Learning languages using an int headband that provides ranks in linguistics.


Rules Questions


Suppose a character has a racial trait that allows them two languages whenever they level up linguistics, and then give them a headband that boosts int, and provides ranks in linguistics. Are the languages pre programmed into the headband, or does the user learn the languages they want, as allowed by their racial ability? Once the languages are chosen, say the user removes the headband, and then puts it on again. Will the headband have to re acclimate to the user? Does the headband then have the same languages pre programed into it for that user, or does the user get to choose again?


Sounds like you're ignoring the option of the headband granting the same benefit for every wearer, and such special characters NOT benefiting from their racial trait here because THEY never actually took a linguistics rank.

Sczarni

Int-boosting items come pre-programmed with a skill and a language, although I've seen many literalists over the years argue that this isn't spelled out in the description of every item (such as Ioun Stones), so therefore (according to them), you can change the languages and skills whenever you want.

I would advise against using that interpretation.

(and since this isn't a PFS question, I went ahead and flagged the OP for the appropriate Forum)


Nefreet wrote:

Int-boosting items come pre-programmed with a skill and a language, although I've seen many literalists over the years argue that this isn't spelled out in the description of every item (such as Ioun Stones), so therefore (according to them), you can change the languages and skills whenever you want.

I would advise against using that interpretation.

(and since this isn't a PFS question, I went ahead and flagged the OP for the appropriate Forum)

Thank you both, so I understand that if (in PFS) my character purchased an int-boosting item that also came pre-programmed with a language...

...well, wait. So does the headband only have 1 language, or does it have 20, and they're each unlocked as the character levels up? Does the player chose these, or roll randomly?

And say my character already had 2 ranks in linguistics and had used his racial ability to learn 4 new languages. When he gets an int-headband at (say) level 7, how many new languages does he learn, assuming the "pre programmed" language(s) is not one he already knows? His ranks in linguists go from 2 to 7, which is a change of 5 ranks. Does he learn 5 new languages instead of the 10 he'd learn from investing ranks naturally? Or does he learn 7 languages, because they were pre-programmed into the headband, and he has sufficient ranks to unlock them?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Skills are definitely static, regardless of who wears the headband. If you already have ranks in the skill, they overlap (do not stack) with those of the headband. This has been clarified many times over, over the years.

There's nothing anywhere that indicates that wearing an intelligence-increasing headband would even get you extra languages (even with Linguistics as a keyed skill), nor that removing it and putting it back on again would let you change the chosen languages.

That being said, I like to think that you DO get languages for those ranks in linguistics, and that they function similar to the bonus skill ranks. That is, they are static and unchanging, and can overlap with existing skills (so that the 1st rank would be "orc," the second, "elven," and the third "sylvan" and so on). I find it's simply simpler that way.


Ravingdork wrote:

There's nothing anywhere that indicates that wearing an intelligence-increasing headband would even get you extra languages (even with Linguistics as a keyed skill), nor that removing it and putting it back on again would let you change the chosen languages.

"Nothing anywhere" seems excessive; from the core rulebook:

"Core Rulebook (p. 555) wrote:
Permanent Bonuses: Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. Modify all skills and statistics related to that ability. This might cause you to gain skill points, hit points, and other bonuses. These bonuses should be noted separately in case they are removed.

This leads to two reasonable questions:

(1) Do headbands (and belts) provide "permanent" bonuses (are they worn 24/7)?
(2) Are known languages a "statistic"?

If "yes" to both, then the headband should grant extra known languages, and if Linguistics is one of the skills tied to the headband, it can possibly grant additional languages depending on the user. This further leads to other questions being discussed in this thread.

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