What would you do with a 98pb?


Pathfinder First Edition General Discussion


Welp. It almost happened, or at least as closest as I expect I'll ever see, but This Lucky Son-of-a-gun rolled as close to a perfect set as It gets.
The point generation was 3d6+6, drop the lowest.

Stats:
6+5+6(+6)=18
3+6+6(+6)=18
6+6+5(+6)=18
2+6+6(+6)=18
1+6+6(+6)=18
1+5+6(+6)=17
So my question to you fine gents is this, if you had these near perfect stats what would you create? Pick your own level and product availability, this is theorycrafting here.


1 person marked this as a favorite.

Some sort of Monk i suppose.

Edit: The 17 still goes to Charisma, DUMP STAT!


1) I would recreate Helk, the perfect human by creating a high level Human with a +6 Belt of Perfection, a +6 Headband of Mental Superiority and all the +5 Manuals/Tomes. He would be the pinnacle of Perfect Stats!


An elven monk.

Or a melee wizard.

Anything in this thread.

Or really, anything and everything. One-man party it with a gestalt summoner//wizard or cleric//sorcerer.

Actually, there's one concept this wouldn't work on: a synthesist summoner, ironically.

The thing about high stats: once you get to a certain level of good rolls, it just doesn't matter. I'm playing an Azlanti brawler on the boards whose Cha (and dump stat) is a 13. And she's not really more powerful than the rest of the party. She has extra skill points and good saving throws, sure, and both ranged and melee are equally viable, but all that really does is mean she's not really pigeonholed into one kind of scenario to be viable. Once your primary stat(s) are maxed, everything else just increases your areas where you're at least slightly effective.


3d6+6 drop lowest is pretty big on its own,

testing:

3d6 + 6 ⇒ (1, 4, 5) + 6 = 16
3d6 + 6 ⇒ (5, 5, 6) + 6 = 22
3d6 + 6 ⇒ (3, 6, 2) + 6 = 17
3d6 + 6 ⇒ (1, 5, 6) + 6 = 18
3d6 + 6 ⇒ (5, 3, 3) + 6 = 17
3d6 + 6 ⇒ (4, 3, 5) + 6 = 18

What would I do with that array? TWF melee for the excitement of qualifying for Greater TWF for once in my life. Probably on a Paladin base to use my great CHA.


Dαedαlus wrote:

An elven monk.

Or a melee wizard.

Anything in this thread.

Or really, anything and everything. One-man party it with a gestalt summoner//wizard or cleric//sorcerer.

Actually, there's one concept this wouldn't work on: a synthesist summoner, ironically.

The thing about high stats: once you get to a certain level of good rolls, it just doesn't matter. I'm playing an Azlanti brawler on the boards whose Cha (and dump stat) is a 13. And she's not really more powerful than the rest of the party. She has extra skill points and good saving throws, sure, and both ranged and melee are equally viable, but all that really does is mean she's not really pigeonholed into one kind of scenario to be viable. Once your primary stat(s) are maxed, everything else just increases your areas where you're at least slightly effective.

Its not that a synthesist doesnt work, its just that it doesnt benefit nearly as much as a point buy min maxed character does.


Probably an Invested Regent Monk. It's a cool archetype, but it's MAD as hell (so I probably wouldn't take it otherwise.) Put the 17 in intelligence.


3 people marked this as a favorite.

Champion of Irori. Straight up. That prestige class is held back only by the ridiculous number of ability scores you need. Functionally, it's really, really damn powerful. You'd simply be untouchable thanks to the insane saves (you should go at least 2 levels in paladin for divine grace though 3 also gets you lay on hands, but still mind and evasion is also baller) and AC (smite adding charisma bonus to AC, and you also get Wisdom, and you Dex is also great? And your levels stack with the prestige class for your untyped AC bonus? damn!). In addition, your accuracy will be nice and high since you have plenty of smites and can get more smites through ki.

Speaking of which, since you have both ki and smite evil, you can use tea of transference to get a huge quantity of smites per day!

And in addition, you can use this magic item to devastating effect! Have fun with early access to summon monster IX!


Invested Regent Monk and Champion of Irori are both super good suggestions that I second.

Another fun route could be going for a melee sorcerer. Using natural attacks and polymorph to get off lots of killer natural attacks.

