
captain yesterday |
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Captain Yesterday's random race generator.
1-5. Dwarf
6-10. Elf
11-15. Gnome
16-20. Half-Elf
21-25. Half-Orc
26-30. Halfling
31-35. Human
36. Aasimar*
37. Catfolk
38. Dhampir
39. Drow
40. Fetchling
41. Goblin
42. Hobgoblin
43-45. Ifrit
46. Kobold
47. Orc
48-49. Oread
50-51. Ratfolk
52-54. Sylph
55-56. Tengu
57-58. Tiefling**
59. Undine
60. Changeling
61. Duergar
62. Gillmen
63. Grippli
64-66. Kitsune
67-69. Nagaji
70-73. Samsaran
74. Strix
75-78. Suli
79. Vanara
80-83. Vishkanya
84-86. Wayang
87. Monkey Goblin
88-89. Android
90. Ganzi (Distant Shores)
91-93. Lashunta
94-95. Ghoran
96. Syrinx
97. Kasatha
98. Triaxian
99. Shabti
100. Player's Choice.
*Aasimar Heritage (d6)
1. Agathoin
2. Angel
3. Archon
4. Azata
5. Garuda
6. Peri
** Tiefling Heritage (d10)
1. Asura
2. Daemon
3. Demodand
4. Demon
5. Devil
6. Div
7. Kyton
8.Oni
9. Qlippoth
10. Rakshasa
Coming Tomorrow! a random class generator! with Vigilante! (even though i don't own it)

captain yesterday |
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Random Class Generator.
1-3. Barbarian*
4-7. Bard
8-11. Cleric
12-15. Druid
16-19. Fighter
20-23. Monk*
24. Paladin
25-28. Ranger
29-32. Rogue*
33-36. Sorcerer
37-40. Wizard
41-43. Alchemist
44-46. Cavalier
47-49. Inquisitor
50-53. Oracle
54. Summoner*
55-58. Witch
59-61. Magus
62. Gunslinger
63. Ninja
64. Samurai
65. Anti-Paladin
66-68. Kineticist
69. Medium
70-73. Mesmerist
74-75. Occultist
76-78. Psychic
79. Spiritualist
80. Arcanist
81-82. Bloodrager
83-84. Brawler
85-86. Hunter
87-89. Investigator
90. Shaman
91. Skald
92-94. Slayer
95-97. Swashbuckler
98-99. Warpriest
100. Vigilante.
*Unchained versions acceptable, but not necessary.

Natan Linggod 327 |
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Samsaran Anti-Paladin. So much for all the enlightenment learned in past lives, because something in this life went wrong, terribly wrong.
Maybe all he remembers from his past lives is all the bad stuff. If you have a few centuries of bad days rattling round in your head, it's going to mess you up
1d100 ⇒ 4
1d100 ⇒ 29
Dwarf rogue. Natural tendency towards greed and a love of dark places. I'm surprised there aren't more around.

Wraithguard |
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Definitely not wrong about creating tables to randomize things. My biggest headache was creating a low impact Wild Magic table for my Spheres of Power stuff.
I like how it is set up, but I haven't had a chance to use it yet.
Memory jogged... my longest endeavor on a single thing was the escape scene I worked on. Took 4 hours to design an encounter that played out in 6 mins.

Kobold Catgirl |
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Definitely not wrong about creating tables to randomize things. My biggest headache was creating a low impact Wild Magic table for my Spheres of Power stuff.
I like how it is set up, but I haven't had a chance to use it yet.
Memory jogged... my longest endeavor on a single thing was the escape scene I worked on. Took 4 hours to design an encounter that played out in 6 mins.
That's better than it taking four hours to play out, though. ;D

captain yesterday |
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There is not.
I actually went back and forth about whether to include them, and others like Gathlain, or Munavri. I ultimately decided against Merfolk because of land speed and having more landcentric campaigns.
But you're right! I will totally work on an edited version with Merfolk and friends. :-)

PossibleCabbage |
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When you first pull them out of the water, they pretty much smell like whatever the water smells like (briny for saltwater, say). The characteristic "fishy" smell comes from the breakdown of triethylamine within the fish's tissue into ammonia derivatives. But skin (scaly or otherwise) pretty much exists to keep air (and everything else) out of your internal tissue, so I wouldn't imagine merfolk would smell very fishy.

