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I've read both the Core rulebook and the Roleplaying Guide, still wondering the following...
May I take 10 on checks to learn spells in order to copy them?
Playing an arcanist with Spellcraft +10, so taking 10 to learn the spells from found scrolls can give me a 20 on the check, thus allowing 5th level spells and lower to be learned/copied, right?
Second, are there two costs for hiring an NPC to learn spells from? First for the spellcasting service, and then the consultation/learning fee? Or is it just the cost for consulting and learning?
Third, is it really cheaper to scribe spells from NPC services than from a spellbook of a fellow companion during an adventure? A companion provides a free source to learn from, but ink for a 1st level is 10gp; according to NPC services, the consultation/learning fee would be 5gp for a 1st level. Or is the NPC version just to *learn* it, not to inscribe it? In that case, a fellow companion would be 10gp for inscribing a 1st level and an NPC learn/inscribe would be a total of 15gp, correct?
Fourth, am I getting this right? A found scroll in an adventure may only be used and inscribed by one character in the party, after which it dissipates. Ink must be paid for by normal.
Lastly, where is this "Society spellbook rental" for 50% of a normal scroll cost, that I keep hearing about at PFS tables, in the rules? Is this what is meant by having access to NPCs in a settlement/largely populated area via page 20 of the Roleplaying Guild Guide, and using NPC services?
Thanks in advance.

MichaelCullen |

1.) You may take a ten.
2.) There are two costs but they are the fee to learn the spell, and the cost of the materials to inscribe the spell in your spellbook.
3.) It is cheaper to learn spells from fellow PCs. You need to pay for the materials whether learning from a PC or an NPC. But if learning from an NPC you must pay their fee as well.
4.) Correct, you pay the inscribing costs and then make the spellcraft check. If you fail the check, you don't learn the spell, but the scroll does not vanish.
5.) Not sure.
P.S. Just for reference the cost of materials to inscribe a spell = ((spell level)^2) * 10
So 10 gold for a leve 1 spell, 810 gold for a level 9. Level 0 spells are special at 5 gold.
The fee an NPC charges is half the cost of the material to inscribe. This fee is in addition to you paying for the material.

MichaelCullen |

And here is a link for the cost of learning a spell from an NPC in PFS:
Link
For non PFS, the same rules generally apply but a GM has a little more leeway in costs for rare spells.
In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to half the cost to write the spell into a spellbook (see Writing a New Spell into a Spellbook). Rare and unique spells might cost significantly more.

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FWIW
Because wizards' players can get giddy perusing each other's spellbooks, it is handy to have a second copy of your spellbook when you come to a table. Then you can hand it to the other player to look at at their leisure without interrupting your play to have it passed back to you.
I also include the DC to scribe a spell, the cost to learn it from an NPC (Grand Lodge Library) & from a PC on the top of the spell level's entry. (Take 10 means I do not have to make a check to learn it, so I do not list that.)
I now have a blessed book & mark those separately as well, because I will need to know when I run out of pages. Lastly, I try to write the source of the non-core spells there. There are a couple in my spellbook, that I (player) do not have the book for, so never prepare those, but another player can still copy them.
You can see all this in Aikio's profile. :)