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Advice


Trying to build a half-elf Oradin (paladin oracle)

What class should I take first level? I'll have to take Fey Foundling as my first feat. Stats expected to look like:
STR 16
DEX 10
CON 14
INT 9
WIS 7
CHA 16 (with the +2 racial bonus)

Basically gonna weild a 2 handed weapon plus armor. If not familiar with concept of the Oradin basically creates a life-link that takes damage done to allies on to myself instead then uses lay on hands as swift action to heal myself instead of chasing them around the map, allowing me to still fight in the same round.

Also I know nothing of religion so recommendations on what god to follow?

Grand Lodge

I would start with 2 levels of paladin for the higher starting HP and the nice saves/etc.


Just edited. Not familiar with the gods. Any recommendations there?


I second starting with paladin. Better BAB, HP, armor, weapon proficiency and saves to start with.


Agree on starting with the Paladin. Iomedae might be a decent choice. She is kind of the archetypical Paladin. Vildeis really fits the Oradin concept of soaking your allies damage.


Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

I would agree, Paladin for the first two levels.

PFS does 20 point buy, you only used 15 by my count,

16 Str 10
10 Dex 0
14 Con 5
9 Int -1
7 Wis -4
14+2 Cha 5

You could quit dumping Int and Wis if you wanted.

Also, even if you don't get it exactly right you can change things around until you play at 2nd level.

Have fun!


Also Vildeis's Paladin code is less likely to get you in trouble.

Vildeis’s Paladin Code wrote:


The paladins of Vildeis are eager and self-denying martyrs in search of a good cause. Their tenets include the following affirmations.
* Sacrifice defies the selfishness of evil. I will not shy from a sacrifice that would help the greater good.
* Evil does not rest, so good cannot either. I will not be complacent, but rather seek out evil to oppose.
* Family is a rare refuge from the evils of the world, but it cannot keep me from my cause. I will not favor my own family over other innocents.

Iomedae's can cause more problems.

Iomedae's Paladin Code wrote:


I will learn the weight of my sword. Without my heart to guide it, it is worthless—my strength is not in my sword, but in my heart. If I lose my sword, I have lost a tool. If I betray my heart, I have died.
I will have faith in the Inheritor. I will channel her strength through my body. I will shine in her legion, and I will not tarnish her glory through base actions.
I am the first into battle, and the last to leave it.
I will not be taken prisoner by my free will. I will not surrender those under my command.
I will never abandon a companion, though I will honor sacrifice freely given.
I will guard the honor of my fellows, both in thought and deed, and I will have faith in them.
When in doubt, I may force my enemies to surrender, but I am responsible for their lives.
I will never refuse a challenge from an equal. I will give honor to worthy enemies, and contempt to the rest.
I will suffer death before dishonor.
I will be temperate in my actions and moderate in my behavior. I will strive to emulate Iomedae’s perfection.


Pathfinder Wiki wrote:
Paladins who worship most commonly follow the ways of Iomedae, the goddess of justice. Like fighters, the paladin also may pay service to the deities of war or organization. Torag (command) is common, as are Abadar (nobility), Irori (self-perfection), Sarenrae (redemption), and even Shelyn (love).

Dark Archive

Sarenrae is a classic goddess for healers. Heal the wounded, be a good person, show mercy to those who accept it, and make sure to get outside and enjoy the sun from time to time. You got the basics.

PFS allows for full free rebuilds until you play the character at level 2. Because of this, you don't have to fret the details. Hell, I suggest you play as a paladin for the better HP and weapons and take Toughness as your first feat. You've got decent damage in melee and this way you're less likely to have a bad case of SLODS (Sudden Level One Death Syndrome). Crits suck.

You can always double check guides later on and make corrections as needed.


Also, welcome and have fun. Let us know about your experience.


Going to go with the paladin first two levels and with the Vildeis god. Please enlighten me on best attributes for the 20 point buy then bc I'm not familiar with working the point buy system I've always rolled.

How would you adjust the stats I presented (please not if already adding the +2 racial bonus or not)

Also: starting equipment?


Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

On the topic of gods, I would recommend you look up their paladin codes and choose based on that.

http://archivesofnethys.com/Deities.aspx

Unusual choices that I think have interesting codes include Shelyn, Erastil, and Abadar.

Sovereign Court

Your stats were correct... If you weren't adding in the +2 bonus from your race yet. IE you actually meant you had a 16 before you added your race bonus to Charisma, and after race, you have an 18.


Play a Pre-Gen.

Get credit to add towards the character you have more time to design.

Plus Pre-gens comes with gear to use and abuse.

I prefer to just play the first 3 sessions with Pre-gens so when I make my Level 2 character I will have not wasted a single Gold piece yet and would have full PPs to spend as needed.

Sovereign Court

I am a fan of Irori, but I also take my paladin(hospitaler) with 2 pinches of ninja. (For ki pool and the feat ki channel, and teas of tranferance).

No one expects the fullplate paladin to make that 30 ft long jump.


Firebug wrote:
Your stats were correct... If you weren't adding in the +2 bonus from your race yet. IE you actually meant you had a 16 before you added your race bonus to Charisma, and after race, you have an 18.

As wonderful as an 18 charisma would be... I really don't want to get 1 skill point/level. If I increase my Int to 10 how would you allot the remainder?


Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

The easy way to adjust your character would be not dumping Int or Wisdom. There, all spent!

On equipment, the basics would include:
Silver light Mace, 25 gp
Cold Iron Dagger, 4 gp
Weapon of your choice
Scale mail, 50 gp
Bedroll
Flint and steel
Backpack
Rope
Waterskin
Holy symbol
Sling (so you have a ranged weapon) 0 gp
Rocks for sling 0 gp


Con and Charisma are your two most important stats. Con makes you a bigger hit point battery, especially if you start casting shield other. You need to be able to soak a bunch of hitpoints.

Charisma is important because it improves your saves and it is what your hearing uses per day are based off of.

Strength is of next importance because you mentioned the desire to be able to fight as well.

If fighting is important to you I would go with the following stats, before the +2 racial.

13 str
10 dex
16 con
10 int
10 wis
15 cha (I would put the +2 here)

The 13 strength will let you take power attack.

If fighting is less important to you I would go with
12 str
10 dex
16 con
8 wis
16 cha (I would put the +2 here)

You don't get in much trouble for making wisdom an 8. You will get very good will saves from multiclassing oracle and Paladin, and you add your charisma to all your saves.

One special note about the shield other spell. Be careful if you cast it on more than one ally. If you all get hit with an area effect spell you could easily die. My oradin died this way in a play by post. Unlike life link, you can't drop shield other as an immediate action.

Dark Archive

You're spreading your stats wide, but you can make it work. I have a few multiple-attribute characters myself.

My suggested 20 point array for this is 16/14/14/12/12/7 before racials.

Cha, Con, and Str. I would say Con or Cha can be your primary stat. Str 14 at the bare minimum if you want to go into melee and be taken seriously. 12 Dex to get something even in armor. Racial bonus can go back to a 14 and make your Con/Cha match or even double down and make 16 into an 18. You can turn the 12/7 into 10/8 if you don't want to dump too hard.


stats I say
STR 16+2
DEX 10
CON 14
INT 9
WIS 7
CHA 16

or
STR 16+2
DEX 10
CON 14
INT 10
WIS 10
CHA 14

or
STR 16
DEX 10
CON 14
INT 10
WIS 10
CHA 14 +2

Because if you plan on attacking it should be good. Yes saving throws are nice, but they'll be good and it's cheap to boost. Attacking is harder and more expensive to boost, so getting a boost from stats is the best.

If open for alternative races though, nagaji fit really well getting bonuses to STR and CHA and having +1 AC.


I'm gonna keep the Wis dumped bc I get to add my cha plus I got an alternate half elf trait that gives +2 to will saves. I'm thinking maybe something like...

STR 16
DEX 12
CON 14
INT 12
WIS 7
CHA 14 +2

Does that work?

