Time-limit on a fight, or seize the tiles


Advice


e.g. how Fire Emblem does it, if you've played those games

Backdrop: The party fell died in a cave with some important items, in the hands of some questionable duergars. Their new characters will be prisoners of these duergars, and they get help to escape, since they brought their leader down with them. They get the chance to escape or to run into danger and enact revenge.

They will come into an open area, where an evil cleric can clearly be heard chanting, calling forth the evil spirits within the artefact. I was thinking of having them start at one end, and having to fight or figure out a way for everyone to get through the tiles on the other side of the mat, to get there in time to disrupt him.

They are lvl 6, a sorcerer, barbarian, druid and a monk. Does anyone have any tips on how I can make it difficult, fun AND challenging? I want them to feel the pressure, while not being exasperated or feeling hopeless.

By now I have planned having summoning circles spawning new enemies every round so they won't necessarily stop and try to fight all the enemies. I was thinking traps or including parts that require skill checks to reduce the time it takes to get through. It will be difficult enough that they definitely can't just run through it all.

TLDR; I want to make a whole mat of obstacles, while they are on a time-limit. Any advice on making it fun and feeling different?

thanks in advance!

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