
bitter lily |

This is sort of a YMMV thing. The party I play in includes an elf and two half-orcs, one of them mine! (I admit, I haven't seriously looked at the elemental races to see if they're interesting.) That said, I wanted to read through what you'd done. Unfortunately I'm not feeling well enough to get through all the details tonight, so all I have for you are a few initial observations.
Honestly, I think the simplest and most effective way to encourage a race is to improve its Favored Class Bonuses -- if a player consistently passes it by, chances are that the FCB is weak for the classes they like. And I saw that you don't address the FCBs.
I also noticed that to a certain extent, you simply picked and chose options already given under the Alternate Racial Trait sections in the ARG. (For instance, your write-up of Dwarves subbed out Greed in favor of Craftsman, which I hardly consider to be a more interesting option.) I think it's easier to leave the Core traits in and suggest that players check the ARG's alternate traits for themselves.
Finally, I can deduce that you did make some actual homebrew changes in order to reach a near-equal total number of RP. It would help a great deal in evaluating what you changed if you found a way to indicate it. For instance, after the total description you could discuss what you eliminated, swapped, or added. Or :) post here a spoilered discussion of those points!

Altonath |

This is sort of a YMMV thing. The party I play in includes an elf and two half-orcs, one of them mine! (I admit, I haven't seriously looked at the elemental races to see if they're interesting.) That said, I wanted to read through what you'd done. Unfortunately I'm not feeling well enough to get through all the details tonight, so all I have for you are a few initial observations.
Honestly, I think the simplest and most effective way to encourage a race is to improve its Favored Class Bonuses -- if a player consistently passes it by, chances are that the FCB is weak for the classes they like. And I saw that you don't address the FCBs.
I also noticed that to a certain extent, you simply picked and chose options already given under the Alternate Racial Trait sections in the ARG. (For instance, your write-up of Dwarves subbed out Greed in favor of Craftsman, which I hardly consider to be a more interesting option.) I think it's easier to leave the Core traits in and suggest that players check the ARG's alternate traits for themselves.
Finally, I can deduce that you did make some actual homebrew changes in order to reach a near-equal total number of RP. It would help a great deal in evaluating what you changed if you found a way to indicate it. For instance, after the total description you could discuss what you eliminated, swapped, or added. Or :) post here a spoilered discussion of those points!
OK! The document is really cold and boring so, I will reorientate it following your feedback. I take only racial traits that were under Alternate Racial Traits in order to not disturb the general flavour of races. If a player wants to take another alternative just switch the new added for another that substitutes. EX: You want to play a dwarf that wasn't born in mountains and you like the Relentless trait. So as both traits replaces the stability trait in the original version simply replace Mountaineer for Relentless.
Thanks you for your words I appreciate it!! Feedback is always welcome!

Bardarok |

This is cool stuff! I like how you did that. I did this myself a whole ago but only for the five races that I use in my little world. I also used this as an opportunity to seperate biological and cultural traits which allows a little bit more customization based on character background.
You can take a look at my latest iteration though it refferences both spheres of power and spheres of might playtest so you can ignore those parts.

Altonath |

This is cool stuff! I like how you did that. I did this myself a whole ago but only for the five races that I use in my little world. I also used this as an opportunity to seperate biological and cultural traits which allows a little bit more customization based on character background.
You can take a look at my latest iteration though it refferences both spheres of power and spheres of might playtest so you can ignore those parts.
Thank you! I try to do my best... and I like your own work! Trying to separate biological and cultural is important to me too, but in my document I try to be generalist. Next time I'll use your style in my fantasy world!

JosMartigan |

I love when people want to re-imagine or revise the core 7 based on a specific setting or even just personal sensibility. Trying to even out race points is admirable, I always over-stuff my versions of dwarves and halflings but seem to short change elves and throw my hands up in confusion when trying to pin down gnomes. Half-races I can take or leave but prefer a home brew half-dwarf to half-orcs which seem just disturbing to me.
I also tend to use goblins/hobgoblins as low level threats instead of orcs so half-goblins are possible but again "yuck". Also I like ogres but half-ogres seem physically impossible.