| Ryan Kappler |
The Aspis Consortium Commander is in the Inner Sea NPC Codex. Here is the link to the stat block on Archives of Nethys:
It says it is a CR13 enemy. I really do not see why, though. Sure, triple digit hit points and multiple attacks and many feats, but the damages are low, and he would need a way to be able to use the sneak attack damage.
I'm seriously considering putting my group of six 2nd level characters against him. The fighter and barbarian can keep him tangled up, while the rogue flanks. The sorcerer and wizard can harry him and disrupt him, and the cleric can keep everyone in the party healed up. Sure, it would be a long combat, but I think my players would not have much problem with this enemy.
I think this enemy should be more like CR5 or CR6. Any thoughts?
What's with the extra levels of Aspis Agent?
| Jeraa |
| 2 people marked this as a favorite. |
It says it is a CR13 enemy. I really do not see why, though. Sure, triple digit hit points and multiple attacks and many feats, but the damages are low, and he would need a way to be able to use the sneak attack damage.
His 13 class levels give him a CR of 12. NPCs from that section of the NPC Codex have PC level equipment, which gives a +1 CR boost, so CR 13.
Edit: I assumed the wrong NPC Codex. The reqular NPC Codex gives those NPCs the wealth boost. I don't see the Inner Sea NPC Codex saying the same thing, but it is probably true as well.
| FantheFlames |
| 3 people marked this as a favorite. |
As others have said, the CR is based off of him being a 13th level character with PC wealth. However, that doesn't necessarily mean he's as weak as you're making him out to be.
Of course if you throw this guy up against 4 PCs all alone, he's going to get swamped and destroyed. He's a rogue, for starters, which means that if you leave him as the only unit, he's not going to get his best damage dealer, sneak attack, unless he's only attacking every other round. Along with that, The Aspis Agent prestige class is not made to be a damage dealer. It's a flavor prestige class that gets a few good things. So alone, yeah, he's dead. But that could be said about many individuals if they are left alone against a group of PCs.
However, this unit especially should not be left alone because, as even the fluff says, he is a commander. He is meant to take charge of other units and lead them in battle. On top of that, he's made for traps as well. The Aspis Agent levels mean he adds his sneak attack damage (6d6) to all traps that he activates through Ambush Trap if they're flatfooted.
So, instead of this being a simple 1 man fight, this is a unit I'd be using as part of a mini-dungeon. Have him set up traps throughout the stronghold that he has access to, moving through with the PCs to activate them, especially if they're not being careful. Then, at the end of the stronghold, have 3 or 4 5th level rogues to join him for the final confrontation. This would make it a CR 14 encounter, with the Party having to, in theory, expended resources reaching this point in the first place.
Different enemies have different uses, so CR is not always the way to look at power level.
| Jeraa |
| 1 person marked this as a favorite. |
doesn't using the epic array increase cr by 1? so that's were that cr increase is coming from
Yes and no. An NPC with only NPC class levels uses the Basic NPC array (13, 12, 11, 10, 9, 8) and has a CR equal to his level -2. An NPC with PC class levels uses the Heroic NPC array (15, 14, 13, 12, 10, 8) and has a CR equal to his level -1.
So basically yes, but that is already accounted for in the formula. The only other thing that would impact it would then be gear, but the NPC has appropriate gear for a level 13 NPC with PC class levels.
Any NPC or monster with PC class levels gets to use that array, but by itself it adds nothing. It is accounted for in the increased CR adding a PC level adds.
| Ryan Kappler |
| 1 person marked this as a favorite. |
Thank you everyone! I knew I could count on my fellow Pathfinders!
Then, I need advice. The players were wronged by the Aspis Consortium, and want to both exact revenge and gain some important information. They are in Magnimar, and I was going to use the Thief Guild Flipmat as the local Aspis stronghold. I planned in my head this epic battle were this Commander is the only occupant of the establishment at the time, and they fight this one guy all the way through the corridors, and then escape out through the sewers.
