I've been playing Pathfinder in Space for the past year. AMA


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For the past year I've been running a twice monthly game of Pathfinder in a homebrew scifi setting. We've had some ups and downs adjusting the system using third party material to keep it from collapsing but as a whole, things are stable and we're having fun. Since Starfinder was announced my players have asked about talking about the campaign more here since we've been trickling in bits and pieces of what I've seen about Starfinder like makeshifting what I knew about the ship combat rules. This has all be in anticipation of the game transfering from Pathfinder to Starfinder when that comes out.

During this journey we've had a LOT of observations based around dealing with Pathfinder in this context and general feelings about some of the logic behind Pathfinder's lore to a sci-fantasy setting. If you want to know what my experiences have been for the past year, ask away.


I am disappointed that this is not about astronauts playing Pathfinder.


I've created some tables combining the traits of Pathfinder Classes and the Classes from T20 Traveller. Basically T20 Traveller classes are all about feats and skills, they don't have class based abilities like certain Pathfinder classes such as Wizard and Cleric. The only innate abilities in Traveller come from Psionics, and for that, your character needs to find a Psionics institute to fully develop those powers. Because of the inclusion of Psionics Traveller can be described as light science fantasy. Characters can teleport short distances, they can use telekinesis, they can read minds, even make psionic attacks, they can't conjure elementals or summon creatures from other planes, they can't create walls of force, or polymorph other creatures, so psionics is rather limited.

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