Death Gun - Build Advice


Advice


Hey there folks! I've theorycrafted a quick few level build and I would like a couple opinions/suggestions regarding it!

The build itself is Antipaladin mashed up with Gunslinger
The Archetypes used will be (Pistolero,Mysteirous Stranger) for Gunslinger, and (Dread Vanguard) for Antipaladin.

The build would be all in all pretty decent from what I've got so far, full bab with extremely good saves, alongside a few other nice goodies.

It likely isn't the best thing since sliced bread but I'm in love with the theme of a wild west-dhampir, shooting his way through town.
Also Elephant in the Room Feat Tax is available.

What I've got so far is-

1.Gunslinger - Rapid Reload
2.Gunslinger
3.Gunslinger - Rapid Shot
4.Gunslinger BF- Precise Shot
5.Gunslinger - Improved Initiative
6+.Antipaladin - From this point on we just keep taking Antipaladin till level 20, getting Extra Lay on Hands [Extra Touch of Corruption] to make up for our level deficit.

Now for the most part this guy won't be amazing for a while, he's going to still have excellent saves and decent damage to fall back on, as well as having the ability to heal himself and screw with people in melee to debuff them. Our real goal though, is reaching level 13 for the upgraded Beacon of Evil from Dread Vanguard that at level 8 Antipaladin lets us have a 30 foot AoE buff around us that now also lets us use touch of corruption as a ranged touch attack, therefore letting us use the Conductive property to supercharge our gun into a Debuffing machine, bolstered by the Pistolero sneak attack and the Mysterious stranger Charisma to firearm damage.

We're going to be the Fastest AND Meanest gun in the west.

Well that's that, nothing amazing but I think it has the potential to be extremely fun, if you've any suggestions for specific feats to take or a different class arrangement I am all ears!

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