Interweaving Composite Blasts questions


Rules Questions


Backstory: Me and the fiance have a pair of kineticists in PFS that just obtained level 5 and have decided to acquire "Interweave Composite Blasts". She is an aerokineticist that uses lightning blasts at range to pretty much kill anything that doesn't have high SR or Immunity to her element. I use a hydrokineticist that sticks primarily in melee and uses kinetic blade.

Now comes our questions:

1) If she were to ready for the interweave, could I use my Kinetic Blade infusion on my blast? I would think so, but Kinetic Blade is so different from the other infusions (outside it's upgrade to Kinetic Whip), that I'm not sure. Here's the text I'm concerned with:

PRD wrote:
You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Since it's part of another action (and isn't an action itself), using this wild talent doesn't provoke any additional attacks of opportunity.

Does this mean I'm not technically using a kinetic blast, so it cannot be interweaved?

2) At level 7, she was going to go for "Flurry of Blasts" infusion. If I were to ready, and she fired it, just how much damage are we doing? Our blast damage at level 1 should be 2d6+2+3(my con since she is using a form infusion forcing her dex). If she hits the same guy twice, would she do 5d6+4+3 (two level 1 blasts minus the bonuses on the second one plus 1d6)? Or am I calculating something wrong? What about 3 blasts? Does the 1d6 keep adding on (+1d6 for 2, +2d6 for 3)? I don't think so on the last one, but just checking.

Relevant texts:

PRD wrote:

Interweave Composite Blast (Combat, Teamwork)

You can combine your blasts with those of another kineticist.

Prerequisite: Kinetic blast class feature.

Benefit: Whenever you are within 15 feet of another character who has this feat, you can ready an action to activate a simple blast of your choice. When that character unleashes a simple blast, yours is triggered, creating a composite blast for which the two simple blasts meet the prerequisites. The composite blast's caster level is equal to the average of the caster levels of both participants and deals damage as the appropriate composite blast created by a kineticist of that level (for example, if a 10th-level pyrokineticist and a 6th-level hydrokineticist worked together to create a steam blast, its base damage would be 4d6+4 points of fire damage and 4d6+4 points of bludgeoning damage).

One participant can provide a form infusion appropriate for the composite blast, and the other can provide an appropriate substance infusion. Each participant accepts the burn cost for the infusion she provided. The participant who didn't take the special ready action can apply a metakinesis to the blast, and she is the only one who can gather power to reduce the blast's cost (since only she has a move action to take prior to the blast). However, whatever metakinesis she applies affects the entire composite blast.

If the two participants aren't adjacent to each other, the origin point of cones, lines, and other effects that normally originate from a character's square instead originate from a point in the square located halfway between the two participants in a straight line (where the two simple blasts meet and form the composite blast).

The blast uses the Constitution modifier of whoever provided the substance infusion and the Dexterity modifier of whoever provided the form infusion. If the blast includes only one infusion, the blast uses the Constitution or Dexterity modifier of the kineticist who supplied that infusion, as appropriate for the infusion provided. If no infusions are used, the two kineticists choose one of them to provide the Dexterity modifier, and the other provides the Constitution modifier.

PRD wrote:

Kinetic Blade

Element universal; Type form infusion; Level 1; Burn 1

Associated Blasts any

Saving Throw none

You form a weapon using your kinetic abilities. You create a non-reach, light or one-handed weapon in your hand formed of pure energy or elemental matter. (If you're a telekineticist, you instead transfer the power of your kinetic blast to any object held in one hand.) The kinetic blade's shape is purely cosmetic and doesn't affect the damage dice, critical threat range, or critical multiplier of the kinetic blade, nor does it grant the kinetic blade any weapon special features. The object held by a telekineticist for this form infusion doesn't prevent her from using gather power.

You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Since it's part of another action (and isn't an action itself), using this wild talent doesn't provoke any additional attacks of opportunity. The kinetic blade deals your kinetic blast damage on each hit (applying any modifiers to your kinetic blast's damage as normal, but not your Strength modifier). The blade disappears at the end of your turn. The weapon deals the same damage type that your kinetic blast deals, and it interacts with Armor Class and spell resistance as normal for a blast of its type. Even if a telekineticist uses this power on a magic weapon or another unusual object, the attack doesn't use any of the magic weapon's bonuses or effects and simply deals the telekineticist's blast damage. The kinetic blade doesn't add the damage bonus from elemental overflow.

