huge Mech Throws a Halfling, deals Medium damage, Gargantuan Mech doeals Low damage with an equal Halfling.


Wesrolter wrote:

But doesn't this make it unbalanced?

I have no issue with the hurled object dealing Medium damage equal to the tier, my issue is the unbalance of a smaller Mech doing more damage with an object. Huge Mech Throws a Halfling, deals Medium damage, Gargantuan Mech doeals Low damage with an equal Halfling.

The assumption is that there will be appropriate objects nearby for you to throw. Your DM is not carefully cataloguing all the throwable objects lying around and their locations. you will say "I pick up a boulder and throw it" and it will happen to be an appropriate sized boulder.

Throwing objects sucks for damage anyway compared to using a weapon, so this is unlikely to come up much.


Actually it states you can use creatures (thus the use of races in my writing). Objects/creatures are placed in the same category by size. The bigger mech does less damage with the exact same sized object/creature. I am not speaking about Huge picks up one item and gets Medium damage, Gargantuan picks up another item and gets Low damage, I was pointing out that if both threw the exact same halfling/gnome/goblin name your small sized object of your choice, the Gargantuan does less damage.
Not sure what sort of damage you are looking at, unless you are building a mech with only 1 weapon (Or one huge weapon and a mini one) then the damage isn't so bad. A Tier 7 Mech throwing a Human does Medium damage, only 2 weapons deal more then Medium damage. Since a Mech can't have a weapon beyond its Tier +1 then its still relevant damage.
So as a Tier 7, a thrown human is 4d6. Your average weapon at highest is 5d6. Highest weapon damage is 4d10.
So yeah, the damage is a little lower but thats comparing it to the highest damage output, where as it matches/beats the average secondary weapon.


If it's a completely optional rule that breaks the game, and doesn't really have rules, then don't use it.

If the best use for a mech is to drop it out of the back of a cargo plane, is that really the show you want to see/ game you want to play? No. Will the game be broken by the lack of drop things from orbit rules? No.

So don't do it. Problem solved.


The fact that a 200 ton mech hits for around 2d6+5 damage early on is pretty broken in itself. 10d6 aoe damage is much more representative of what a mech would actually do.


Dropping things from orbit?
I think you have the wrong thing here BNW.
I am talking about one of the basic actions a Mech has. It has set rules, it is available to any mech.
The thing I am asking about is a Mech throwing objects/enemies, not Mechs dropping out of the sky onto people. I think you have this one mixed with another Mech question (I think its the HP and talking about dropping 30ft onto things)


Wesrolter wrote:

Dropping things from orbit?

I think you have the wrong thing here BNW.
I am talking about one of the basic actions a Mech has. It has set rules, it is available to any mech.
The thing I am asking about is a Mech throwing objects/enemies, not Mechs dropping out of the sky onto people. I think you have this one mixed with another Mech question (I think its the HP and talking about dropping 30ft onto things)

Doh. I was wndering where that post went..

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