GM Xavier Kahlvet's Hell's Rebels 2e

Game Master KingTreyIII

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Hero Points
Chance: 1 | Edrakk: 0 | Jisara: 1 | Vitalis: 0

The World's a Stage Skill Rerolls
Chance: 1 | Edrakk: 1 | Jisara: 3 | Vitalis: 3


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| Strange Aeons | Hell's Rebels | ◆◇↻
Jisara wrote:
Quick clarification: Because both spells have the hex trait, I can't cast discern secrets and life boost on the same turn.

That is the witch thing I ALWAYS forget! To be fair, the +1 from discern secrets didn't make a difference.


Female Cambion Witch 12 | HP 128/128 | AC 30 | F: +20, R: +21, W: +18 | Perc: +17 (+20 Init), Stealth: +22 (+24 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 3/3 | Staff Charges: 4/6 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Mind of Menace, See the Unseen, Tailwind

Yeah, it's a bit odd, cause it's not like most hexes are that strong (or, if they are, are 2 or more actions). I certainly think needing a level 20 feat to be able to ignore that restriction is a bit much, especially compared to getting a second 10th-level spell slot.


| Strange Aeons | Hell's Rebels | ◆◇↻

@Chance: Don't forget that, even if you run out of spell slots, you still have The Dischordance.

Also, to everyone (so that they don't miss it): Menotheguro's position means you can target him without flat checks!


| Strange Aeons | Hell's Rebels | ◆◇↻
Jisara wrote:
The GM's dice are hot! Damn!

That actually reminds me of a story regarding my “hot dice.”

So, the last time I, as a GM, cast vampiric touch was during a major combat in my Strange Aeons 2e conversion (also PbP). I’m not going to link anything to not give away spoilers for those who haven’t played it, but, uh…this was the damage (the random +3 was from Dangerous Sorcery):

Quote:
Negative Damage: 6d6 + 3 ⇒ (6, 6, 4, 6, 6, 6) + 3 = 37

Yeah..uh…I knocked a PC from full to 1 HP with that (they failed the save). And some time later, as I was just screwing around on AoN, I realized that vampiric touch has the death trait, meaning that one more point of damage would have outright killed that PC!

For the record, it was a 1 in 7776 chance for me to roll those 5 sixes. That was, hands down, the most statistically improbably event I'd ever witnessed in this game.


Male wellspring (fell) gnome bard (enigma) 12 (Ritualist dedication) | Perception (M) +19, low-light vis. | Bardic Lore +18, Diplo(E) +22, Occult(M) & Perform(M)* +23 (*+2 Perf {oratory)} | HP: 140+10/140* | AC 30 quenching | F: +20, R: +21, W: +20 (success=crit) | Focus Pts: 2/2 | Spells: 6 2/3, 5 2/3, 4 2/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +21 (DC 31), Reprisal +22 (2d6-1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str silv dagger +21 (2d4-1), +1 str shortbow +21 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.
GM Xavier Kahlvet wrote:

@Chance: Don't forget that, even if you run out of spell slots, you still have The Dischordance.

Also, to everyone (so that they don't miss it): Menotheguro's position means you can target him without flat checks!

Used 3 out of 4 charges from the staff casting biting words (level 3) at the ghost pirate in the previous combat, so 1 charge left.


| Strange Aeons | Hell's Rebels | ◆◇↻
“Chance” Ravennablitz wrote:
GM Xavier Kahlvet wrote:

@Chance: Don't forget that, even if you run out of spell slots, you still have The Dischordance.

Also, to everyone (so that they don't miss it): Menotheguro's position means you can target him without flat checks!

Used 3 out of 4 charges from the staff casting biting words (level 3) at the ghost pirate in the previous combat, so 1 charge left.

