| Cesare |
Hey all,
I'm wondering what miniatures/terrain (if any) you are using for this campaign path. For me, I use a mix of Pathfinder Battles, D&D prepainted miniatures, and Reaper bones miniatures which I paint.
As for terrain, I use Paizo's Woodland, Swamp, and Twisted Cavern flipmats. For dungeons, I draw everything out on a large sheet of 1" graph paper with marker and colored pencils.
| Gargs454 |
For terrain I have generally just been using my wet-erase mat, though I do have plans to incorporate the Terra Clips dungeons later as well as perhaps some game tiles.
As for miniatures, Reaper has a nice selection of minis to go with this AP, included several that are directly made for it (Stag Lord, Nyrissa, Horned Hunter, Vordekai). I've been painting up those that I can but I am both a new painter (and thus not very good) and a slow painter. Fortunately I also have a number of other pre-painted minis that hold up pretty well in a pinch.
| Cesare |
For terrain I have generally just been using my wet-erase mat, though I do have plans to incorporate the Terra Clips dungeons later as well as perhaps some game tiles.
As for miniatures, Reaper has a nice selection of minis to go with this AP, included several that are directly made for it (Stag Lord, Nyrissa, Horned Hunter, Vordekai). I've been painting up those that I can but I am both a new painter (and thus not very good) and a slow painter. Fortunately I also have a number of other pre-painted minis that hold up pretty well in a pinch.
I recently purchased the Reaper Vordekai and will begin painting him once my PCs are complete with Book 2 (currently they are on an extended detour through the Underdark in search of the Golka Clan for House Garess).
Regarding Terra Clips, do you think they are versatile enough to handle the dungeons in this campaign? What about a more dungeon heavy campaign like Rise of the Runelords?
| Queen Moragan |
The Bandit Outpost flip-map is where your players will most likely use as a base through at least book 1. It is out of print now, but you can print it out yourself if you want.
I have most of the flip-maps and map packs, and we've used a lot of them. The GM has also drawn out a lot of maps in wet erase. We cover the table with that 5'-6' wet erase 1" grid map and have several smaller ones he uses sometimes.
You may also want to get the KM Map Folio, again out of print, if you can find a physical copy - buy it. If not, get the PDF and print it out. You need a map for Exploration and Kingdom Building. If you want them to draw the countryside it will drag the game down, it is much easier to be able to point at a spot on the map and say "right there". If you don't want them to know what the terrain ahead is there are various ways to obscure it.
For Kingdom Building they can just draw on it. After years of playing ours is getting very ragged, which is cool.
| JohnB |
When we were playing table-top - I bought a length of 'gingham' pattern plastic table cloth on ebay. If you choose the right one the 'squares' in the pattern are just the right size for 25mm / 28mm bases.
I could draw huge maps in dry-wipe marker - so we could add / extend the game area easily. At the end of the session I used to complete the clean up with some washing-up liquid and a wet cloth.
| Gargs454 |
Regarding Terra Clips, do you think they are versatile enough to handle the dungeons in this campaign? What about a more dungeon heavy campaign like Rise of the Runelords?
Eh, yes and no. They'll handle the smaller dungeons easily enough (albeit you might need to reshape a couple of rooms -- can't recall off the top of my head if there were any tiles that could make for say a Hexagonal room like in Lonely Barrow). For the larger dungeons like Vordekai's and IIRC Irrovetti's palace, you'll likely need a LOT of sets. I'm also not sure how well they handle a cavern style graphic, think they are more "dungeon" than cavern. Sadly, they never really took off and thus, didn't make many sets from what I can find. They were a great compromise (price wise) between 2D game tiles and Hirst Arts/Dwarven Forge. Though with the DF kickstarter going on now, I am finally starting to invest in that. Can't recommend that system though simply because it is so costly. It has the greatest "Cool" factor by far, but you have to be willing to invest a bunch of money to get there.
| Cesare |
The Bandit Outpost flip-map is where your players will most likely use as a base through at least book 1. It is out of print now, but you can print it out yourself if you want.
I have most of the flip-maps and map packs, and we've used a lot of them. The GM has also drawn out a lot of maps in wet erase. We cover the table with that 5'-6' wet erase 1" grid map and have several smaller ones he uses sometimes.
You may also want to get the KM Map Folio, again out of print, if you can find a physical copy - buy it. If not, get the PDF and print it out. You need a map for Exploration and Kingdom Building. If you want them to draw the countryside it will drag the game down, it is much easier to be able to point at a spot on the map and say "right there". If you don't want them to know what the terrain ahead is there are various ways to obscure it.
For Kingdom Building they can just draw on it. After years of playing ours is getting very ragged, which is cool.
Luckily, I have a Kingmaker Map Folio which I purchased way back in the day. Do you recommend I laminate it to protect it?
When we were playing table-top - I bought a length of 'gingham' pattern plastic table cloth on ebay. If you choose the right one the 'squares' in the pattern are just the right size for 25mm / 28mm bases.
I could draw huge maps in dry-wipe marker - so we could add / extend the game area easily. At the end of the session I used to complete the clean up with some washing-up liquid and a wet cloth.
Cool idea! I'll go check it out!
Eh, yes and no. They'll handle the smaller dungeons easily enough (albeit you might need to reshape a couple of rooms -- can't recall off the top of my head if there were any tiles that could make for say a Hexagonal room like in Lonely Barrow). For the larger dungeons like Vordekai's and IIRC Irrovetti's palace, you'll likely need a LOT of sets. I'm also not sure how well they handle a cavern style graphic, think they are more "dungeon" than cavern. Sadly, they never really took off and thus, didn't make many sets from what I can find. They were a great compromise (price wise) between 2D game tiles and Hirst Arts/Dwarven Forge. Though with the DF kickstarter going on now, I am finally starting to invest in that. Can't recommend that system though simply because it is so costly. It has the greatest "Cool" factor by far, but you have to be willing to invest a bunch of money to get there.
Agreed on the Dwarven Forge. My wife would kill me if I invested in the new DF kickstarter. Like, literally. :)
| Queen Moragan |
Luckily, I have a Kingmaker Map Folio which I purchased way back in the day. Do you recommend I laminate it to protect it?
I wouldn't.
I haven't laminated anything that big in a long time, but the cost of printing a new map from the PDF is probably cheaper.
Being able to just draw and write stuff on the map is a big plus. Once you finish the AP you may want to keep your Kingdom map.
I created an E-Map by extracting and combining the PDFs with all our Kingdom Improvements and stuff on it which I have printed out at major points. I also print out smaller scale versions on regular paper to show the players what's up.
We also cut out the northern Stolen Lands map, as in book 1 I believe, so we'd be focused on that area. Then taped it back together for book 2. Then taped the other 3 maps to it when we needed to. I keep it in a tube instead of folding it back up now, folding wore the folds pretty hard. Also one player liked to roll his dice on it, dimpling everything from Oleg's to the Sellen River.
wolaberry
|
Terraclips are fun. They work great for area that are mostly square (forts and dungeons). I did build the final boss's lair, changed a few corners due to the clips but it made a pretty epic finale.
One piece of advice for exploring is to number the hexes. Otherwise you or the players may lose track of where you are. A printout of the area map in each book is good if you can print it without the event tags.
The Bandit Fort flip mat is what they used for Oleg's thus it gets lots of use in book 1 and 2. After a while the PCs will have built better. The map pack tiles can work for quick wilderness encounters too.