There are three reasons I want to do it this way:
1. Up until now, the players have been fighting large groups of small creatures, like kobolds and goblins. I want the players to have the experience of going up against one big bad guy.
2. This Commander is the lowest level Aspis agent that would have the specific information that they are looking for.
3. I want them to experience a huge win. Something to be proud of.
But, I would feel guilty about awarding 2nd level characters almost 5000 experience. That would immediately take them to 3rd level, and a good ways towards 4th level.
Is what I'm doing making sense, and would you come to the same conclusion, or would you do it differently?
Eltacolibre
|
If the aspis consortium commander doesn't use his abilities...you are doing him a great disservice.
His ambush trap ability+craft (trap) would at least allow him to have a bunch of CR 10-12 mechanical traps laying around that he can trigger against people invading his HQ.
CR 10-12 mechanical traps are of course overkill on a low level party.
But the problem of not using his abilities, you are turning a silver rank agent of aspis consortium into essentially a pinata, essentially making them into a joke at the end of the day.
The Shifty Mongoose
|
So, now we know (more or less) why the Apsis Consortium Commander is CR 13.
As to your quandary, I'd suggest a compromise: you want your team to have a big win against a smaller, tougher force, but don't want a competent Aspis administrator caught completely by surprise.
Instead, why not have 2-4 lower level Aspis goons (either around level 4, or using this guy's stats with some behind-the-scenes negative levels) who had overheard (or one was told in confidence) some juicy information the PCs want to know. The four of them were too busy plotting to remember to set up all those CR 10 traps around the building, and the PCs might just have enough time to shake down these goons before their boss gets back.
Would that help?
| Lady-J |
Thank you everyone! I knew I could count on my fellow Pathfinders!
Then, I need advice. The players were wronged by the Aspis Consortium, and want to both exact revenge and gain some important information. They are in Magnimar, and I was going to use the Thief Guild Flipmat as the local Aspis stronghold. I planned in my head this epic battle were this Commander is the only occupant of the establishment at the time, and they fight this one guy all the way through the corridors, and then escape out through the sewers.
There are three reasons I want to do it this way:
1. Up until now, the players have been fighting large groups of small creatures, like kobolds and goblins. I want the players to have the experience of going up against one big bad guy.
2. This Commander is the lowest level Aspis agent that would have the specific information that they are looking for.
3. I want them to experience a huge win. Something to be proud of.
But, I would feel guilty about awarding 2nd level characters almost 5000 experience. That would immediately take them to 3rd level, and a good ways towards 4th level.
Is what I'm doing making sense, and would you come to the same conclusion, or would you do it differently?
why are you looking to put a group of level 2's up against a cr 13 encounter?
| aboyd |
why are you looking to put a group of level 2's up against a cr 13 encounter?
Already answered by OP:
The players were wronged by the Aspis Consortium, and want to both exact revenge and gain some important information. They are in Magnimar, and I was going to use the Thief Guild Flipmat as the local Aspis stronghold. I planned in my head this epic battle were this Commander is the only occupant of the establishment at the time, and they fight this one guy all the way through the corridors, and then escape out through the sewers.
There are three reasons I want to do it this way:
1. Up until now, the players have been fighting large groups of small creatures, like kobolds and goblins. I want the players to have the experience of going up against one big bad guy.
2. This Commander is the lowest level Aspis agent that would have the specific information that they are looking for.
3. I want them to experience a huge win. Something to be proud of.
| Lady-J |
Lady-J wrote:why are you looking to put a group of level 2's up against a cr 13 encounter?Already answered by OP:
Ryan Kappler wrote:The players were wronged by the Aspis Consortium, and want to both exact revenge and gain some important information. They are in Magnimar, and I was going to use the Thief Guild Flipmat as the local Aspis stronghold. I planned in my head this epic battle were this Commander is the only occupant of the establishment at the time, and they fight this one guy all the way through the corridors, and then escape out through the sewers.
There are three reasons I want to do it this way:
1. Up until now, the players have been fighting large groups of small creatures, like kobolds and goblins. I want the players to have the experience of going up against one big bad guy.