captain yesterday |
2 people marked this as a favorite. |

Happy New Year everyone!
As promised, if a little late.
The Random Race Generator, 2nd edition.
1-5. Dwarf
6-10. Elf
11-15. Gnome
16-20. Half-Elf
21-25. Half-Orc
26-30. Halfling
31-35. Human
36. Aasimar*
37. Catfolk
38. Dhampir
39. Drow
40. Fetchling
41. Goblin
42. Hobgoblin
43. Merfolk
44-45. Ifrit
46. Kobold
47. Orc
48-49. Oread
50. Ratfolk
51. Wyvaran
52-53. Sylph
54. Gathlain
55-56. Tengu
57-58. Tiefling**
59. Undine
60. Changeling
61. Duergar
62. Gillmen
63. Grippli
64-66. Kitsune
67-69. Nagaji
70-73. Samsaran
74. Strix
75-77. Suli
78. Deep One Hybrid
79. Vanara
80-82. Vishkanya
83. Skinwalker
84. Caligni Darkfolk
85-86. Wayang
87. Monkey Goblin
88. Orang-Pendak
89. Android
90. Ganzi (Distant Shores)
91-93. Lashunta
94. Reptoid
95. Ghoran
96. Syrinx
97. Kasatha
98. Triaxian
99. Shabti
100. Player's Choice.
*Aasimar Heritage (d6)
1. Agathoin
2. Angel
3. Archon
4. Azata
5. Garuda
6. Peri
** Tiefling Heritage (d10)
1. Asura
2. Daemon
3. Demodand
4. Demon
5. Devil
6. Div
7. Kyton
8.Oni
9. Qlippoth
10. Rakshasa
I highlighted the new additions. :-)
Did not include Munavri, Trox, and the various adaptions like Drow Noble, or Enlightened Samsaran, or Duergar Tyrants or whatever. :-)

captain yesterday |
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Also something i started elsewhere for something home brewed i've started up again, needs work obviously. :-)
Bovine
When the Druid Queen, Isilee Deree (pronounced as "dairy") , awakened her favorite cow, little did she know it would lead to her country's downfall. Yet as Myrtle, The First gave Isilee's heart to Moloch, a new race was born.
Now, the Bovine Heartlands grow ever fertile, with slave labor working the fields.
Bovine Racial Traits. (8 RP)
+2 Str, +2 Wis, -2 Int.
-strong and perceptive, Bovine's reliance on slave labor has stunted their intellectual growth.
Medium size
Normal speed (30 feet)
Fearless (+2 racial bonus on all saving throws against fear effects)
Perceptive: +2 bonus on perception checks.
Gatecrasher: +2 racial bonus on strength checks to break objects, +2 racial bonus on combat maneuver checks to sunder.
Natural Attack: Gore 1d6.
Weapon Familiarity: Monk's Spade and Kukri.
Low Light Vision.
Standard Languages: Bovine, Common, plus Dwarven, Halfling, Elven, Infernal, Abyssal, Orc, and Gnome, if you're smart enough.

JosMartigan |
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Turns out, the hardest part about drawing maps, is getting started.
The last time, I just started drawing and naming places as I went, this time I have an idea of what places will be (kind of) but not of how exactly I want it to look.
bangs head against glacier.
I read somewhere, just take a blank grid sheet and start making mountains (upside down Vs) in the middle of the sheet somewhere, then draw rivers from there heading away from the range, things can sort of fall into place from there.

PathlessBeth |
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I use GIMP for mapping.
As for paper, I don't use any. If I need to show a city map or something to the people in my gaming group, I will just share a file with them via e-mail or a file sharing website of some sort.
I don't print anything out, because I hate using printers.

captain yesterday |
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One of the illustrations that sold me on the CRB originally was the dwarven Loremaster in the prestige class section.
I love dwarven characters that don't adhere to stereotypes (like dying).
I even have a dwarven Oracle for Iron Gods. He loves gambling, even though he's bad at it. And isn't afraid to drink starship runoff. But, he's not addicted to it, he can quit any time he wants to. Just, not this adventure, danger is a pretty big trigger for him.