Completely forgot about that. That said, you could still use your spell slots to power the staff (such as using that 3rd-level slot of yours to cast a 3rd-level spell from the staff)


Male wellspring (fell) gnome bard (enigma) 12 (Ritualist dedication) | Perception (M) +19, low-light vis. | Bardic Lore +18, Diplo(E) +22, Occult(M) & Perform(M)* +23 (*+2 Perf {oratory)} | HP: 140+10/140* | AC 30 quenching | F: +20, R: +21, W: +20 (success=crit) | Focus Pts: 2/2 | Spells: 6 2/3, 5 2/3, 4 2/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +21 (DC 31), Reprisal +22 (2d6-1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str silv dagger +21 (2d4-1), +1 str shortbow +21 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.
GM Xavier Kahlvet wrote:
“Chance” Ravennablitz wrote:
GM Xavier Kahlvet wrote:

@Chance: Don't forget that, even if you run out of spell slots, you still have The Dischordance.

Also, to everyone (so that they don't miss it): Menotheguro's position means you can target him without flat checks!

Used 3 out of 4 charges from the staff casting biting words (level 3) at the ghost pirate in the previous combat, so 1 charge left.
Completely forgot about that. That said, you could still use your spell slots to power the staff (such as using that 3rd-level slot of yours to cast a 3rd-level spell from the staff)

Yup. Figured we might have a better shot at taking out the shark quickly - if it’s already down from Vitalis’s attack, I’ll need to retcon, though.


Male wellspring (fell) gnome bard (enigma) 12 (Ritualist dedication) | Perception (M) +19, low-light vis. | Bardic Lore +18, Diplo(E) +22, Occult(M) & Perform(M)* +23 (*+2 Perf {oratory)} | HP: 140+10/140* | AC 30 quenching | F: +20, R: +21, W: +20 (success=crit) | Focus Pts: 2/2 | Spells: 6 2/3, 5 2/3, 4 2/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +21 (DC 31), Reprisal +22 (2d6-1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str silv dagger +21 (2d4-1), +1 str shortbow +21 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

Sorry for the delay! I got slammed at work and lost track of pretty much everything this week.


| Strange Aeons | Hell's Rebels | ◆◇↻
Vitalis Tanessen wrote:
(So did I finally shake off the persistent negative damage only for Menotheguro to put it back again? Or should I have persistent bleed now?)

I just forgot to delete the persistent negative. Should be corrected for future rounds. You succeeded at your save, so you don’t take persistent bleed.


LG Human Champion 12 |176/176 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 33 | Fort +22 (Sacred Body), Ref +15 (+18 vs. Damage), Will +20 (Divine Will) | Perc +17 | Focus: 1/1 | Hero Pts 0/3 |

I'd be interested in the Boots of Bounding but wouldn't be upset if someone else also wanted it.


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| Strange Aeons | Hell's Rebels | ◆◇↻
“Chance” Ravennablitz wrote:
Thinking about why we're here in the first place, I checked the map slides for the map referenced in this post, but couldn't find it. GM, would you mind reposting it when you have a moment, please? (Or pointing me to it if I'm just being thick-headed about it.)

I put that map back. Slide 7.


Male wellspring (fell) gnome bard (enigma) 12 (Ritualist dedication) | Perception (M) +19, low-light vis. | Bardic Lore +18, Diplo(E) +22, Occult(M) & Perform(M)* +23 (*+2 Perf {oratory)} | HP: 140+10/140* | AC 30 quenching | F: +20, R: +21, W: +20 (success=crit) | Focus Pts: 2/2 | Spells: 6 2/3, 5 2/3, 4 2/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +21 (DC 31), Reprisal +22 (2d6-1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str silv dagger +21 (2d4-1), +1 str shortbow +21 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.
GM Xavier Kahlvet wrote:
“Chance” Ravennablitz wrote:
Thinking about why we're here in the first place, I checked the map slides for the map referenced in this post, but couldn't find it. GM, would you mind reposting it when you have a moment, please? (Or pointing me to it if I'm just being thick-headed about it.)
I put that map back. Slide 7.

