Captain Yesterday's Big Hole To Put Stuff.


Homebrew and House Rules

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Captain Yesterday's random race generator.

:

1-5. Dwarf
6-10. Elf
11-15. Gnome
16-20. Half-Elf
21-25. Half-Orc
26-30. Halfling
31-35. Human
36. Aasimar*
37. Catfolk
38. Dhampir
39. Drow
40. Fetchling
41. Goblin
42. Hobgoblin
43-45. Ifrit
46. Kobold
47. Orc
48-49. Oread
50-51. Ratfolk
52-54. Sylph
55-56. Tengu
57-58. Tiefling**
59. Undine
60. Changeling
61. Duergar
62. Gillmen
63. Grippli
64-66. Kitsune
67-69. Nagaji
70-73. Samsaran
74. Strix
75-78. Suli
79. Vanara
80-83. Vishkanya
84-86. Wayang
87. Monkey Goblin
88-89. Android
90. Ganzi (Distant Shores)
91-93. Lashunta
94-95. Ghoran
96. Syrinx
97. Kasatha
98. Triaxian
99. Shabti
100. Player's Choice.

*Aasimar Heritage (d6)
1. Agathoin
2. Angel
3. Archon
4. Azata
5. Garuda
6. Peri

** Tiefling Heritage (d10)
1. Asura
2. Daemon
3. Demodand
4. Demon
5. Devil
6. Div
7. Kyton
8.Oni
9. Qlippoth
10. Rakshasa

Coming Tomorrow! a random class generator! with Vigilante! (even though i don't own it)


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It's hard doing one of those, hats off to anyone that has to do d100 tables!

And I didn't even include a lot of races, like quite a few from Bestiary 4 or 5.

I dunno, Skinwalkers seem too... Wolverine, I guess.


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Random Class Generator.

:

1-3. Barbarian*
4-7. Bard
8-11. Cleric
12-15. Druid
16-19. Fighter
20-23. Monk*
24. Paladin
25-28. Ranger
29-32. Rogue*
33-36. Sorcerer
37-40. Wizard
41-43. Alchemist
44-46. Cavalier
47-49. Inquisitor
50-53. Oracle
54. Summoner*
55-58. Witch
59-61. Magus
62. Gunslinger
63. Ninja
64. Samurai
65. Anti-Paladin
66-68. Kineticist
69. Medium
70-73. Mesmerist
74-75. Occultist
76-78. Psychic
79. Spiritualist
80. Arcanist
81-82. Bloodrager
83-84. Brawler
85-86. Hunter
87-89. Investigator
90. Shaman
91. Skald
92-94. Slayer
95-97. Swashbuckler
98-99. Warpriest
100. Vigilante.

*Unchained versions acceptable, but not necessary.


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Yes i put the occult classes before the ACG classes, they're just better.


Dot!


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Feel free to contribute!

Working on some stuff now... well, not right now, I'm picking Tiny T-Rex up from school right now.


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I rolled a kitsune mesmerist off the table


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1d100 ⇒ 71

1d100 ⇒ 65

Samsaran Anti-Paladin. So much for all the enlightenment learned in past lives, because something in this life went wrong, terribly wrong.


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captain yesterday wrote:
Samsaran Anti-Paladin. So much for all the enlightenment learned in past lives, because something in this life went wrong, terribly wrong.

Maybe all he remembers from his past lives is all the bad stuff. If you have a few centuries of bad days rattling round in your head, it's going to mess you up

1d100 ⇒ 4
1d100 ⇒ 29

Dwarf rogue. Natural tendency towards greed and a love of dark places. I'm surprised there aren't more around.


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Definitely not wrong about creating tables to randomize things. My biggest headache was creating a low impact Wild Magic table for my Spheres of Power stuff.

I like how it is set up, but I haven't had a chance to use it yet.

Memory jogged... my longest endeavor on a single thing was the escape scene I worked on. Took 4 hours to design an encounter that played out in 6 mins.


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I used a variation of it to make my character for Iron Gods (I didn't have the ACG and OA wasn't out yet so the class one was only a d20 table) and I ended up with a Dwarven Oracle.

My favorite pathfinder character so far.


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1d100 ⇒ 67

1d100 ⇒ 11

Nagaji Cleric.

Kind of interesting.

I mean, not the Cleric part, but Nagaji are cool. :-)


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Wraithguard wrote:

Definitely not wrong about creating tables to randomize things. My biggest headache was creating a low impact Wild Magic table for my Spheres of Power stuff.

I like how it is set up, but I haven't had a chance to use it yet.

Memory jogged... my longest endeavor on a single thing was the escape scene I worked on. Took 4 hours to design an encounter that played out in 6 mins.

