The Decks of Harrowed Heroes


Homebrew and House Rules

151 to 196 of 196 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Yes and no.

I did some compiling of the items and getting them all into my spread sheet. We have enough cards to make up more than half of each deck that would have the Harrow Trait.

109 cards per deck:
1 Mythic Harrower
9 character cards
1 unique cohort, 5 spread cohorts
6 Suit blessings and 1 Blessing of Irez

That's 23 fixed cards, and with minimum of one card representing each harrow card in the deck, that would be a total of 77 cards out of 109.

Do we want to just want to come up with a selection of more harrow cards to fill the rest of the deck, or let it go as is and do filling with existing cards?

For instance, We have a total of 7 armors, one from each deck. I figured that Hammer and Shield would have 12 armors and the other two would probably have only 9. Doing a whole deck of Harrow variations could mean a bunch more cards, or very few cards, depending on how things shake out.

What are you thoughts?

Silver Crusade RPG Superstar 2014 Top 16

I think it would be good to fill in with other cards, as we shouldn't have every single card in the deck be a Harrow card, especially since some of the character powers interact with them. Of course the players will quickly get their decks filled with the most useful cards, but that's to be expected.

Can you post the most recent versions of all the characters again (just because it's a bit tough to slog through the first few pages and find the most updated versions) and then I'll start pulling together some non-harrow cards from other sets that fit the characters' themes? Shouldn't be too hard to pull 32 other cards out for each deck to fill in gaps.


Tomorrow night I'll get the deck list back up and a re-post of the characters from one of the decks and we can take it from there.

Sovereign Court

cartmanbeck wrote:


https://docs.google.com/document/d/1e2mzCLqu-9U2EOdp7dVHnfncckUgd5M-inNoxuL VQIc/edit?usp=sharing

Hi all,

is this link correct ? I have problem with it :(

Otherwise I wanted to tell you that your work is impressive.
I regularly look at this topic, and sometimes I think I'll do well in creating your cards in Photoshop / InDesign.

Have a nice day guys.

Silver Crusade RPG Superstar 2014 Top 16

LudwigO wrote:
cartmanbeck wrote:


https://docs.google.com/document/d/1e2mzCLqu-9U2EOdp7dVHnfncckUgd5M-inNoxuL VQIc/edit?usp=sharing

Hi all,

is this link correct ? I have problem with it :(

Otherwise I wanted to tell you that your work is impressive.
I regularly look at this topic, and sometimes I think I'll do well in creating your cards in Photoshop / InDesign.

Have a nice day guys.

Looks like I formatted that URL wrong, sorry about that.

Here's the corrected one:
Harrow Boons

Sovereign Court

cartmanbeck wrote:
LudwigO wrote:
cartmanbeck wrote:


https://docs.google.com/document/d/1e2mzCLqu-9U2EOdp7dVHnfncckUgd5M-inNoxuL VQIc/edit?usp=sharing

Hi all,

is this link correct ? I have problem with it :(

Otherwise I wanted to tell you that your work is impressive.
I regularly look at this topic, and sometimes I think I'll do well in creating your cards in Photoshop / InDesign.

Have a nice day guys.

Looks like I formatted that URL wrong, sorry about that.

Here's the corrected one:
Harrow Boons

That's better, great compilation

Thanks Cart.

Now I can play with your work.


Was I fever dreaming, or did I actually post up card ideas for the Lost Cards from the Harrow?

It has been one of those weeks, and I can't remember if I did or not.

Silver Crusade RPG Superstar 2014 Top 16

Yep, they are there. I have them in the Google doc as well

Silver Crusade RPG Superstar 2014 Top 16

How's it going, SJH? Any progress this past week?


Hey everyone,

Little progress made. We're looking at moving and house hunting, so that's been taking up much of our time.

I have been working on compiling the characters into a single source document, with the changes made to the roles and such.

I have been testing a system to verify if card text is too long, but it didn't work out exactly like I had hoped.

I'm going to get the character document finished up, and post up the character deck lists as well as the three deck break down so we can get to the mixing and matching and see what slots need to be covered.


Deck of Book and Key break down:
Weapons: 19
Spells: 18
Armor: 9
Allies: 19
Items: 21

Monk:
Weapons: 4-7
Spells: 1-3
Armor: None
Allies: 6-8
Items: 4-6

Rogue:
Weapons: 3-5
Spells: 1-4
Armor: 1-2
Allies: 6-8
Items: 4-6

Summoner:
Weapons: None
Spells: 6-9
Armor: 1-2
Allies: 4-7
Items: 4-7

Looking at the needs of each character, and the breakdown I had originally, should we adjust down the number of weapons and adjust up some of the others?

Silver Crusade RPG Superstar 2014 Top 16

Yeah, I think dropping ~5 weapons and adding a few more armors and spells might make sense?


Okay, few things.

I went back and looked at my math. 109 cards in the deck, 23 fixed cards, leaves us 86 total cards needed.

Taking a look at what is needed, what do you think of this breakdown.

Weapons: (16 total)
B - 4
1 - 2
2 - 2
3 - 2
4 - 2
5 - 2
6 - 2

Spells: (22 total)
B - 7
1 - 3
2 - 3
3 - 3
4 - 2
5 - 2
6 - 2

Armor: (7 total)
B - 1
1 - 1
2 - 1
3 - 1
4 - 1
5 - 1
6 - 1

Allies: (23 total)
B - 8
1 - 3
2 - 2
3 - 3
4 - 2
5 - 3
6 - 2

Items: (18 total)
B - 6
1 - 2
2 - 2
3 - 2
4 - 2
5 - 2
6 - 2

That might give us a frame work to go on.