Thanks!


| Strange Aeons | Hell's Rebels | ◆◇↻

I forgot to do this two days ago, so Hero Points reset in 5 days


LG Human Champion 12 |176/176 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 33 | Fort +22 (Sacred Body), Ref +15 (+18 vs. Damage), Will +20 (Divine Will) | Perc +17 | Focus: 1/1 | Hero Pts 0/3 |
GM Xavier wrote:
Alright, so that’s the sidequest in Acisazi done, so now what? Your next step is to go to the city of Vyre and make similar connections there. So what’s the plan? Do you want to go straight to Vyre from Acisazi? Do you want to go back to Kintargo and do some downtime stuff (such as Forming Alliances with the Kintargo nobility)? Something else? I’m giving you guys the reigns here.

Since we have a limited amount of time before the Dance of the Damned, I'd say go straight to Vyre. We could do downtime if we have any days remaining when we are done.


| Strange Aeons | Hell's Rebels | ◆◇↻
Vitalis Tanessen wrote:
Since we have a limited amount of time before the Dance of the Damned...

Just clarifying: The entire soiree is the Ruby Masquerade. The Dance of the Damned is an event at the masquerade.


Male wellspring (fell) gnome bard (enigma) 12 (Ritualist dedication) | Perception (M) +19, low-light vis. | Bardic Lore +18, Diplo(E) +22, Occult(M) & Perform(M)* +23 (*+2 Perf {oratory)} | HP: 140+10/140* | AC 30 quenching | F: +20, R: +21, W: +20 (success=crit) | Focus Pts: 2/2 | Spells: 6 2/3, 5 2/3, 4 2/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +21 (DC 31), Reprisal +22 (2d6-1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str silv dagger +21 (2d4-1), +1 str shortbow +21 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.
Vitalis Tanessen wrote:
Since we have a limited amount of time before the Dance of the Damned, I'd say go straight to Vyre. We could do downtime if we have any days remaining when we are done.

When you say "any days remaining," do you mean days remaining until Barzillai's ball (after finishing our mission on Vyre)? If the day we defeated the algollthu and saved Acisazi is the 14th of Kuthona and the Ruby Masquerade is on the last day of Calistril, then we should have two and a half months left (I think). I don't have any objection to going to Vyre first, but I think that we should have time to do that and take a week of downtime in either order, as well as trying to ally with more nobles in Kintargo itself.

I guess I'd vote to go to Vyre next if the captain of the ship we hired to get to Acisazi is willing to take us there directly, but if we have to go back to Kintargo first anyone I suggest we take a week either for downtime or for making more aristocratic allies.


LG Human Champion 12 |176/176 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 33 | Fort +22 (Sacred Body), Ref +15 (+18 vs. Damage), Will +20 (Divine Will) | Perc +17 | Focus: 1/1 | Hero Pts 0/3 |

That's a good point. I didn't realize we had that much time. I'd be okay going back for a week too.


| Strange Aeons | Hell's Rebels | ◆◇↻

Yeah, I very specifically left several weeks of time between the start of Book 3 and the Ruby Masquerade. Y'all are not under a super-tight time crunch, but you can't just screw around doing nothing for several weeks.


LG Human Champion 12 |176/176 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 33 | Fort +22 (Sacred Body), Ref +15 (+18 vs. Damage), Will +20 (Divine Will) | Perc +17 | Focus: 1/1 | Hero Pts 0/3 |

Did anyone else want the boots of bounding, or can Vitalis take? I don't need any of the other treasure we just found.


Female Cambion Witch 12 | HP 128/128 | AC 30 | F: +20, R: +21, W: +18 | Perc: +17 (+20 Init), Stealth: +22 (+24 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 3/3 | Staff Charges: 4/6 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Mind of Menace, See the Unseen, Tailwind

No, I think they're a good fit for you. I don't usually need to move that much.