captain yesterday |
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Rise Of Bill: RotRL As Gravity Falls.
My kids and nephews LOVE Gravity Falls, so they asked me this summer "Is there any Adventure Path similar to Gravity Falls?" my first reaction was "no, sorry!" then i was looking through RotRL, and i realized it wouldn't take much effort to tweak things, so here i am.
so this spring break and summer we continue in earnest (ran the goblin attack as gnomes attacking the Pioneer Days festival).
I'll start it's own thread in the AP section as i get further along, but i thought i'd at least give a taste. i will of course use spoilers, explaining where i plan on using them.
Gideon Gleeful
Male halfling psychic 7 (Pathfinder RPG Occult Adventures 60)
NE Small humanoid (halfling)
Init +3; Senses Perception +8
--------------------
Defense
--------------------
AC 15, touch 14, flat-footed 12 (+3 Dex, +1 natural, +1 size)
hp 44 (7d6+14)
Fort +5, Ref +7, Will +7; +2 vs. fear
Defensive Abilities emotional push (+4, 2/day)
--------------------
Offense
--------------------
Speed 20 ft.
Melee +1 light mace +3 (1d4-1)
Special Attacks phrenic amplifications (overpowering mind[OA], relentless casting[OA], undercast surge[OA]), phrenic pool (9 points)
Psychic Spell-Like Abilities (CL 7th; concentration +11)
At will—share memory (willing target only)[UM] (DC 16)
1/day—detect thoughts (DC 15)
Psychic Spells Known (CL 7th; concentration +11)
3rd (5/day)—coordinated effort[APG], ego whip I[OA] (DC 17), fly
2nd (7/day)—enthrall (DC 16), id insinuation I[OA] (DC 16), mental barrier I[OA], mind thrust II[OA] (DC 16)
1st (7/day)—charm person (DC 15), color spray (DC 15), ear-piercing scream[UM] (DC 15), hypnotism (DC 15), mage armor, mind thrust I[OA] (DC 15)
0 (at will)—detect magic, detect psychic significance[OA], ghost sound (DC 14), grave words[OA], haunted fey aspect[UC], prestidigitation, read magic
Psychic Discipline Rapport
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Statistics
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Str 7, Dex 17, Con 13, Int 19, Wis 10, Cha 18
Base Atk +3; CMB +0; CMD 13
Feats Childlike[APG], Combat Casting, Expanded Phrenic Pool[OA], Precise Strike[APG], Spirit Sense[OA]
Skills Acrobatics +5 (+1 to jump), Appraise +6, Bluff +14, Climb +0, Diplomacy +14, Disguise +4 (+6 to pose as a human child (and ignore the penalties for different race and age while doing so)), Knowledge (arcana) +8, Knowledge (planes) +14, Knowledge (religion) +8, Perception +8, Profession (astronomer) +4, Spellcraft +14, Use Magic Device +5; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Abyssal, Azlanti, Common, Dwarven, Gnome, Halfling
SQ emotional bond, gatefinder (perception), gatekeeper (knowledge [planes]), hypnotism (diplomacy), manifestation points, ability scores, phrenology (knowledge [arcana]), psychometry (appraise), read aura (perception)
Combat Gear potion of cure light wounds, potion of cure moderate wounds (3), potion of invisibility, potion of protection from good, potion of shield of faith +2; Other Gear +1 light mace, amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +1, headband of mental prowess +2 (Int, Cha), incense of open thoughts[OA], 45 gp
--------------------
Special Abilities
--------------------
Childlike +2 Disguise to pose as a human child, take 10 on Bluff checks to appear innocent.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Emotional Bond (Su) Create empathic link with allies, allowing you to monitor their emotional states.
Emotional Push +4 (2/day) (Su) You or bonded ally gains bonus to save, you regain 1 pool if they succeed.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Gatefinder (Perception) DC 20 Perception to find soulgates whose alignment is compatable with your own.
Gatekeeper (Knowledge [Planes]) Once you are aware of a soulgate, DC 30 Knowledge (planes) check to open it.
Hypnotism (Diplomacy, 1/day) Use power of suggestion to alter subject's mind or recover memories.
Manifestation Points, Ability Scores ([none], 22/psychic duel) Every combatant begins a psychic duel with a pool of MP equal to the combatant’s HD + the average of her Intelligence, Wisdom, and Charisma scores. As a free action, a combatant can draw from this pool to generate MP. A combatant who draws any numb
Overpowering Mind (Ex) 2 pool: increase Will save DC of linked mind-affecting spell by +1.
Phrenic Pool (9/day) (Su) Pool of points you can use to modify psychic spells as they're cast.
Phrenology (Knowledge [Arcana], 1/day) Examine a creature's skull to learn it's psychological attributes.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Psychometry (Appraise, 1/day) Read the psychic impressions left on objects or in places.
Read Aura (Perception, 1/day) Read the psychic impressions left on objects or in places.
Relentless Casting (Su) 1 pool: roll twice and take better result to overcome SR for linked spell.
Spirit Sense +5 bon on chks to notice haunts. When tar inc crea with cor spl or eff, have 75% of aff targ.
Undercast Surge (Su) 2+ pool: Undercast spell counts as higher-level version.
My plan for Gideon
I have other plans but they involve Strange Aeons, and i don't want to give anything away here. :-)

captain yesterday |
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Bummer! Herolabs doesn't have the Game Mastery Guide.
I guess I'm going to have to do a city stat block the ole fashioned way, myself.
And here I was going to reverse engineer every city stat block they ever created and ask them why they hate math so much. Also ask them where oranges came from, since there's no Florida.