
RainOfSteel |
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I will be happy to buy a Manual of the Planes the moment it becomes available.
I hope Paizo will consider its long-term product strategy in such a product.
The Book of the Damned, for the evil planes of the Outer Sphere, is already coming.
I would hope that similar major books, one each, will be considered for the good and neutral planes of the Outer Sphere. I would then home that a major book on the transitive planes would be made. For the transitive planes, especially, I want to see more about how to survive in these planes in general. (Yes, I have the 3.0, 2.0, and 1.0 material on the planes, but I want to see Paizo's take on things.)
By the time those three book are done, quite possibly across the next several years, I can hope that Planes of Power will be sold out (go, go Paizo sales success!) and the Elemental planes can get a major book.
To me, this should make The Manual of the Planes the skeleton that would hold all these other books I am imagining together as they come out. It would contain the mechanics notes and setup information I need to manage games outside the Material Plane. It would also contain the basics of each plane, hopefully in more expansive detail than The Great Beyond, since The Manual of the Planes will be a bigger book. I am not looking for a bestiary in this book at all. Leave more monsters for later Bestiaries. Maybe Bestiary 7 can concentrate heavily on the various planes.
More specific things I am looking for:
About the Aeons and Inevitables. I'd like to see some examples of things they actually do. There are lots of people on Golarian who either have or are working on immortality. I wonder how often peole on Golarian (like Geb's leader) are attacked by the Marut Inevitables? Or does that not happen? As for the Aeons, reading over their description leaves me puzzled. Apparently, I can just randomly inject an Aeon anywhere for any inscrutable reason just because and not explain it (because I can't). This leaves me feeling a little--unimpressed--with the Aeons.
When all of these things are produced (hopefully), I'd like to see some more consistent use of terminology. The protean entry in Bestiary 2 discusses their presence in Limbo. It also discusses the proteans serving entropy. When I go over the Nightshade entry, it also discusses them serving entropy as well, but I'm wondering if those are really the same things in these cases.

Sauce987654321 |

Planar adventures should not be as challenging as diving into a star. That is some Dark Phoenix level stuff. We're talking deity level CR 25+ material. The planes should not be limited to such out-of-PC-bounds level material.
Well if a 16th level caster can live on the sun (which probably isn't the minimum level to do so) how much more challenging is going into a sun necessarily have to be? Being able to physically traverse the sun in the first place would need some magical help for a PC or just a proper collection of immunities for anything else, such as immunity to fire, electricity (maybe), blindness, pressure (if made similar to underwater, which Freedom of Movement takes care of), not needing to breath, etc.. Plenty of monsters have these similar immunities, maybe not all together, but it's not like if they did they can suddenly start pile driving Tarrasques and toss skyscrapers around. I don't know why it needs to be a measure of a creature's power or be CR 25+ in this case.

Alzrius |
The Golarion sun has safe areas where the gravity and heat are the same as the elemental plane of fire, because reasons. Surviving on the sun isn't that hard as long as you pick one of those spots to set up shop.
Can you cite a source for that? I don't have my copy of Distant Worlds handy, but the wiki entry for the sun doesn't mention anything about "safe areas" that are the same as the Elemental Plane of Fire.

Plausible Pseudonym |

Plausible Pseudonym wrote:The Golarion sun has safe areas where the gravity and heat are the same as the elemental plane of fire, because reasons. Surviving on the sun isn't that hard as long as you pick one of those spots to set up shop.Can you cite a source for that? I don't have my copy of Distant Worlds handy, but the wiki entry for the sun doesn't mention anything about "safe areas" that are the same as the Elemental Plane of Fire.
It's in Distant Worlds, I'll look it up tonight.

Rednal |
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Page 5.
Not all residents of the sun are native to it. Because of the massive amounts of energy being created within the sun, the fabric of existence regularly gives way, creating temporary portals to the Plane of Fire. Creatures from salamanders to efreet often pass through these portals, and thanks to the sun’s tremendous size, whole empires can rise and fall without encountering each other.
and
The Burning Archipelago: Though creatures like salamanders and efreet can survive within the sun, that doesn’t mean it’s comfortable to be constantly tossed about by convection and solar flares. To this end, past residents created the collection of magical bubble cities known as the Burning Archipelago. Here, inside translucent globes that shield against much of the sun’s heat and pressure, stand great metropolises where creatures not immune to the sun’s fury can often survive with only minimal magic. Each city is connected to the others via magical tethers, keeping the globes within a few hundred miles of each other.

Todd Stewart Contributor |
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Personally I'd read those passages as suggesting that those protected regions are safe for the survival of natives of the elemental plane of fire but not necessarily beyond that.
Could normal mortals inhabit those regions without magical protection of their own on top of what makes it pleasant for elemental fire natives? I'd say mostly no, unless an efreet for example wanted to bring along some mortal slaves or utilize the area for trade with races from other planes (which is why sections of the City of Brass are warm but survivable by mortals).

Todd Stewart Contributor |

When all of these things are produced (hopefully), I'd like to see some more consistent use of terminology. The protean entry in Bestiary 2 discusses their presence in Limbo. It also discusses the proteans serving entropy. When I go over the Nightshade entry, it also discusses them serving entropy as well, but I'm wondering if those are really the same things in these cases.
Yeah, most of the hardcovers are written in generic capacity and without specific reference to Golarion IP in most cases. Thus the proteans are written as being from Limbo rather than the Maelstrom. For more depth and more in-world details on the proteans I'd suggest the Keepers of Chaos protean ecology article in Pathfinder 22 and the material on the Maelstrom in 'The Great Beyond'. B6 has pretty good details on the new proteans therein as well.

RainOfSteel |
Yeah, most of the hardcovers are written in generic capacity and without specific reference to Golarion IP in most cases. Thus the proteans are written as being from Limbo rather than the Maelstrom. For more depth and more in-world details on the proteans I'd suggest the Keepers of Chaos protean ecology article in Pathfinder 22 and the material on the Maelstrom in 'The Great Beyond'. B6 has pretty good details on the new proteans therein as well.
I was discussing the use of entropy as a goal/end served by nightshades and as a goal/end served by proteans, primarily. Those "entropies" seem like they are different to me.
In the back of my mind I was wondering about the Maelstrom/Limbo references, but as I have a decent background of reading planar material for D&D, I understood that they were the same thing.

AmbassadoroftheDominion |

I would definitely purchase on of these, even if it was one of those absolutely huge, $75 Hardcover Adventure Path length books.
I would hope that this book would be one with a lengthy, balanced bestiary section, simply because the planes are ruefully devoid of non-outsider beings. I'd Personally love to see some more Maelstrom Dwellers, you know like Weirdmaggedon meets Azathoth's Court Meets Stephen king's the mist.