LG Human Champion 12 |176/176 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 33 | Fort +22 (Sacred Body), Ref +15 (+18 vs. Damage), Will +20 (Divine Will) | Perc +17 | Focus: 1/1 | Hero Pts 0/3 |

Sweet. Next time we go to Kintargo, I'm going to run around in nothing but my magic boots and do 60 ft. wall jumps. It won't secure any alliances but it'll certainly make an impression.


Male wellspring (fell) gnome bard (enigma) 12 (Ritualist dedication) | Perception (M) +19, low-light vis. | Bardic Lore +18, Diplo(E) +22, Occult(M) & Perform(M)* +23 (*+2 Perf {oratory)} | HP: 140+10/140* | AC 30 quenching | F: +20, R: +21, W: +20 (success=crit) | Focus Pts: 2/2 | Spells: 6 2/3, 5 2/3, 4 2/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +21 (DC 31), Reprisal +22 (2d6-1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str silv dagger +21 (2d4-1), +1 str shortbow +21 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

Busy day today and I’m wiped out. Back online tomorrow.


Female Cambion Witch 12 | HP 128/128 | AC 30 | F: +20, R: +21, W: +18 | Perc: +17 (+20 Init), Stealth: +22 (+24 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 3/3 | Staff Charges: 4/6 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Mind of Menace, See the Unseen, Tailwind

How would we like to handle this? The deeds we found were stolen from Mayapple by the Gray Spiders (or so it seemed, at least), apparently to blackmail her for some unknown person. The two obvious tracks I see are to either give them to her now as a gesture of good faith or to offer them to her in exchange for helping put us in contact with the kings and queens of Vyre. It's not blackmail, but it does rhyme a bit with extortion.

These aren't the only options, to be clear, they're just the first ones that come to mind.


| Strange Aeons | Hell's Rebels | ◆◇↻
Jisara wrote:

How would we like to handle this? The deeds we found were stolen from Mayapple by the Gray Spiders (or so it seemed, at least), apparently to blackmail her for some unknown person. The two obvious tracks I see are to either give them to her now as a gesture of good faith or to offer them to her in exchange for helping put us in contact with the kings and queens of Vyre. It's not blackmail, but it does rhyme a bit with extortion.

These aren't the only options, to be clear, they're just the first ones that come to mind.

Not to be a smartass, but there's a paladin in the party; what do you think is going to happen?


Female Cambion Witch 12 | HP 128/128 | AC 30 | F: +20, R: +21, W: +18 | Perc: +17 (+20 Init), Stealth: +22 (+24 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 3/3 | Staff Charges: 4/6 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Mind of Menace, See the Unseen, Tailwind

lol, fair point


Male wellspring (fell) gnome bard (enigma) 12 (Ritualist dedication) | Perception (M) +19, low-light vis. | Bardic Lore +18, Diplo(E) +22, Occult(M) & Perform(M)* +23 (*+2 Perf {oratory)} | HP: 140+10/140* | AC 30 quenching | F: +20, R: +21, W: +20 (success=crit) | Focus Pts: 2/2 | Spells: 6 2/3, 5 2/3, 4 2/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +21 (DC 31), Reprisal +22 (2d6-1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str silv dagger +21 (2d4-1), +1 str shortbow +21 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.
GM Xavier Kahlvet wrote:

The paladin reaches inside—revealing the bag to be an extradimensional space—and is shocked to pull out a massive fistful of gold coins! It is a type I bag of holding with 800 gp inside!

