Best Metamagic feats


Advice


I plan on taking three metamagic feats, one of which I can "switch hit" on (changing each morning). Which ones would you suggest? I am currently planning on Selective, swift, and one other. Which one would you suggest as the "switchable" one, and what should number three be? I am leaning towards a status effect, but maybe piercing, maybe something else...I am in the middle of ROTRL


empower and elemental are pretty good


It depends entirely on what your goal is.

If, for example, you're a controller wizard, you'll want ones that increase the aoe, the duration, or whatever depending.

If you're a blast wizard, empower, maximize, intensify.

In all cases, quicken for later levels.


Quicken, Intensify, and Extend are often considered some of the "best". Toppling Spell works wonders with Magic Missile, and Persistent Spell is useful against foes with higher saves.


So far I have "jack of all trades", we are only level 4 so far. I know I will be using exploits for two of them. Using my level 10 (Level 9 arcanist) slot for selective, then using my level 12 (arcanist 11) for the "Switchable" one.

If it matters the level 20 plan is Arcanist 6/Evangilist 10/Loremaster 4

I have been spamming Magic Missile, and took the agility spell (Fox Cunning IIRC) for the whirling Dervish swashbuckler.


It depends on the type of caster you're going to be.

If you're doing Enchantment, SoD, or SoS type spells, then Persistent is an incredibly powerful option, for example.

However, if you're focusing on buffing or Summoning, Persistent would be largely useless.


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The best ones are ones the you honestly shouldn't take and as a GM I ban.

Those are Persistent spell and Dazing spell. Especially something like a persistent dazing flaming sphere (it's a very high level spell but then it's also 15+ rounds of chasing your enemy with a save or be killed effect).


I don't use Dazing, it's broken, OP and shouldn't be allowed.

What you need to think is what Feats do I want to apply to my Spell Perfection.
Empowered, Maximized, Intensified are classics for Blasters.

Control Wizards honestly don't need that many feats. They always works, that's the idea of them.

I like Selective but I wouldn't waste a feat on it, I think rods are enough since it's only a +1 Spell Level and you shouldn't be needing it that much.

I went Wizard Blaster on my Runelords table, but if I could've gone God Wizard I'd taken fluff feats and Improved Initiative, since Arcanes are op as hell.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Fun thing about God wizards and blaster wizards is you can be both!

The former don't require any real resources, while the latter does.

Thus, you can easily fit both on one character.

That's why wizards rule.


Quicken Spell regardless of spells

If blasting and rich take Intensified and Empowered. Else if blasting and poor take Intensified and Maximize. Then take the other feat(Max/Emp) on a rod

Focused spell is a fun flex metamagic. Doubled by spell perfection. Not necessary for everyday use so it can be replaced by ecto/elemental/whatever situational metamagic whenever you need those. It works great with spontaneous casters when you run out of spell slots of a particular level. Also it is useful on at least half of the games spells.

Persistent is very nice always

Rime/Dazing/Toppling are good if you want to control while dealing damage

Familiar Spell is pretty nice if you can lower the cost

Most everything else is reserved for a metamagic rod


Ravingdork wrote:

Fun thing about God wizards and blaster wizards is you can be both!

The former don't require any real resources, while the latter does.

Thus, you can easily fit both on one character.

True. Works especially well if you get preferred spell or greater spel specialization for your favorite blast(s) so you can memorize all those great god wizard spells and still blow things up. Also, applying Meta Magic on the fly is especially awesome for blasts.

OP plays an arcanist, though, so it shouldn't really matter for him.

As for meta magic, Bouncing is also quite nice for save-or-suck spells. Against two enemies, it's basically persistent for a one level increase for single target spells like Blindness.

Reach spell can also be very useful. Turning melee touches to ranged touches can be great (ghoul touch, calcific touch) and I found that by mid levels many spells often tend to have just too short range to actually be useful.

Overall, I agree with everyone, however. Quicken, Intensified, Empower and Persistent are the "best", if you ignore Dazing (which you should).


I'm currently playing a character that has Persistent, and will be dropping it shortly because it's simply too powerful for my group's style of play.


Bofor wrote:
I'm currently playing a character that has Persistent, and will be dropping it shortly because it's simply too powerful for my group's style of play.

I actually think it's more a matter of which spells you use it on. Stuff like Persistent Flesh to Stone is really bad, of course, as well as any other save or lose.

But for debuff/disable-spells, I find it much easier to manage. Persistent Grease or Slow are pretty decent debuffs without ending the combat instantly

Just last week, my level 11 shadow sorcerer used Persistent Color Spray to stun (and thus disarm) a group of three stone Giants. One even made both saves, the other two were harmless for a round and dealt lesser damage afterwards (using their slams instead of their clubs). This gave the party some breathing room but they still had to do their stuff and actually kill the enemies. Pretty much the definition of a God Wizard.

EDIT: Also, while hard to measure, you can in theory use persistent to increas the damage of your blasts by making the save harder. This makes the meta magic quite versatile.

Silver Crusade

Letric wrote:

What you need to think is what Feats do I want to apply to my Spell Perfection.

Empowered, Maximized, Intensified are classics for Blasters.

Good point here, work backwards with the Metamagic feats on what you want to stick on your spell perfection.

For instance, I am going with Possession. So I need to get the spell though. I need Persistent. I also need Quicken to put a Quickened Dispel Magic (for Protection from Good) immediately beforehand. And even though it is not called Metamagic, Spell Penetration.

Decent Wizards should have spare feats. I like Deific Obedience for flavour.


I already took Deific Obedience: Nethys (and breadth of Experience). We reached level 5 last session, so I can still officially choose, but right now have Amateur investigator slotted.

I think you make a GREAT point about working backwards from spell perfection. I honestly don't know what spell I want to take for it yet...


Been looking at spells, I see two, VERY different levels

Cold Ice Strike, Level 6

or FIreball, Level 3

I like the idea of casting both in a round :)


Probably need selective spell if you want cold ice strike. Also check out the spell dragon's breath if you like cones


May be misinterpreting what you are saying, but it is a line spell not cone.

Having said that, I am going back and forth on which one to perfect. Fireball seems so classical, but IF I am reading the feat right, being able to cast a Level 9 spell slot Ice slot at level 15 seems really nice (Maximize Ice Strike anyone?)...follow it up with a Maximized selective fireball (Level 7 casting)...could only do it twice at level 15 but 150 hp in an action seems ok by me...


My best one is Reach Spell, but it depends on what caster you are.


MB. Cold Ice Strike got errattaed from the last time I read it. Wonder if my dm will let me use it now

Anyway if you are comparing efficiency at lv15 with spell perfection it is typically better to cast a quickened and a non quickened version of the same spell that you picked with perfection.


Interesting point...The errata version is what I have been basing the decision on

I however do like the idea of fire/ice attack, very bi polar, which is in line with my characters god...

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