Kingmaker kingdom tracking tools


Kingmaker


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We're playing through the Kingmaker series of adventures and were looking for ways to track our progress over time. And to simplify the math involved with managing a kingdom.

NOTE: Rather than use the stock kingmaker rules, we are using the updated Ultimate Campaign rules.
These tools are all available on the internet for free - but to use them, you would need to host it locally or on the cloud somewhere.

I have setup a "hosted" version of each on the cloud so you can see easily how it works.

Thought I'd share this info in case others find it useful as well.

-- Kingdom HEX Map --
Rob's map tool was perfect for this - and already includes base maps of the Green belt. This made it easy to mark the cleared hexes and track anything of interest.

You can

  • tap/click a hex to remove it to reveal the map underneath
  • drag icons onto the map from the panel on the left
  • move around the pawn icon to represent the current party location
  • make other customization's from the drop-down menu.

My example S3 hosted - Kingmaker Map URL

original source

-- Kingdom manager --
Rob already some great work on this tool - but I found it incomplete and so made these changes;

  • now displays/calculates the attributes for each Settlement.
  • removed the requirement of farms <= roads (nothing in rules say you HAVE to have roads).
  • Also added/updated the list of improvements to account for the updates Kingdom Building rules in Pathfinder Ultimate Campaign. (from Paizo site)
  • working on adding Government types (currently has no impact)

My example S3 hosted - Kingdom Manager URL

original source

NOTE
I'm happy to share the hosted versions of these apps ... but keep in mind it costs $ based on usage in AWS - so I can't guarantee that I'll be hosting it forever. But so long as its not abused, I'll keep hosting it for all to use.

Credits:
Rob Rendell started all of this work. He gets all the credit. I just updated the resources a bit to fit our needs.


Looks pretty slick. The map in particular is intriguing to me, will have to play around with it a little because I was looking for an easy way to slow reveal the map to my players and this should do the trick.


Cool - glad my code was a helpful starting point, Zor D'Lan!

The kingdom tracking tool is actually on my github account, so perhaps you could make a pull request. I'm travelling ATM, but could pull in your changes in a few weeks.

I should put the map tool into github too. I've added a peer-to-peer networking feature so multiple people can see/manipulate the same map.

I've also added a feature to the kingdom sheet to auto-build buildings in cities, for when things get so big it becomes cumbersome. In the game of Kingmaker I GM I'm using a complete rewrite of the realm rules, but the auto-build feature is useful for anyone using the original RRR rules in the late game. Once I'm home again I should look into incorporating your UC stuff too.


Pathfinder Adventure Path Subscriber

If the changes can be incorperated, or the new version of things can be hosted, that would simply be awesome.

My group have played through Kingmaker previously, and are now working on two other campaigns running interconnectively.
And there they have a chance to build things too.

So the kingdombuilding tool would be awesome to use.

Also if other maps easilly can be thrown into the maptool with some tinkering, that too would be a really great tool for a lot of campaigns i think =D


dukediem wrote:

If the changes can be incorperated, or the new version of things can be hosted, that would simply be awesome.

My group have played through Kingmaker previously, and are now working on two other campaigns running interconnectively.
And there they have a chance to build things too.

So the kingdombuilding tool would be awesome to use.

Also if other maps easilly can be thrown into the maptool with some tinkering, that too would be a really great tool for a lot of campaigns i think =D

So I downloaded the original source today but couldn't figure out how to open up the program that had the map hexed out. What am I missing? Following the hosted link is easy enough but of course that's not practical for actually running a campaign. Perhaps there was just not enough coffee in me yet, but any help would be appreciated. I think that would then also play to what dukediem is asking about too.


Good to have some free kingdom tracking tools out there. ;)


Gargs454 wrote:
So I downloaded the original source today but couldn't figure out how to open up the program that had the map hexed out. What am I missing?

If you have the files downloaded, you want to open the html file (map.html, if I recall correctly) in a browser. In most OSs you can probably just double-click the html file.


Pathfinder Adventure Path Subscriber

OK, maybe its just me being dense right now. But I threw up the software from github. And im looking at it, but cant really figure out the peer-to-peer bit of it.