Jeez, I'm glad we went to Vyre before going back to Kintargo for downtime!


| Strange Aeons | Hell's Rebels | ◆◇↻

Hero Points have reset


Male wellspring (fell) gnome bard (enigma) 12 (Ritualist dedication) | Perception (M) +19, low-light vis. | Bardic Lore +18, Diplo(E) +22, Occult(M) & Perform(M)* +23 (*+2 Perf {oratory)} | HP: 140+10/140* | AC 30 quenching | F: +20, R: +21, W: +20 (success=crit) | Focus Pts: 2/2 | Spells: 6 2/3, 5 2/3, 4 2/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +21 (DC 31), Reprisal +22 (2d6-1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str silv dagger +21 (2d4-1), +1 str shortbow +21 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

I was going to snag a weapon potency rune and a striking rune for Chance's shortbow because why not, but Hero Lab is showing his shortbow doing 2d6 piercing damage per hit already and I can't figure out why. I don't seem to have any adjustments or spell effects turned on. Is there some kind of weapon specialization thing at level 7 that I forgot about?


| Strange Aeons | Hell's Rebels | ◆◇↻

Yeah, no. Weapon specialization just gives a static bonus; only runes give bonus dies to damage.


Male wellspring (fell) gnome bard (enigma) 12 (Ritualist dedication) | Perception (M) +19, low-light vis. | Bardic Lore +18, Diplo(E) +22, Occult(M) & Perform(M)* +23 (*+2 Perf {oratory)} | HP: 140+10/140* | AC 30 quenching | F: +20, R: +21, W: +20 (success=crit) | Focus Pts: 2/2 | Spells: 6 2/3, 5 2/3, 4 2/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +21 (DC 31), Reprisal +22 (2d6-1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str silv dagger +21 (2d4-1), +1 str shortbow +21 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.
GM Xavier Kahlvet wrote:
Yeah, no. Weapon specialization just gives a static bonus; only runes give bonus dies to damage.

That’s what I figured. I’m just stumped. I’ll experiment with it and try to figure out what’s going on later tonight.

Chance will take the +1 potency and striking runes from the maul for his bow, as long as nobody wants the maul as is.

I think we should definitely hang onto the raise dead scroll, which can go in the new bag of holding. But does anyone have the encumbrance capacity to carry them? Chance is right on the edge of what he can carry without being slowed down to a 15' move speed.

GM, there are some healing potions and elixirs of life that are in batches of 2-6, as well as the silver ravens themselves. Do you want to create a "Divided" option in the "Carried By" column to make it clear that these shouldn't be sold?

Other than possibly a healing potion or two, I think I've put Chance's name next to everything he wants for himself. I'll figure out his shopping list later this evening.


| Strange Aeons | Hell's Rebels | ◆◇↻
“Chance” Ravennablitz wrote:
GM, there are some healing potions and elixirs of life that are in batches of 2-6, as well as the silver ravens themselves. Do you want to create a "Divided" option in the "Carried By" column to make it clear that these shouldn't be sold?

Y'know, I probably should've done that a while ago.

EDIT: Done.


LG Human Champion 12 |176/176 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 33 | Fort +22 (Sacred Body), Ref +15 (+18 vs. Damage), Will +20 (Divine Will) | Perc +17 | Focus: 1/1 | Hero Pts 0/3 |
Chance wrote:
I think we should definitely hang onto the raise dead scroll, which can go in the new bag of holding. But does anyone have the encumbrance capacity to carry them?

I'm currently at 9 out of 10 bulk. Although, if I took the bag, as long as I put at least 10 light items in it, it would balance out (which I do have).

If no one else can carry, I will. But I took the boots so if someone else would prefer to take the bag, they can have first dibs.


Female Cambion Witch 12 | HP 128/128 | AC 30 | F: +20, R: +21, W: +18 | Perc: +17 (+20 Init), Stealth: +22 (+24 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 3/3 | Staff Charges: 4/6 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Mind of Menace, See the Unseen, Tailwind

I'm currently at 1.4 bulk, most of which is my staff of divination. I already have one bag of holding, stowed in my backpack. I'll add the new one to the backpack as well. I also have my sleeves of storing. This means I can carry about 55 or 60 bulk of stuff (depending on whether I have Thatch stashed in my sleeves or not).

So, if there's any heavy stuff you're hauling around but don't necessarily need at a moment's notice, just let me know and I'll stash it.