That's better than it taking four hours to play out, though. ;D


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My current project is rewriting the reincarnate table for a campaign of savage humanoids. If no one beats me to it *hint* I will post it soon.


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I hope to have done by tomorrow.

Converting Fallout to Pathfinder.

Mostly just adding mutant templates to s&$$.

I was thinking, the Feranth from The Divinity Drive bestiary would make a good Deathclaw stand in, it's a little big, being huge and all, but it has a similar look and temperament.


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I once wrote a fallout campaign setting if you'd like some of the rules I use I could write them up when I get home


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Sure! More the merrier! :-)


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captain yesterday wrote:
Sure! More the merrier! :-)

Unfortunately my computer is in the shop right now but when I get it back ill send them to you


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There's no merfolk in the random race generator.


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Threeshades wrote:
There's no merfolk in the random race generator.

Oh noes! Discrimination!


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CrystalSeas wrote:
Threeshades wrote:
There's no merfolk in the random race generator.
Oh noes! Discrimination!

To be fair, they smell like fish


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There is not.

I actually went back and forth about whether to include them, and others like Gathlain, or Munavri. I ultimately decided against Merfolk because of land speed and having more landcentric campaigns.

But you're right! I will totally work on an edited version with Merfolk and friends. :-)


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Happy holidays everyone!

We stayed up too late and the kids got us up too early and made us coffee that was too weak.

But it was all worth it. :-)


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JosMartigan wrote:
CrystalSeas wrote:
Threeshades wrote:
There's no merfolk in the random race generator.
Oh noes! Discrimination!
To be fair, they smell like fish

Now THAT is just racist.

I'll have you know that the characteristic fish smell only sets in post mortem, just like with actual fish.

;)


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Well now I want to go down to the lake and sniff living fish to see if they smell.

I don't even have an ice drill or anything.


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When you first pull them out of the water, they pretty much smell like whatever the water smells like (briny for saltwater, say). The characteristic "fishy" smell comes from the breakdown of triethylamine within the fish's tissue into ammonia derivatives. But skin (scaly or otherwise) pretty much exists to keep air (and everything else) out of your internal tissue, so I wouldn't imagine merfolk would smell very fishy.


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Happy New Year everyone!

As promised, if a little late.

The Random Race Generator, 2nd edition.

:

1-5. Dwarf
6-10. Elf
11-15. Gnome
16-20. Half-Elf
21-25. Half-Orc
26-30. Halfling
31-35. Human
36. Aasimar*
37. Catfolk
38. Dhampir
39. Drow
40. Fetchling
41. Goblin
42. Hobgoblin
43. Merfolk
44-45. Ifrit
46. Kobold
47. Orc
48-49. Oread
50. Ratfolk
51. Wyvaran
52-53. Sylph
54. Gathlain
55-56. Tengu
57-58. Tiefling**
59. Undine
60. Changeling
61. Duergar
62. Gillmen
63. Grippli
64-66. Kitsune
67-69. Nagaji
70-73. Samsaran
74. Strix
75-77. Suli
78. Deep One Hybrid
79. Vanara
80-82. Vishkanya
83. Skinwalker
84. Caligni Darkfolk
85-86. Wayang
87. Monkey Goblin
88. Orang-Pendak
89. Android
90. Ganzi (Distant Shores)
91-93. Lashunta
94. Reptoid
95. Ghoran
96. Syrinx
97. Kasatha
98. Triaxian
99. Shabti
100. Player's Choice.

*Aasimar Heritage (d6)
1. Agathoin
2. Angel
3. Archon
4. Azata
5. Garuda
6. Peri

** Tiefling Heritage (d10)
1. Asura
2. Daemon
3. Demodand
4. Demon
5. Devil
6. Div
7. Kyton
8.Oni
9. Qlippoth
10. Rakshasa

I highlighted the new additions. :-)

Did not include Munavri, Trox, and the various adaptions like Drow Noble, or Enlightened Samsaran, or Duergar Tyrants or whatever. :-)


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Also something i started elsewhere for something home brewed i've started up again, needs work obviously. :-)

Bovine

When the Druid Queen, Isilee Deree (pronounced as "dairy") , awakened her favorite cow, little did she know it would lead to her country's downfall. Yet as Myrtle, The First gave Isilee's heart to Moloch, a new race was born.

Now, the Bovine Heartlands grow ever fertile, with slave labor working the fields.

Bovine Racial Traits. (8 RP)

+2 Str, +2 Wis, -2 Int.
-strong and perceptive, Bovine's reliance on slave labor has stunted their intellectual growth.
Medium size
Normal speed (30 feet)
Fearless (+2 racial bonus on all saving throws against fear effects)
Perceptive: +2 bonus on perception checks.
Gatecrasher: +2 racial bonus on strength checks to break objects, +2 racial bonus on combat maneuver checks to sunder.
Natural Attack: Gore 1d6.
Weapon Familiarity: Monk's Spade and Kukri.
Low Light Vision.
Standard Languages: Bovine, Common, plus Dwarven, Halfling, Elven, Infernal, Abyssal, Orc, and Gnome, if you're smart enough.