2. This Commander is the lowest level Aspis agent that would have the specific information that they are looking for.
3. I want them to experience a huge win. Something to be proud of.
it will take 6-10 rounds and your party will be tpked
| aboyd |
There are three reasons I want to do it this way:
1. Up until now, the players have been fighting large groups of small creatures, like kobolds and goblins. I want the players to have the experience of going up against one big bad guy.
2. This Commander is the lowest level Aspis agent that would have the specific information that they are looking for.
3. I want them to experience a huge win. Something to be proud of.
Is what I'm doing making sense, and would you come to the same conclusion, or would you do it differently?
I don't think it makes sense (sorry, you asked) and I would not have the same conclusion, and I would indeed do it differently.
Regarding your #3 option, I wouldn't call that "something to be proud of." As a player, I'd find it to be terribly cheap. I know, as a player, that a CR 13 (or 12) enemy should not be possible to defeat while the PCs are level 2. Therefore, in order for it to work, you would have obviously gutted the enemy's abilities -- which we've already seen here in the discussion about traps.
His traps should insta-kill 2nd-level PCs, which is unfair to them, but also is the correct outcome because he's CR 13 and is a totally inappropriate encounter. Without the traps, he's weakened and as a player I may not know what you removed from the encounter, but I'll certainly know that you did something to cheat in our favor and hand us an undeserved victory.
That's why I'd call it cheap, rather than "something to be proud of."
Having said that, I really think there is no reason to hold onto the official canon in a home game. Rename the dude, remove the trap feature, say he's the steward while the real leader is out, and have the fight you want anyway. You know? Just because the official canon is that this dude is the leader doesn't mean that in your game it has to be that way.
However, note that when you bring it down to their level, they're getting the XP for that fight. And you're right, the NPC is probably only CR 6 without his traps and allies. So, they should only get XP for a CR 6.
Also note that there is an obscure rule about XP -- you get zero XP for anything that is 10+ CR above/below you. In other words, a CR 13 encounter is 11 CR higher than the party level, and should be so difficult that the PCs cannot learn from the fight, even if they win. Their victory would be a victory of random luck and intervention from the gods (GM) rather than actual skill, so by the rules they'd get nothing for fighting that far above their skill set (assuming you decide to award them CR 13 XP instead of CR 6).
EDIT: Also, note that even without his traps & sneak damage, he should be meaner than you might expect. For instance, he can probably do the equivalent of a stun lock on your toughest character. How? He has Greater Disarm. It hurls the disarmed weapon 15' away. That will constantly force the PC to burn a move to get to the weapon, and a move to pick it up, but then the NPC will disarm again. Sometimes the NPC will get 2 attacks (if he doesn't have to move into position), and land some damage too. Basically, over 3 or 4 rounds, he would negate your best damage-dealer, and nickel & dime the guy to death. Granted the other PCs would have free run on your guy and do as much damage as possible, but they're not the big damage dealers. I'd expect the NPC to survive a few rounds like that, and with his 21 AC maybe even not get hit much (since level 2s should struggle to hit that AC, missing 75% of the time if they're not the big hitter). Then, the NPC can simply do the same maneuver to each of the other PCs, whittling them down. The fight might take 10 or 20 rounds, but probably even without traps & sneak, those PCs should die. Of course, if the big hitter lands a crit, then all bets are off.
ElyasRavenwood
|
It may be worth checking this PFS Scenario out: #7-03 The Bronze House Reprisal. This scenario describes
| Mysterious Stranger |
Don’t put your 2nd level party up against this guy. No matter what his actual CR is he if he is played with anywhere near his potential he will slaughter a 2nd level party. He is also supposed to be a leader of a powerful group so should have plenty of minions and followers at his beck and call. He is a 13th level character and should be a major villain for the entire campaign not a minor encounter in the first chapter of the book. You would have to scale this character down so much for your party to have a chance that you might as well not bother.