GM: Would it have been possible to continue working on Edrakk's hat of disguise while we were underway? It only has 2 days of work left.


| Strange Aeons | Hell's Rebels | ◆◇↻
Jisara wrote:
GM: Would it have been possible to continue working on Edrakk's hat of disguise while we were underway? It only has 2 days of work left.

As I said in Gameplay: no. Those three days are going to be spent shopping, asking around about the Queen of Delights, going and re-going to a tailor for fittings and adjustments, looking for a gift for the Queen, etc. If you DON'T do those things, you're going to be taking penalties at the banquet.

And if it makes you feel better, after this banquet, there's probably going to be a lot of downtime.


Female Cambion Witch 12 | HP 128/128 | AC 30 | F: +20, R: +21, W: +18 | Perc: +17 (+20 Init), Stealth: +22 (+24 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 3/3 | Staff Charges: 4/6 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Mind of Menace, See the Unseen, Tailwind

Sorry, posted before I had read through gameplay, though by "underway" I meant while we were traveling aboard the ship rather than in Vyre. No worries, though, just saw the "in progress" note again on my sheet and it was bugging me.


Female Cambion Witch 12 | HP 128/128 | AC 30 | F: +20, R: +21, W: +18 | Perc: +17 (+20 Init), Stealth: +22 (+24 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 3/3 | Staff Charges: 4/6 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Mind of Menace, See the Unseen, Tailwind

On items: I'll take the greater perfect droplet and put it on my staff, since I'm the only one who can cast from it and don't have armor I can affix it to. I also snagged the scroll of raise dead.

I'd like a set of fundamental weapon runes and an armor potency rune, but we'd need time to remove and transfer them and I can't even use the armor potency rune yet anyway (it's just for later when we have resilient runes). Cash now is probably much more useful to us.


| Strange Aeons | Hell's Rebels | ◆◇↻
Jisara wrote:
Sorry, posted before I had read through gameplay, though by "underway" I meant while we were traveling aboard the ship rather than in Vyre. No worries, though, just saw the "in progress" note again on my sheet and it was bugging me.

Didn’t even think about that. Yeah, I’ll give it to you; I’ll let you finish the hat of disguise on the boat ride over.

Jisara wrote:
On items: I'll take the greater perfect droplet and put it on my staff, since I'm the only one who can cast from it and don't have armor I can affix it to.

I actually made a clarification regarding that (again, I don’t expect y’all to be fully up-to-date with my rules document since I update it sporadically). I basically said that anyone, even non-casters, can use the Cast a Spell activity to Activate an Item (with an obvious exception being wands and scrolls). I specifically made that ruling because of spellhearts and the ambiguity there. And since the item provides a spell DC, it makes sense that non-casters (who don’t usually have a spell DC) would be able to use them. That said, you can still use your own spell DC with a spellheart if it’s higher.


Male wellspring (fell) gnome bard (enigma) 12 (Ritualist dedication) | Perception (M) +19, low-light vis. | Bardic Lore +18, Diplo(E) +22, Occult(M) & Perform(M)* +23 (*+2 Perf {oratory)} | HP: 140+10/140* | AC 30 quenching | F: +20, R: +21, W: +20 (success=crit) | Focus Pts: 2/2 | Spells: 6 2/3, 5 2/3, 4 2/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +21 (DC 31), Reprisal +22 (2d6-1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str silv dagger +21 (2d4-1), +1 str shortbow +21 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

I guess Chance will copy Vitalis and pick up a suit of high fashion fine clothing (55gp), along with a scroll of mage armor (4gp). Other purchases probably depend on how much we get from item sales.

I was thinking about potential gifts for the Queen of Delights, and came across this little beauty: clockwork spider bomb. It's uncommon, but perhaps we could find one if we ask around?


| Strange Aeons | Hell's Rebels | ◆◇↻

Mostly just waiting for Edrakk to chime in to say that he's looked through the inventory sheet.


