
Bob Bob Bob |
Communal Aid (minor): At 1st level, you can touch an ally and grant it the blessing of community. For the next minute, whenever that ally uses the aid another action, the bonus granted increases to +4. You can instead use this ability on yourself as a swift action.
No. There's two ways it works.
One: As a standard action you can touch an ally to grant them the "blessing". For the next minute, whenever that ally uses aid another the bonus is increased to +4.
Two: As a swift action, you can touch yourself (which you are always doing) to give yourself the "blessing". For the next minute, whenever you use aid another the bonus is increased to +4.
All the blessing does is increase the bonus granted by aid another. It's a standard action to use on other people and a swift action to use it on yourself, it lasts a minute.

Bob Bob Bob |
...without language specifically saying otherwise.You cannot aid yourself; that is why the ability is called "Aid Another".
A halfling opportunist can use an enemy’s actions in combat for her own gain, as if the opponent were using aid another to assist the opportunist, giving her a bonus on her next skill check, attack roll, or to AC against the next attack. The enemy must be able to reach the opportunist, and the opportunist must activate this ability as an immediate action and succeed at a combat maneuver check against the enemy’s CMD; at the GM’s discretion, the opportunist can substitute another ability score modifier for her Strength modifier when making her combat maneuver check (such as using Dexterity for an agility-related action or Charisma for a social-related action). If the halfling succeeds at this combat maneuver check, she adds the aid another bonus to her action on her next turn and subtracts that bonus from the enemy’s roll for that action. Note that if the combat maneuver check is successful, the outcome of the enemy’s roll is irrelevant to this ability—a halfling opportunist can use a giant’s swinging club to jump farther whether the giant hits or misses with its attack roll.
The GM decides whether the enemy’s action can benefit the opportunist in the desired manner. Circumstances occurring between the enemy’s turn and the halfling’s turn may prevent her from following through with the desired action); if this occurs, she loses the bonus from aid another but can take her turn normally.
You can also use another character granted by your class, and there's a familiar archetype for just that purpose.