Maybe I'm just looking at the wrong place, or doing something i shouldn't have. But having just started tinkering with it, i see that the changes I did in one browser, do not show up in the other one.

Maybe I'll find the solution fast, but seeing if I have this problem, someone else no doubt will encounter it too, thus an answer / run down on how its supposed to work will be beneficial to someone even so =)


The webapp on github is the kingdom tracking software, not the hex map.

It looks like the version Zor D'Lan put up on his site has the peer-to-peer feature in it, so you can experiment using his link if you like.


  • Click the "menu" link on the top-left corner.
  • The bottom item in the pop-up menu is "Share map (peer-to-peer)". If you select that, it'll pop up a window saying "copy this URL and send it to the other person".
  • Copy that link (which will look like the link you started at, plus a long unique key bit at the end), then close the dialog
  • Open another browser/tab and navigate to the copied link.
  • Windows should appear in both tabs describing the connection attempt ("New peer connection detected", "Connecting to peer..." etc.)

Once it finishes its stuff, you can try adding/editing/removing icons, moving the party location pawn around and revealing/covering hexes - you should see the changes in both tabs/browsers.

Note that the copied peer-to-peer link will only work as long as the original tab is still open. The map data isn't saved on a server or anything, so the peer needs to be able to connect to the GM's instance to get the current map.


Pathfinder Adventure Path Subscriber

Ah. Yes.
It was the Kingdom worksheet i could not get to share with anyone. And with it being the map only, that would indeed explain it.

Thank you for your time and patience =)

If you where to tinker with your software at some point, that would indeed be a "want to buy" feature =)
[that the kingdom worksheet could be shared as well that is].


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I've rolled many of Zor D'Lan's changes into the version I have up on github.

https://github.com/RobRendell/kingmaker-kingdom-sheet

https://dl.dropboxusercontent.com/u/16299287/Kingmaker/Kingdom.zip

It now has images for all the UC buildings. There's a new menu item, "Configure Kingdom Rules", which allows you to select between RRR and UC rules for a given kingdom, as well as allowing a few other house rules. (The requirement of farms <= roads is in RRR, but not UC.)

It also has a section for storing details for your kingdom's armies, and a "turn sequence" section which shows the phases, with some buttons that automate some of the steps.

There are still a bunch of TODOs in the code relating to UC.


  • Tracking Fame
  • Item slots in UC are typed - e.g. an Academy has 3 minor and 2 medium item slots, but they can only have scrolls or wondrous items only (although item slots in UC are entirely pointless, since they can't generate items which exceed the settlement's base value... if a player wants an item whose value is <= the settlements base value they can just say "I go looking for such-and-such an item" and have a 75% chance of finding it for sale without waiting for it to come out the end of a Rube Goldberg machine populating limited item slots).
  • Currently, houses are considered adjacent only within the same lot (not across streets), but the same house can support multiple adjacency requirements.
  • The "half price building" mechanic doesn't support UC's "only once" rule.
  • Buildings that share the same lot (Cistern, Everflowing Spring, Magical Streetlamps etc) and buildings that occur at the district level (Paved Streets, Sewer System)
  • Granaries generating BPs from surplus consumption reduction.
  • Waterways in the city should count as a water border.

Anyway, I thought I'd put it up as I go, in case Zor or someone else wants to grab the latest.

Sovereign Court

Maybe I'm being dense, but I can't find the map tool. Is that source still available somewhere for download?


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Sorry for the late reply - my gaming group cycles through several different games/GMs, spending a month or two on each, and I tend to visit these boards less frequently when my Kingmaker game isn't happening.

The Dropbox link to the source zip is indeed broken, because Dropbox changed their policy for public folders. Here's an updated link to my whole Kingmaker Dropbox folder, which contains the map source in Map.zip: https://www.dropbox.com/sh/xcjj8wcjntrkvz1/AAAlCeNYcAGNFPqoiZsibdCPa?dl=0

The map is still hosted on Zor D'Lan's S3 link here. In addition, I've put a copy up on my new website here.

Sovereign Court

You are awesome!!!

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