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 5 | F : +20 (Chemical Hardiness) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 2/3 | Infused Reagents: 0/11 | Club 2/2 Wort 2/2 Mist 2/2 Galvanic 1/1 Cloak 1/2 | Versatile Vials 7/7 | Active Conditions: Galvanic Chew, Bravo's Brew

Sorry, I did! Pretty sure the only thing I wanted was the truth potion.


Male wellspring (fell) gnome bard (enigma) 12 (Ritualist dedication) | Perception (M) +19, low-light vis. | Bardic Lore +18, Diplo(E) +22, Occult(M) & Perform(M)* +23 (*+2 Perf {oratory)} | HP: 140+10/140* | AC 30 quenching | F: +20, R: +21, W: +20 (success=crit) | Focus Pts: 2/2 | Spells: 6 2/3, 5 2/3, 4 2/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +21 (DC 31), Reprisal +22 (2d6-1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str silv dagger +21 (2d4-1), +1 str shortbow +21 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

Strategy questions for the other players, and a question for the GM:

GM XK: PF1E has a much wider variety of clothing options, with prices for accessories, jewelry, etc. There's a pretty wide gap between 2gp and 55gp. If I'm not looking to buy a circumstance bonus, can I just make up a price of 1-10gp for a fancy hat?

Players:
So I was all ready to follow Vitalis and have Chance buy a suit of high-fashion fine clothing, but after reading the GM's last post about the gifts and re-reading Molly's description of the banquet, I'm not so sure.
Molly Mayapple wrote:
"The Queen of Delights, though, she’s different. The King or Queen of Delights looks over Vyre’s economy and the interests of its visitors; they’re sorta like public relations. I happen to be on good terms with the current Queen of Delights she’s been a nice change after the last few were such disappointments. She holds monthly banquets to connect with the citizens—share a meal, air grievances, jockey for favor, and so on. Granted, she don’t just let anyone come, but I could prob’ly pull some strings and bring y’all as guests."

It sounds to me as though there will be a mix of people at this party, and while our primary goal is to make allies among the local nobility, I'd bet the guest list is broader than that.

Maybe I'm overthinking it, but if spending too much on a gift could be as bad as not spending enough, couldn't showing up overdressed be as bad as being underdressed? It's one thing for Vitalis to show up wearing the latest thing -- he's an actual aristocrat -- but I think Chance would feel like he was trying too hard. I'm leaning towards getting him the "fine clothing" for 2gp ("suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns") and then spending a little more on a ridiculous hat only a gnome would try to wear. But I don't want to let down the team if you're all planning to get the super-fancy duds (which do come with a +1 circumstance bonus to Make an Impression on "upper-class folk." What do you all think?


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| Strange Aeons | Hell's Rebels | ◆◇↻
“Chance” Ravennablitz wrote:
GM XK: PF1E has a much wider variety of clothing options, with prices for accessories, jewelry, etc. There's a pretty wide gap between 2gp and 55gp. If I'm not looking to buy a circumstance bonus, can I just make up a price of 1-10gp for a fancy hat?

Yeah, that's basically what I was saying. Just make up a price for the outfit/gift then describe what said thing is.

And, FYI Chance, you are overthinking it. There isn't a penalty for being overdressed for this party, only for overspending on the gift.


Male wellspring (fell) gnome bard (enigma) 12 (Ritualist dedication) | Perception (M) +19, low-light vis. | Bardic Lore +18, Diplo(E) +22, Occult(M) & Perform(M)* +23 (*+2 Perf {oratory)} | HP: 140+10/140* | AC 30 quenching | F: +20, R: +21, W: +20 (success=crit) | Focus Pts: 2/2 | Spells: 6 2/3, 5 2/3, 4 2/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +21 (DC 31), Reprisal +22 (2d6-1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str silv dagger +21 (2d4-1), +1 str shortbow +21 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.
GM Xavier Kahlvet wrote:
“Chance” Ravennablitz wrote:
GM XK: PF1E has a much wider variety of clothing options, with prices for accessories, jewelry, etc. There's a pretty wide gap between 2gp and 55gp. If I'm not looking to buy a circumstance bonus, can I just make up a price of 1-10gp for a fancy hat?

