Ambrus |
The all dwarf party in my Giantslayer campaign have gone somewhat off the rails; sidestepping a good chunk of the second module. This leaves them a bit underpowered before venturing into the deep end of the third module.
To that end, I'm looking at either shoehorning in a 6th level exploration side-quest or using a significantly more elaborate giantslayer's tomb than what is presented in the third module; seeing as how I find its arachnid-theme somewhat odd.
So can anyone suggest some cool 6th level dwarven tomb/ruin adventure; something substantial enough to take the PCs up to the edge of 8th level?