Sovereign Court

I would play a wizard because I'm boring like that.

Dark Archive

I would play a wizard as well. I would use the standard wizard tricks to get hours per level summoned creatures with full spell casting ability. Really the difference between a wizard with 18 in int and an 18 in every stat isn't much.


1 person marked this as a favorite.
Halek wrote:
Really the difference between a wizard with 18 in int and an 18 in every stat isn't much.

Isn't that a good reason *not* to play a wizard? I mean, there are lots of games where you can play a 18 INT wizard, how many games will let you play an 18/18/18/18/17/18 monk who gets good value of 5 of those stats?


If I was to really just to play a wizard, I'd play a Muscle Wizard and take Improved Unarmed Strike to go around punching people with spells and generally be the strongest and smartest person in the room.


Multiclass monk paladin. Your saves at 2nd level pally 1st level monk are fort 13 ref 10 will 13. no armor 18 ac. smite flurry. I would play this.

Maybe weapon adept archetype for monk.

Sovereign Court

Mostly with +18 everywhere...might as well focus on transmutation as a wizard. Considering how polymorph works in PFRPG, having high physical stats would make the whole difference between the other schools of magic.


Garbage-Tier Waifu wrote:
If I was to really just to play a wizard, I'd play a Muscle Wizard and take Improved Unarmed Strike to go around punching people with spells and generally be the strongest and smartest person in the room.

Personally I'd probably ask the DM to do something stupid and use an Orc "The strongest" Wizard... then Multiclass into Alchemist and mostly play as a beatstick with a touch of damage spells and potions/bombs to back me up.


1 person marked this as a favorite.

Probably a cleric, with those kinds of stats I could actually be good at melee, casting, and channeling and even have some skill points.


1 person marked this as a favorite.

Play a Rogue and prove them all wrong :)


I would probably play as a Titan Mauler Barbarian and really get those dual-wielding greatswords going!

Heck, you just miiight have enough Wis to make a RageChemist/Wild Rager. Even with Iron Will, those are some difficult saves to make!

Keep em coming!

Dark Archive

You are still playing a monk. If you want ultimate power being a wizard is the best route. Though I don't like playing pure martial classes in general. So little options.


Halek wrote:
You are still playing a monk. If you want ultimate power being a wizard is the best route. Though I don't like playing pure martial classes in general. So little options.

Why would you want ultimate power if you rolled a 98 point buy?

When I roll really well, I play things that are ordinarily (with normal stats) weak, bad, or borderline unplayable because otherwise I would never get to play that thing.

IMO you play a Wizard when it's a 10 point buy and you still end up with ultimate power, but you can play a Dwarven Bard or a Gnome Barbarian when you're past 70.


The Sideromancer wrote:
3d6+6 drop lowest is pretty big on its own,

*nods*

I get 8.4583(3 recurring) for the 3d6 drop lowest, giving 14.4583 as the average stat.


1 person marked this as a favorite.

commoner!


Sacred Fist Warpriest was really MAD too, wasn't it?

Silver Crusade

I'd probably do a bard, actually. I don't often play bards, and I think a max stat one would be a nice change of pace.

Though, since we're playing pretend, I'm going with a Paladin gunslinger gestalt.


Pathfinder Adventure Path Subscriber

magus warpriest multiclass into mystic theurge


Battle Shaman. I love the Shaman class, but don't play it very often because of how MAD it is. When I do, I usually neglect STR in favor of better casting, which is a shame because more than anything else, Shaman gets use out of every ability score.


Seconding commoner, melee wizard, Champion of Irori build (monk/paladin). I'll throw in Magical Child archetype of the vigilante class: severely underpowered, but compensated in this case by personal stats and a spell list almost entirely about buffing. Cool flavor too.


I'd probably do a wizard or psion based gestalt with something else fun to go with it, maybe a ranger or a rogue... or I might go somewhere more exotic, like a sorcemist or an arcanist/investigator.


Might be the only way to make a functional Medium *cough*


I'd offer to trade with someone else. There's just challenge here.


go 18,18,18,17,18,18 and play a scaled fist unchained monk 2, sacred fist warpriest 3, freestyle fighter 3 enlightened paladin x

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / What would you do with a 98pb? All Messageboards

Want to post a reply? Sign in.