
Kane Starkiller |
I was looking through classes and archetypes and wasn't quite able to find what I was imagining. I was specifically thinking of Tidus from FFX; a lightly armored fragile speedster type. A number of options almost worked for me with the swashbuckler or the mobile fighter archetype being closest. Ultimately, I decided to avoid panache and fighter combat feats because I wanted to go with something simpler. I'm trying to look at things from the perspective of someone new to Pathfinder and gaming in general, so I want the menu of options to be smaller for this class, but essentially it's a lightly armored fighter.
I don't really need it to be competitive with other classes, but I want to make sure it isn't totally useless which I'm afraid it might be. I was thinking about having fork in the road where the player can choose to become an "avoidance tank" with abilities in the spirit of defensive roll, but I thought that might be too much.
Please take a look and let me know what you might suggest for alterations. Originally, I was going to have 4 skill ranks/level but I don't think the class needs or benefits from that too much.
Gloryseeker
Class Skills
The gloryseeker’s class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (local) (Int), Perception (Wis), Profession (Wis), and Swim (Str).
Skill Ranks per Level: 2 + Int modifier.
BAB=level
Good Save=Ref
1st Defiant shift, foolhardy +1
2nd Fool’s rush +1, reckless gambit
3rd Audacious strike
4th Bonus feat
5th Foolhardy +2, reckless dash +1
6th Fool’s rush +2,
7th Impulsive shift
8th Bonus feat
9th Foolhardy +3, reckless dash +2
10th Fool’s rush +3
11th Glorious finesse
12th Bonus feat
13th Foolhardy +4 reckless dash +3
14th Fool’s rush +4
15th Edge of glory
16th Bonus feat
17th Foolhardy +5, reckless dash +4
18th Fool’s rush +5
19th Lightning strikes
20th Foolhardy +5, lightning strikes twice
Weapon and Armor Proficiency
A gloryseeker is proficient with simple weapons plus either three martial weapons of her choice or one exotic weapon of her choice. She is also proficient with light armor and bucklers.
Bonus Feats
At 4th, 8th, 12th and 16th level, a gloryseeker may select a bonus feat. These feats must be taken from the following list:
Artful Dodge, Combat Reflexes, Desperate Battler, Intercept Charge, Mobility, Nimble Moves, Nimble Striker, Run, and Slayer’s Feint.
At 8th level, the following feats are added to the list:
Canny Tumble, Heroic Imposition, Juke, Lunge, Survivor, Whirlwind Attack and Wind Stance
At 12th level, the following feats are added to the list:
Lightning Stance, Spring Attack and Twist Away
A gloryseeker need not have any of the prerequisites normally required for these feats to select them. She loses all benefits of these feats when wearing medium armor or heavy armor or when using any shield other than a buckler.
Defiant Shift (Ex)
At 1st level, the gloryseeker gains Sidestep as a bonus feat even if she doesn’t meet the feat’s prerequisites.
Foolhardy (Ex)
At 1st level, when a gloryseeker has no allies within 10 feet of her, she gains a +1 bonus on all Fortitude saving throws as well as on Will saves against fear.
This bonus increases by +1 for every four levels beyond 1st (to a maximum of +5 at 17th level).
Fool’s Rush (Ex)
At 2nd level, a gloryseeker gains a +1 dodge bonus to AC when moving at least 10 feet. The bonus lasts until the beginning of the gloryseeker’s next turn. Anything that causes the gloryseeker to lose her Dexterity bonus to AC also causes her to lose this dodge bonus. This bonus increases by 1 for every 4 levels beyond 2nd (to a maximum of +5 at 18th level).
A gloryseeker loses this bonus when wearing medium armor or heavy armor or when using any shield other than a buckler.
Reckless Gambit (Ex)
At 2nd level, a gloryseeker gains Slayer’s Feint as a bonus feat even if she doesn’t meet the feat’s prerequisites.
Audacious Strike (Ex)
Beginning at 3rd level, when a gloryseeker deals damage to a foe that is denied his Dexterity bonus to AC, she may add her Dexterity bonus (if any) on damage rolls instead of her Strength bonus. She may not apply 1-1/2 times her Dexterity bonus on damage rolls while fighting two-handed, however.
A gloryseeker cannot use this ability while wearing medium armor or heavy armor or when using any shield other than a buckler.
Reckless Dash (Ex)
At 5th level, when a gloryseeker moves at least 5 feet prior to attacking, she gains a +1 bonus on attack and damage rolls. This bonus increases by +1 for every four levels beyond 5th (to a maximum of +4 at 17th level).
A gloryseeker loses these bonuses when wearing medium armor or heavy armor or when using any shield other than a buckler.
Impulsive Shift (Ex)
At 7th level, a gloryseeker can move 5 feet as a swift action. This movement does not count as a 5-foot step and provokes an attack of opportunity.
Glorious Finesse
At 11th level, a gloryseeker gains the benefits of the Weapon Finesse feat when wielding any one-handed melee weapon (even while fighting two-handed and even if they cannot normally be used with Weapon Finesse).
A gloryseeker loses this benefit when wearing medium armor or heavy armor or when using any shield other than a buckler.
Edge of Glory (Ex)
At 15th, when a gloryseeker deals damage to a foe that is denied his Dexterity bonus to AC, she adds her Dexterity bonus (if any) in addition to her Strength bonus. When fighting two-handed, she adds her Dexterity bonus plus 1-1/2 times her Strength bonus (she does not 1-1/2 times her Dexterity bonus).
A gloryseeker cannot use this ability while wearing medium armor or heavy armor or when using any shield other than a buckler.
Lightning Strikes (Ex)
At 19th level, a gloryseeker can make a full-attack or use the Whirlwind Attack feat as part of a charge action.
A gloryseeker loses this benefit while wearing medium armor or heavy armor, or when using any shield other than a buckler.
Lightning Strikes Twice (Ex)
At 20th level, a gloryseeker can make a single melee attack as a swift action against a foe that is denied his Dexterity bonus to AC.
A gloryseeker cannot use this ability while wearing medium armor or heavy armor, or when using any shield other than a buckler.

Bohdan Maksymenko |

The problem with this class is that it pigeon holes itself on one role.
To compare, the brawler is best with manuevers and unarmed strikes, but both are very diverse so he isnt useless when his fovourite trick doesnt work like fighters are, and this worsens when gaining levels.
The most important features are useless when he is near allies or doesn't move.
Not that it lacks synergy, but again, the class suffers from narrow usefullness, it whould be okay(yellow) as an archetype but as a class, it's weak.