| Chromantic Durgon <3 |
I honestly think they took it for the art in Beast 4 but I could totally see them picking a sneaky dual wielding class simply because they like that kind of character and that's basically what the art is xD
They'd make kewl unchained monks.
I'm thinking maybe I rule that only two of the hands can be used to manouvers weapons, the others can still be used for moving things around, slight of hand, holding spell completion items, drinking potions and so fourth.
Keep the dodge bonus keep the +2/+2 heck keeps the arms but just loose a couple interative attacks.
| Snowlilly |
Keep in mind if they go the 4 weapon route that at BaB +6 and higher they don't get extra off-hand attacks. So at +1 one they have M/O/O/O and BaB+6 M/M-5/O/O/O
It would be more worrisome if combined with natural attacks. A beast totem barbarian is going to come out the gate with four attacks using full BAB, x1 strength, x1 PA on all attacks, going to 5 attacks with a bite attack at 2nd level.
| Torbyne |
If they are going to use a sneak attack class remember that a lot of methods of getting that attack also reveal the character so they only get extra dice on the first attack. Otherwise they need to get a full attack in a surprise round, before the target moves in combat, while flanking or have some method of denying dexterity (blindness, feinting etc.) getting consistent use of sneak attack requires a pretty decent understanding of a lot of rules.
Or go Slayer or something similar where sneak attack is a nice extra instead of an integral part of what they do.
| William Lawsrick |
If he's playing a kasatha wizard then you're totally fine.
A martial character might have been too good, even if not trying to optimize much.
Well really he just shifted the point where he's going to dominate. If he knew that getting 4 attacks was great for low level martials he'll probably know how to play a god wizard.
| Trimalchio |
Having an additional two hands is very powerful,and it is also clearly powerful, other players playing humans and elves might feel unfairly disadvantaged or not 'favorrd'. I've run PCs using this race, I'd recommend against it unless you're okay with giving other player similar concessions and having characters that are slightly more powerful than their level suggests.
| Torbyne |
So really, how overpowered is it? you dont get any extra actions in a round, just more options on what you can do, multi-weapon fight for extra attacks early but without an improved or greater version that benefit loses its edge over time. use a shield in additional to TWF or two handed fighting? Nice but you are dividing your wealth even further... and oh god, i didnt even think of the horror of trying to keep four weapons enchanted up to par with the DR you'll face. Hope you have an allied spell caster who can drop lots and lots of Magic Weapon spells for you.
| Knight Magenta |
So really, how overpowered is it? you dont get any extra actions in a round, just more options on what you can do, multi-weapon fight for extra attacks early but without an improved or greater version that benefit loses its edge over time. use a shield in additional to TWF or two handed fighting? Nice but you are dividing your wealth even further... and oh god, i didnt even think of the horror of trying to keep four weapons enchanted up to par with the DR you'll face. Hope you have an allied spell caster who can drop lots and lots of Magic Weapon spells for you.
I imagine that the optimal approach involves 4 claws in some way.
Also allow me to chime in that a kasatha wizard is probably quite fine.
Belabras
|
Talonhawke wrote:Keep in mind if they go the 4 weapon route that at BaB +6 and higher they don't get extra off-hand attacks. So at +1 one they have M/O/O/O and BaB+6 M/M-5/O/O/OIt would be more worrisome if combined with natural attacks. A beast totem barbarian is going to come out the gate with four attacks using full BAB, x1 strength, x1 PA on all attacks, going to 5 attacks with a bite attack at 2nd level.
I'm not sure that's true. Lesser Beast Totem says "While raging, the barbarian gains two claw attacks." Even though they have 4 arms, I think the Kasatha would still only get the 2 claw attacks.
| Haywire build generator |
Snowlilly wrote:I'm not sure that's true. Lesser Beast Totem says "While raging, the barbarian gains two claw attacks." Even though they have 4 arms, I think the Kasatha would still only get the 2 claw attacks.Talonhawke wrote:Keep in mind if they go the 4 weapon route that at BaB +6 and higher they don't get extra off-hand attacks. So at +1 one they have M/O/O/O and BaB+6 M/M-5/O/O/OIt would be more worrisome if combined with natural attacks. A beast totem barbarian is going to come out the gate with four attacks using full BAB, x1 strength, x1 PA on all attacks, going to 5 attacks with a bite attack at 2nd level.
Then go primalist draconic bloodrager: two claws from bloodline, two more claws from beast totem.
James Risner
Owner - D20 Hobbies
|
Allowing Kasatha opens you up to a ton of primary hand/offhand questions. Most of which we only have developer posts to settle or no developer posts.
In general the entire core rule book was written from the point of view of two hands. When you add two more, you don't get more primary hands (kasatha has 1 primary and 3 offhand). So things in core rule book that say "two hands" or "both hands" generally translate to "one primary and one offhand".
Now this is heavily debated on the forums.
| VoodooMonkey |
Hello all, this is a slight NECRO, but in the process of making a Kasatha Alchemist(she will have 6 arms with the vestigial arm discovery) and a dip into Monk of the Four Winds...does she at level 1 get to throw 2 bombs...1 with her main hand/offhand and one with her offhand/offhand?...if so what would be the penalty to hit... And if she only wants to throw one and wield weapons in her two offhands...what is the penalty(s)...and I understand once she has 6 arms it cannot affect the number of actions per round...
| Reksew_Trebla |
Just some clarification, you don't need the Multiweapon Fighting feat to get the extra attacks with your extra off hands. You get those automatically just for having the arms. The Multiweapon Fighting feat merely reduces the penalty for Multiweapon Fighting, as it is the replacement for the Two-Weapon Fighting feat. And as the replacement for that feat, you can take any feat that has the Two-Weapon Fighting feat as a prerequisite, so you can get Improved Two-Weapon Fighting and Greater Two-Weapon Fighting, as well as stuff like Double Slice and Two-Weapon Rend.
| Nixitur |
It's unclear if you can throw bombs and do other attacks in the same round even with the fast bombs discovery. I would probably rule no.
I think it's pretty clear that that is absolutely not allowed. Usage of Fast Bombs is a full-round action that "functions just like a full-attack with a ranged weapon". Since usage of Fast Bombs by itself is a full-round action, you can't then follow it up with any other attack since you've already used your full-round action.