Sovereign Court

I'd suggest not going below 16 for your attack stat if you actually want to use your 2h sword effectively. In fact, if you were doing a rebuild as suggested at level 2, I'd start with an 18 Str (including your +2 bonus for race) a 14 Con, 13 Cha, 12 Dex, 10 Wis/Int. Cha only helps for smite at level 1, and take toughness instead of fey foundling because you don't have a way to heal yourself yet.

At level 2, 16 Str, 14 Con, 16 Cha (Including +2 race), 7 Wis, 12 Dex, 12 Int(since you wanted skill points) is just fine. Also remember you can use your favored class bonus for skill points, or hit points.
You could also consider 2 odd stats, to add a +1 to at 4 and 8. Like 13 con and 17 Cha.

*Cough* ninja also gives 8 skill points per level *cough*


Firebug wrote:

I'd suggest not going below 16 for your attack stat if you actually want to use your 2h sword effectively. If fact, if you were doing a rebuild as suggested at level 2, if start with an 18 Str (including your +2 bonus for race) a 14 Con, 13 Cha, 12 Dex, 10 Wis/Int. Cha only helps for smite at level 1, and take toughness instead of fey foundling because you don't have a way to heal yourself yet.

At level 2, 16 Str, 14 Con, 16 Cha (Including +2 race), 7 Wis, 12 Dex, 12 Int(since you wanted skill points) is just fine. Also remember you can use your favored class bonus for skill points, or hit points.
You could also consider 2 odd stats, to add a +1 to at 4 and 8.

*Cough* ninja also gives 8 skill points per level *cough*

Fey Foundling can only be taken at lvl 1 so I have to take it.


Loving the quick replies to this thread. Welcome to pfs and have fun!
And definitely take fey foundling + paladin at lvl 1 wether you take oracle at 2 or the second pala level is up to you.


Thank you and I really appreciate it guys. It's gonna be a learning experience and I'm excited to get started :)


Louise Bishop wrote:

Play a Pre-Gen.

Get credit to add towards the character you have more time to design.

Plus Pre-gens comes with gear to use and abuse.

I prefer to just play the first 3 sessions with Pre-gens so when I make my Level 2 character I will have not wasted a single Gold piece yet and would have full PPs to spend as needed.

Sooo... What are PPs?


Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber
KitsuneKid wrote:

I'm gonna keep the Wis dumped bc I get to add my cha plus I got an alternate half elf trait that gives +2 to will saves. I'm thinking maybe something like...

STR 16
DEX 12
CON 14
INT 12
WIS 7
CHA 14 +2

Does that work?

Yes, that comes out to 20 point buy.


KitsuneKid wrote:
Louise Bishop wrote:

Play a Pre-Gen.

Get credit to add towards the character you have more time to design.

Plus Pre-gens comes with gear to use and abuse.

I prefer to just play the first 3 sessions with Pre-gens so when I make my Level 2 character I will have not wasted a single Gold piece yet and would have full PPs to spend as needed.

Sooo... What are PPs?

Prestige Points.

They govern the value of the items you can buy

they can be used for Purchases and Services (Like raise Dead)

Dark Archive

So because you can rebuild a pc at any point as long as you havent played at lv 2, you don't need fey foundling yet. Just before you play at lv 2 you would have to change your first level feat to fey foundling.


With my luck I would completely forget to change the feat lol. If I forget to change it would they let me after that point or is it strictly no?

Sovereign Court

KitsuneKid wrote:
Fey Foundling can only be taken at lvl 1 so I have to take it.

A little advanced trick, the rebuild at 2nd level, you can change anything until it's actually played at 2 (consumables are still expendeded though).

For example, you could be playing a barbarian with weapon focus greataxe until you gain enough XP to advance to 2 (3xp). Then decide you want to play a wizard, with spell focus conjuration at level 1 instead. Perfectly legal to switch, but once you play the character at 2, it's "locked in".

So at level 2, you decide that "Yes, I really did take Fey Foundling at level 1".


Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

No, if you forgot you couldn't take it later.

