Throwing Shield action economy


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It encourages spending an inordinate amount of time in adversarial DM vs Player rules layering chicanery, rewarding success in that endeavor by a near literal infinite increase in a characters power thus putting other players in the unenviable position of either engaging in such crimes against the english language themselves or devolving into an irrelevant appendix as their betters adventure.

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Locking. Folks, let's take the grar down a notch (or 5). Bickering like this doesn't contribute positively to the community we attempt to foster here.

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