Yeah, that's basically what I was saying. Just make up a price for the outfit/gift then describe what said thing is.

And, FYI Chance, you are overthinking it. There isn't a penalty for being overdressed for this party, only for overspending on the gift.

Thanks, that does help. In that case, I’ll buy the better outfit and figure I can wear it again at Barzillai’s shindig later.


Male wellspring (fell) gnome bard (enigma) 12 (Ritualist dedication) | Perception (M) +19, low-light vis. | Bardic Lore +18, Diplo(E) +22, Occult(M) & Perform(M)* +23 (*+2 Perf {oratory)} | HP: 140+10/140* | AC 30 quenching | F: +20, R: +21, W: +20 (success=crit) | Focus Pts: 2/2 | Spells: 6 2/3, 5 2/3, 4 2/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +21 (DC 31), Reprisal +22 (2d6-1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str silv dagger +21 (2d4-1), +1 str shortbow +21 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

All - I'm connected with Jisara's player on Discord for another game, and she asked me to pass on that she's dealing with something IRL - not intending to ghost us. She's hoping to be through it and back to the game by the end of the week.


Female Cambion Witch 12 | HP 128/128 | AC 30 | F: +20, R: +21, W: +18 | Perc: +17 (+20 Init), Stealth: +22 (+24 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 3/3 | Staff Charges: 4/6 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Mind of Menace, See the Unseen, Tailwind

Thank you, Chance. Without going into more detail than anyone wants or needs, the deadline of a research project came at the same time as a sudden surge in my workload at my job, all while I started a new medication. It was/continues to be rough going, but at least the research project is finished and my workload has returned to normal levels.

GM, thank you for the clarification on spellhearts. I assume that substituting my own DC still only applies to the cantrip, right?


| Strange Aeons | Hell's Rebels | ◆◇↻

Fair enough. I'm currently going through some offline stuff myself, but it's hopefully leveled out for me. As such, it's been a bit difficult to motivate myself (and also because I've been waiting on Jisara and Edrakk to post regarding their outfit/gift).


Female Cambion Witch 12 | HP 128/128 | AC 30 | F: +20, R: +21, W: +18 | Perc: +17 (+20 Init), Stealth: +22 (+24 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 3/3 | Staff Charges: 4/6 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Mind of Menace, See the Unseen, Tailwind

Paralyzed by indecision. Had an idea: could I get something like a windup toy carriage, but as a spider? Figure it would probably run an extra 5gp (to a total of 10) for the added complexity. Fits the theme and is probably going to be different enough from the usual lace and jewelry.


| Strange Aeons | Hell's Rebels | ◆◇↻

I'd allow it.


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 5 | F : +20 (Chemical Hardiness) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 2/3 | Infused Reagents: 0/11 | Club 2/2 Wort 2/2 Mist 2/2 Galvanic 1/1 Cloak 1/2 | Versatile Vials 7/7 | Active Conditions: Galvanic Chew, Bravo's Brew

I was thinking about getting her some black laced gloves, if possible with a spider design, but I'm not sure what item they'd count as. I'd try and get them with some kind of concealed pocket, but a Concealed Sheath is already pretty expensive, so I'd worry about going too high.

I do still think it'd be funny if he got her hunting spider venom, but that'd probably give the wrong impression.

Edit: Edrakk also might be able to say something to her about him appreciating a good pair of gloves as an alchemist/chef, so that's probably a good bet.


| Strange Aeons | Hell's Rebels | ◆◇↻

Don’t worry too much about a price analogue. Just say how much money you’re spending on it and just move on.

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