It isn't worth it, just take Fey Foundling at first.


I took a note in caps to change it right before lvl 2 so I think I'll be alright now lol.

Dark Archive

I mean if your worried about forgetting to change stuff when you level up your going to have a hard time, because after lv 2 what you have is what you have, no redo's, do not pass go, do not collect 200$. I mean if you really dont think you would remember to do that then yah take it now. Also just a heads up when you take your oracle level be careful with the curses many of them are not so great for fighters.


What would be the least hindering curse?


I'm a fan of Tongues or Legalistic if you're looking for a low-impact curse


Legalistic is pretty unhindering. But it may cause people to roll their eyes.
Clouded vision is fine if you plan to be in melee.


On the other-hand, legalistic does kind of fit a paladin/oracle.

Sovereign Court

Legalistic from Blood of Fiends, a paladin shouldn't be breaking his word anyway.

From core rulebook: tongues or clouded vision.
Lame is fine at higher levels (curse level 10), but until then, a movement speed of 15 in heavy armor is very annoying.


*face palm*

.... two 7 year old kids just showed up :(

Sovereign Court

A paladin judging a book by its cover?

Some kids that play in my area are pretty good at staying on task, and I've learned a few tricks from them to.

Grand Lodge

I've been working on a similar concept, with an elf "oradin" that might interest you.

Deity: Yuelral, the Wise, elven goddess of magic.

Stat array:
Str: 15 (+1 at Level 4)
Dex: 10
Con: 14
Int: 10
Wis: 10
Cha: 15 (+1 at Level 8)

Traits: Blessed Touch and Magical Knack (Oracle) to fuel healing and consistent with character concept.

Feats: 1-Fey Foundling, 3-Extra Lay on Hands, 5-Power Attack, 7-Furious Focus

Starting Gear: Pathfinder's Kit, Studded Leather Armor, the two-handed Elven Curve Blade (a half-elf could get this with the ART Ancestral Arms), Sling & Bullets, Morningstar, Cold Iron Dagger, Rope and Grappling Hook, and a light source.

Build Concept:
Paladin with the Oath of Vengeance and Warrior of Holy Light archetypes. I'd probably plan to go at least two levels in Paladin before considering a level in Oracle. Very likely, I'd wait till level 5, because both paladin archetypes come into their own at level 4.
Oracle with the Life mystery and the Dual-Cursed and Ancient Lorekeeper (elf-only) archetypes. Curses: Tongues (Celestial) and Powerless Prophecy, not necessarily for optimization, but as interesting character development. First revelation would be Life Link, with Energy Body, Misfortune, and Channel to follow.

Dark Archive

KitsuneKid wrote:

*face palm*

.... two 7 year old kids just showed up :(

Eh. Could be worse. As long as the scenario doesn't have strictly adult or horror themes (Hall of the Flesh Eaters comes to mind) then it should be fine. Hopefully. Maybe? Fingers crossed on the kinds having proper supervision.

Anyway, since you're already on your way through the scenario, let me give you a friendly reminder. Assuming you earn 2 Prestige Points, they can be spent on a Wand of Cure Light Wounds. This will go a long, long way towards keeping your party members up and at peak condition, especially if they also share the burden and buy their own wands.


Attention spans...


Well it's wasn't entirely horrible. I'm going to have to see if there is a way to find out if those kids will be attending future sessions bc that part was an awful experience.

I do love where my character is going though. Mostly in part to the deity recommended to me. I didn't have time after finishing the sheet to do a backstory but when reading about the deity it mentions that she will sometimes carve a rune into a mortal compelling them with an urge to destroy evil. Basically played my character as if he was inconvenienced and reluctant to fight against the evil but couldn't help but follow the compelling urge.

His deity partaken in self mutilation etc and her followers do the same (tattoos) counting as such. Once my guy is officially an oradin and he's taking the damage dealt to his companions, he will obviously magically heal himself forcing the scars to disappear. His "self mutilation" will come in the form of retracing scars he takes from memorable battles so as to not forget and remind himself that he isn't invincible.

Thoughts?

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