Zeitgeist Campaign House rules for character design


Advice and Rules Questions


I plan on running this sometime in 2017 and have started making some notes on character design. Opinions appreciated
I think that the feel of the campaign will mean many characters are unarmoured or in light armour and so want to give them some options if they take a class with proficiencies they won't want

25 point buy
Common Firearms (but no advanced firearms available)

1) Trading in proficiency
Proficiency in Medium and/or heavy armour
Proficiency in Shields
Proficiency in Tower shields

Any of these can be traded for Combat Expertise/Power Attack/ Weapon Focus/Dodge/Toughness

Weapon proficiency firearms (if you have martial weapon proficiency as well) can be traded for Point Blank Shot or Deadly Aim

2) You get 2 Traits and a campaign feat- See the campaign guide

It is highly recomended that the party includes
Female Eladrin Vekeshi Mystic (there are an awful lot of plot features this character will tie into)
Very strong recommendation (they will be very useful but you can manage without and will not miss anything critical)
Star Seer
Spirit medium

Gods- We will use standard Golarion gods but no god has a great following here, their contact with this world is weak. Druidism is reasonably popular among locals as it is the older faith of Risur and none of the evil gods are tolerated with public worship.

A cleric, War Priest or Inquisitor of Zohls (Sherlock holmes) would fit in perfectly

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