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Turns out, the hardest part about drawing maps, is getting started.

The last time, I just started drawing and naming places as I went, this time I have an idea of what places will be (kind of) but not of how exactly I want it to look.

bangs head against glacier.


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captain yesterday wrote:

Turns out, the hardest part about drawing maps, is getting started.

The last time, I just started drawing and naming places as I went, this time I have an idea of what places will be (kind of) but not of how exactly I want it to look.

bangs head against glacier.

I read somewhere, just take a blank grid sheet and start making mountains (upside down Vs) in the middle of the sheet somewhere, then draw rivers from there heading away from the range, things can sort of fall into place from there.


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JosMartigan wrote:
I read somewhere, just take a blank grid sheet and start making mountains (upside down Vs) in the middle of the sheet somewhere, then draw rivers from there heading away from the range, things can sort of fall into place from there.

Make sure you use consument Vs. Consument!


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Captain Yesterday, good to have some free stuff in that hole of yours there. ;)


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-_- DEYTURKURJUBS!


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Java Man wrote:
My current project is rewriting the reincarnate table for a campaign of savage humanoids. If no one beats me to it *hint* I will post it soon.

My savage mage reincarnation table would work fine. It has the potential of turning a cliche into a ponyfinder character.:)


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Does anyone know decent mapping software for Macs.

What paper do people use for city maps, I used to just use a piece of printer paper.

Anyway, thanks for the kind words and for getting me off my ass!

glares at winter.


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I use GIMP for mapping.

As for paper, I don't use any. If I need to show a city map or something to the people in my gaming group, I will just share a file with them via e-mail or a file sharing website of some sort.

I don't print anything out, because I hate using printers.


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I'm pretty sure Rovagog is actually a printer in disguise.


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Smurf Hitler was also a printer.


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Rolled a 1 and a 37. A dwarf wizard huh? You don't see those very often!


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Domestichauscat wrote:
Rolled a 1 and a 37. A dwarf wizard huh? You don't see those very often!

Specialize in crafting, work that dwarf FCB! If you ever wanted to play a fairly low INT wizard (like 12), that's the way to do it.


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Elemental school earth.


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One of the illustrations that sold me on the CRB originally was the dwarven Loremaster in the prestige class section.

I love dwarven characters that don't adhere to stereotypes (like dying).

I even have a dwarven Oracle for Iron Gods. He loves gambling, even though he's bad at it. And isn't afraid to drink starship runoff. But, he's not addicted to it, he can quit any time he wants to. Just, not this adventure, danger is a pretty big trigger for him.

Silver Crusade

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That hole ... where you put stuff in ... is it deep? Smelly? Moist?

(sorry, a "dot" post is mundane)


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It is deep, as far as smell goes, I couldn't tell you, I have almost no sense of smell.

I hope it's not moist. I'd put a sump pump at the bottom but I'm afraid I'll break the website again (which was not my fault).

Grand Lodge

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This thread is not what I thought it was going to be.

-Skeld


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Ugh! Herolabs updating. Wish I did that yesterday.


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Rise Of Bill: RotRL As Gravity Falls.

My kids and nephews LOVE Gravity Falls, so they asked me this summer "Is there any Adventure Path similar to Gravity Falls?" my first reaction was "no, sorry!" then i was looking through RotRL, and i realized it wouldn't take much effort to tweak things, so here i am.

so this spring break and summer we continue in earnest (ran the goblin attack as gnomes attacking the Pioneer Days festival).

I'll start it's own thread in the AP section as i get further along, but i thought i'd at least give a taste. i will of course use spoilers, explaining where i plan on using them.

