
taks |
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For the record, I love the modules. We're playing The House on Hook Street now, just finished Ire of the Storm, planning a,Dragon's Demand run, and also ran through Gallows of Madness. I also have Seer's of the Drowned City, but we needed a break from the water scene after Ire finished.

Anguish |

Is the modules line being quietly abandoned, like the novels?
Interesting how if things change slowly, it's possible to not notice. Since the Pathfinder Tales shift to Tor, I pretty much lost track of that line, but I see what you mean. I'm guessing that partnership hasn't worked out as expected.
As for the modules... huh. That's weird. And unpleasant. While I don't need a bunch more low-level adventures, without a regular flow of modules the 5% to 10% that are high-level and useful to me won't happen. Bummer. Maybe the shift to double-size modules added too much development burden or maybe people just stopped buying them. Dunno.
So, I don't have answers, but I too think this sucks. Hopefully now that it's been asked, we'll get (good) news.

Joana |
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Official-ish word on the Modules line, from January 2017:
BMO wrote:I'm only realizing now that the end of RPG Superstar also spelled the end of the module line. It's sad, because I felt that the modules provided something with enough meat, without being drawn out. i.e. more than the taster that is a scenario and less intensive than a full Adventure Path.Absolutely not the case. The module line hasn't ended. It's on hiatus, I suppose you could say, and I really REALLY hope to get it restarted at some point. I hope to make adventures more of an event showcase type thing, similar to how we use the Adventure Path to showcase significant events and stories. A module is well suited to telling specific types of stories that aren't appropriate for a full-length adventure path.
RPG Superstar was great for what it was, but it doesn't work well with the format of us selecting a specific story for an adventure and then assigning it to the best possible experienced adventure writer in order to get that adventure done as well as we can. Furthermore, the time it takes to judge RPG Superstar, host it, and the extra time it takes to develop and edit an RPG Superstar adventure (they take longer than those written by experienced freelancers because while the RPG Superstar is a talented writer, they're by definition of the contest NEW writers and have to hit the ground running, and that often involves unanticipated stumbles that require us to do extra work during development, map creation, and editing) means that it's not a great idea to do RPG Superstar when we need those resources instead to focus on launching Starfinder.
If anything, when we get the module line started again, no RPG Superstar could well mean MORE modules per year, since it's less time-intensive to develop and edit adventures from seasoned freelancers than it is from new freelancers.
We'll see in time, of course. For now, though, we're focusing on other things.
Also, Tales haven't necessarily been quietly abandoned; they're in negotiations with another publisher as of the end of May 2017.
I asked about the line in the Future of Paizo seminar, Sunday, after the announcements at the banquet failed to mention the line.
Eric reiterated that they're looking for a new publisher, and that he's heading to the NY Book Expo this week to meet with prospective partners. He also said that we shouldn't expect new novels until 2018 (and plugged the comics as a stop gap fiction option for us). He also said that there's 6 (potentially approximate number) novels in the can, ready to go, so once a deal is struck, they have product to print.

Anguish |

taks wrote:Um, we are seeing them again. There is one listed for November.How dare you use facts during a discussion--this is the Internet, Sir!
Err... the original poster did actually point that out... in the context of "hey, look, an 11-month delay". Really, I think the point of the thread isn't "are they dead", but rather "what's up with the nearly undetectable pulse?"