PRD wrote:

Flurry of Blasts

Element universal; Type form infusion; Level 3; Burn 2

Prerequisite extended range

Associated Blasts any

Saving Throw none

Instead of a single kinetic blast, you shoot two kinetic blasts at targets within 120 feet that each deal damage as if your kineticist level were 1st (effects or abilities that increase your kinetic blast's damage don't apply). At 10th level, you can shoot three blasts with flurry of blasts; this increases to four blasts at 16th level and to five blasts at 20th level. If you are under the effect of haste or similar magic that increases your number of attacks in a full-attack action, the number of kinetic blasts in your flurry of blasts increases by 1.

No two targets can be more than 30 feet apart. You must assign the targets of all your blasts before rolling any of the attacks. Any blast beyond the first that hits the same target adds 1d6 points of damage; bonuses and penalties to damage don't apply. If you are using a substance infusion that requires a saving throw, a target attempts its save only once (even if it was hit multiple times), but it takes a penalty on the save equal to the number of times it was hit beyond the first. If you are using a substance infusion that requires a caster level check or combat maneuver check, you roll the check only once against each target, but you gain a bonus on the check equal to the number of times that target was hit beyond the first. If you are using the pushing substance infusion, the maximum distance of the push increases by 5 feet for each time the target was hit beyond the first.

Designer

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Blade would certainly be impossible for the person who readied, though action-economy-wise, it might be possible for the non-readying character if you're adjacent (otherwise the blade would wind up somewhere weird in between you); in PFS, it's probably an edge case. Flurry of blasts doesn't combine well with composite blasts because it uses kineticist level 1 for each blast (at which level, composite and simple blasts both do the same damage, the only level this is true; EDIT: I was wrong as you point out below; Past Mark handled this edge case to make this work for 2d6+2). If she wants to build based on the nastiest composite possible, your fiancee can consider the magnetic substance infusion at 7th; it works on your interwoven charged water composite, and if you get spray and/or torrent, you'll be able to unleash magnetic (which is a huge debuff your party will love you for) on an entire line or cone. Bonus points if your fiancee has air's reach (she probably does) to increase the range.


I see what you mean with the blade awkward positioning.

Flurry of blasts should still do 2d6+2 per blast as the composite blast says it does that much plus 2d6+2 for every two levels beyond first (implying first level damage was 2d6+2). I was just wondering how the extra d6s work for multiple hits to an enemy. And if I was calculating the damage as a whole properly.

We were definitely heading in that direction, just looking at options we have at our current/next infusion level.

Designer

Link2000 wrote:

I see what you mean with the blade awkward positioning.

Flurry of blasts should still do 2d6+2 per blast as the composite blast says it does that much plus 2d6+2 for every two levels beyond first (implying first level damage was 2d6+2). I was just wondering how the extra d6s work for multiple hits to an enemy. And if I was calculating the damage as a whole properly.

We were definitely heading in that direction, just looking at options we have at our current/next infusion level.

Oh, you're right; I haven't recently had cause to have a 1st-level composite blast, but it looks like past Mark was smart enough to handle that edge case and make flurry of blasts work with composites, even though present Mark didn't remember it!

You're right that it would be 2d6+2 for the first level damage (+Con, etc), as the first hit to a given target, and then 1d6 more for each extra hit to that target.


Awesome! Thanks for the reply! We love the class and it has been very fun for us!


NEW QUESTION!

So, a new idea has just occurred to us. She is a Kitsune with the intent on grabbing the Fox Shape feat. While in fox shape she should be able to occupy my square (two size categories different now), and she should still be allowed to make kinetic blasts as they are spell like abilities.

Am I getting this right so far?

And if so, I assume we can still composite blast while she is still in my square to make the origin come from our shared square?

Designer

In fox form, she can't make kinetic blasts because she doesn't have a prehensile appendage (roughly something that can effectively grasp and manipulate as well as a human's hand like a tentacle for some aberrations, a claw for dragons, etc).


Aww... Okay. She's going to be so sad.

Thanks for the quick response!


Mark Seifter wrote:
In fox form, she can't make kinetic blasts because she doesn't have a prehensile appendage (like a hand or tentacle).

There totally should be a way for kitsune to use their tails for making kinetic blasts. It fits with the Japanese legends they are drawn from :)


Dotting this thread, because usefulness.


I concur with Matrix. I was about to make this awesome build with a follower being my teamwork partner to do this feat while I sit on his shoulders to act like a familiar and bust out some flaming death. Though now I will see if my DM will just house rule it.

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