Gideon Gleeful

:
Gideon Gleeful
Male halfling psychic 7 (Pathfinder RPG Occult Adventures 60)
NE Small humanoid (halfling)
Init +3; Senses Perception +8
--------------------
Defense
--------------------
AC 15, touch 14, flat-footed 12 (+3 Dex, +1 natural, +1 size)
hp 44 (7d6+14)
Fort +5, Ref +7, Will +7; +2 vs. fear
Defensive Abilities emotional push (+4, 2/day)
--------------------
Offense
--------------------
Speed 20 ft.
Melee +1 light mace +3 (1d4-1)
Special Attacks phrenic amplifications (overpowering mind[OA], relentless casting[OA], undercast surge[OA]), phrenic pool (9 points)
Psychic Spell-Like Abilities (CL 7th; concentration +11)
At will—share memory (willing target only)[UM] (DC 16)
1/day—detect thoughts (DC 15)
Psychic Spells Known (CL 7th; concentration +11)
3rd (5/day)—coordinated effort[APG], ego whip I[OA] (DC 17), fly
2nd (7/day)—enthrall (DC 16), id insinuation I[OA] (DC 16), mental barrier I[OA], mind thrust II[OA] (DC 16)
1st (7/day)—charm person (DC 15), color spray (DC 15), ear-piercing scream[UM] (DC 15), hypnotism (DC 15), mage armor, mind thrust I[OA] (DC 15)
0 (at will)—detect magic, detect psychic significance[OA], ghost sound (DC 14), grave words[OA], haunted fey aspect[UC], prestidigitation, read magic
Psychic Discipline Rapport
--------------------
Statistics
--------------------
Str 7, Dex 17, Con 13, Int 19, Wis 10, Cha 18
Base Atk +3; CMB +0; CMD 13
Feats Childlike[APG], Combat Casting, Expanded Phrenic Pool[OA], Precise Strike[APG], Spirit Sense[OA]
Skills Acrobatics +5 (+1 to jump), Appraise +6, Bluff +14, Climb +0, Diplomacy +14, Disguise +4 (+6 to pose as a human child (and ignore the penalties for different race and age while doing so)), Knowledge (arcana) +8, Knowledge (planes) +14, Knowledge (religion) +8, Perception +8, Profession (astronomer) +4, Spellcraft +14, Use Magic Device +5; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Abyssal, Azlanti, Common, Dwarven, Gnome, Halfling
SQ emotional bond, gatefinder (perception), gatekeeper (knowledge [planes]), hypnotism (diplomacy), manifestation points, ability scores, phrenology (knowledge [arcana]), psychometry (appraise), read aura (perception)
Combat Gear potion of cure light wounds, potion of cure moderate wounds (3), potion of invisibility, potion of protection from good, potion of shield of faith +2; Other Gear +1 light mace, amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +1, headband of mental prowess +2 (Int, Cha), incense of open thoughts[OA], 45 gp
--------------------
Special Abilities
--------------------
Childlike +2 Disguise to pose as a human child, take 10 on Bluff checks to appear innocent.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Emotional Bond (Su) Create empathic link with allies, allowing you to monitor their emotional states.
Emotional Push +4 (2/day) (Su) You or bonded ally gains bonus to save, you regain 1 pool if they succeed.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Gatefinder (Perception) DC 20 Perception to find soulgates whose alignment is compatable with your own.
Gatekeeper (Knowledge [Planes]) Once you are aware of a soulgate, DC 30 Knowledge (planes) check to open it.
Hypnotism (Diplomacy, 1/day) Use power of suggestion to alter subject's mind or recover memories.
Manifestation Points, Ability Scores ([none], 22/psychic duel) Every combatant begins a psychic duel with a pool of MP equal to the combatant’s HD + the average of her Intelligence, Wisdom, and Charisma scores. As a free action, a combatant can draw from this pool to generate MP. A combatant who draws any numb
Overpowering Mind (Ex) 2 pool: increase Will save DC of linked mind-affecting spell by +1.
Phrenic Pool (9/day) (Su) Pool of points you can use to modify psychic spells as they're cast.
Phrenology (Knowledge [Arcana], 1/day) Examine a creature's skull to learn it's psychological attributes.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Psychometry (Appraise, 1/day) Read the psychic impressions left on objects or in places.
Read Aura (Perception, 1/day) Read the psychic impressions left on objects or in places.
Relentless Casting (Su) 1 pool: roll twice and take better result to overcome SR for linked spell.
Spirit Sense +5 bon on chks to notice haunts. When tar inc crea with cor spl or eff, have 75% of aff targ.
Undercast Surge (Su) 2+ pool: Undercast spell counts as higher-level version.

My plan for Gideon

:
My plan is to use parts of The Thrushmoor Terror with parts of The Skinsaw Murders, with Gideon taking the place of Aldern, and then later being leveled up and taking the place of Mokmurion in book 4

I have other plans but they involve Strange Aeons, and i don't want to give anything away here. :-)


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Bummer! Herolabs doesn't have the Game Mastery Guide.

I guess I'm going to have to do a city stat block the ole fashioned way, myself.

And here I was going to reverse engineer every city stat block they ever created and ask them why they hate math so much. Also ask them where oranges came from, since there's no Florida.


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Skeld wrote:

This thread is not what I thought it was going to be.

-Skeld

Out of curiosity, what were you expecting. :-)

For the record, I have ideas, lots of them, but I just kind of scattered them about.

This gives me somewhere I can keep them.

I still like to scatter them about though. :-)

Grand Lodge

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I thought it would be about you putting your foot in your mouth.

Or maybe your Red Foreman impression.

:D

-Skeld

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