Winning a fight that has been rigged in your favor is not something to be proud of and that is the only way that what you are planning is going to happen. A better idea would be to setup a situation where the players have to use stealth and guile to get what they want. Breaking into his chambers and stealing the information would be a better way to go. Maybe having one of the characters distracts him while the others are getting the information.
Another way to do it is to have them fight the commander’s minion not the commander himself. Create a less powerful foe and have him be guarding the commander’s chambers. This also leaves the commander alive to act as a continuing foe.
| Ckorik |
First round - take potion of barkskin and combat expertise - his AC is now 27 and he can't be flanked by a level 2 party due to uncanny dodge. A min/max 20 point buy greatsword barbarian level 2 with bull's strength without power attack and a masterwork weapon - can hit +12 to hit. This is at the far end of the scale in terms of what a level 2 character can accomplish. This would still require a 15 or better to hit - giving the min\maxed character a 25% chance to hit. More likely you won't have bull's strength and characters won't be 20 strength min/maxed half-orc barbarians at level 2 - expect only criticals to land, and for most of them to not confirm.
2nd round - he drinks his potion of fly. Hope your guys can fly or have ranged weapons - if they are all min/maxed to hit him in melee they won't be hitting him with ranged for sure. Remember he *can't be flanked* by a level 2 party so flank isn't helping at all with anything...
Tangled up... His CMD is +28 - in this situation - the level 2 guys won't be doing any 'tying up' without a crit.
He might not do much damage (assuming you ignore his traps he is supposed to have, or someone to flank with) but he's going to slaughter your level 2 players.... who at most are sitting at what... 25ish hit points or less? He can also attack twice a round don't forget - that +7 to hit is going to be just fine against the level 2 players 18-22 ish AC at max.
His average damage is 9 a round - figure he'll be taking a player out every other round (and he's not stupid - he's going for the casters first).
| Dasrak |
In terms of strict RAW, he should be CR 12. In terms of his actual power level, he seems pretty spot on for CR 8 benchmarks. His HP, saves, AC, and attack are all within norms for a CR 8 threat, and only his damage (presuming all attacks are sneak attacks) is out of range, hitting the CR 11 benchmark. However, his total dependence on sneak attacks to be effectual in combat tempers that advantage. Any combat-relevant special abilities he has are coming from feats and items, which generally don't factor into CR. So on the whole I'd say he should be CR 8 from a threat assessment perspective.
In any case, a CR 8 challenge is unreasonable for a 2nd level party.
| nicholas storm |
nicholas storm wrote:Or he can feint as a move action and if successful, hit for 7d6+1. No way a 2nd level party kills this guy if he is played correctly.Playing him correctly means he couldn't feint as a move without a feat he doesn't have.
True, though you can feint and attack every other round. I play so few rogues, that I didn't realize how bad feinting is normally.
| Cavall |
Cavall wrote:True, though you can feint and attack every other round. I play so few rogues, that I didn't realize how bad feinting is normally.nicholas storm wrote:Or he can feint as a move action and if successful, hit for 7d6+1. No way a 2nd level party kills this guy if he is played correctly.Playing him correctly means he couldn't feint as a move without a feat he doesn't have.
Yeah maybe but think if it this way, if it was as simple as that with no investment a rogue would have no issue with sneak attacks for 7 levels until he got a second attack.
So it's important the feat exists in a way.
| voodoo chili |
Aspis Agent <-here's another Aspis NPC statted out as a CR4 that I would say is much more appropriate for your party if you throw in some low level mooks/mercenaries.
I would suggest that you are actually cheating your players by tossing out the Commander too soon. Let them circle around him and drag it out in a slow intermittent arc. In one of my games, the PCs formed their grudge list at 2nd level and spent the next 6 levels marking off names. They prob won't get a chance to directly confront one of their foes for another four levels. They love having an enemy to loathe.
I think most players would say that it's far more satisfying to finally take down an enemy that they've really grown to hate over an extended interval. Let them work for it. Maybe the Agent above is a bronze and the party has to figure out through various wild goose chases and shake downs who the real boss is.