Silver Crusade RPG Superstar 2014 Top 16

I think we need a couple more "B" armors. Perhaps one fewer B ally and one fewer B spell, adding 2 B armors? Because as of now if you take armor as your first card feat for either Rogue or Monk, there's no armor yet available you can take.


Lets make B allies 7 and B armors 2 then.

Weapons:
B: Boot Knife
B: Sharpened Quill
B:
B:
1:Juggling Stones
1:Snakebite Dagger
2:Javelin of the Simple Mind
2:Task Master's Whip
3:
3:
4:Midwife's Scalpel
4:
5:
5:
6:
6:

Spells:
B:"A Giant walks into a Bar.."
B:Protection From Evil
B:
B:
B:
B:
B:
1:
1:
1:
2:Castle of the Mind
2:Betrayal's Kiss
2:Touch of Boils
3:Hidden Moon
3:Wanderlust
3:Bramble Trap
4:Cyclone
4:Pit of Fiends
5:Avalanche
5:Survivor's Boon
6:Call of the Mountain Man
6:Visions of the Future


Armor:
B:Survivor's Leather Buckler
B:
1:Prop Armor
2:Bulette Armor
3:Carapace Armor
4:Inquisitor's Chain
5:Waxen Armor
6:Tyrant's Robe

Allies:
B:Freeman
B:The Bartender
B:
B:
B:
B:
B:
1:Cricket
1:Blacksmith
1:The Wise Old Owl
2:Bound Swarm Ally
2:Centaur Guide
3:Grizzly Bear
3:The Big Black Crow
3:Bound Will-o'-wisp
4:Zilvazaraat
4:Seru
5:Wax Golem
5:Rakshasa Courtesan
5:
6:Unicorn
6:

Items:
B:Book of Secrets
B:Children's Rhymes
B:
B:
B:
B:
B:
1:Lantern of the Abyss
1:Wedding Band
2:Dervish Scarf
2:
3:Jester's Outfit
3:Silver Teacup
4:Crown of the Lost King
4:Lamia's Lyre
5:Sand's of Time
5:Trumpet of Audacity
6:Skeleton Key Hand
6:


That should be the current breakdown based on the Harrow cards.

Not sure if I missed anything from the list.

Silver Crusade RPG Superstar 2014 Top 16

Sarcastic Jazz Hands wrote:

That should be the current breakdown based on the Harrow cards.

Not sure if I missed anything from the list.

Excellent, I'll check over and see if you missed any during my lunch break.

Silver Crusade RPG Superstar 2014 Top 16

Ok so here are those lists again with the ones you had missed added in bold:

Weapons:
B: Boot Knife
B: Sharpened Quill
B: Bec de Corbin
B:
1:Juggling Stones
1:Snakebite Dagger
2:Javelin of the Simple Mind
2:Task Master's Whip
2: Hammer of Justice
2: Emperor's Pitchfork
3: Bully Stick
3: Rabbit's Blade
3: Twin Blades
4:Midwife's Scalpel
4: Forge Master's Hammer
5: Rainbow Staff
5:
6: Hag's Claw
6:

Spells:
B:"A Giant walks into a Bar.."
B:Protection From Evil
B:
B:
B:
B:
B:
1: Freedom's Glory
1: Paladin's Smite
2:Castle of the Mind
2:Betrayal's Kiss
2:Touch of Boils
3:Hidden Moon
3:Wanderlust
3:Bramble Trap
4:Cyclone
4:Pit of Fiends
5:Avalanche
5:Survivor's Boon
6:Call of the Mountain Man
6:Visions of the Future

Armor:
B:Survivor's Leather Buckler
B:
B:
1:Prop Armor
2:Bulette Armor
3:Carapace Armor
4:Inquisitor's Chain
5:Waxen Armor
6:Tyrant's Robe

Allies:
B:Freeman
B:The Bartender
B:
B:
B:
B:
B:
1:Cricket
1:Blacksmith
1:The Wise Old Owl
2:Bound Swarm Ally
2:Centaur Guide
3:Grizzly Bear
3:The Big Black Crow
3:Bound Will-o'-wisp
4:Zilvazaraat
4:Seru
5:Wax Golem
5:Rakshasa Courtesan
6:Unicorn
6:

Items:
B:Book of Secrets
B:Children's Rhymes
B:
B:
B:
B:
B:
1:Lantern of the Abyss
1:Wedding Band
1: Solstice
2:Dervish Scarf
2: Prince of Wolves
3:Jester's Outfit
3:Silver Teacup
3: Wending Way
4:Crown of the Lost King
4:Lamia's Lyre
4: Great Dreamer
5:Sand's of Time
5:Trumpet of Audacity
5: Yellow Prophet
6:Skeleton Key Hand
6:

Are we hoping to fill in more of those with Harrow cards, or should we start to pick "standard" cards from the base sets or class decks to fill those in at this point?

Silver Crusade RPG Superstar 2014 Top 16

And here is how I currently have the cards broken down between decks, with the number of cards of that type that we decided to put in those decks in parentheses. This list assumes that we don't re-use any cards across the decks (which we obviously will) but this gives an idea of where I see certain cards fitting best, as of now:

Book and Key:

Weapons (19):
Bec de Corbin (Weapon B)
Juggling Stones (Weapon 1)
Snakebite Dagger (Weapon 1)
Task Master's Whip (Weapon 1)
Emperor's Pitchfork (Weapon 2)
Bully Stick (Weapon 3)
Rabbit's Blade (Weapon 3)
Twin Blades (Weapon 3)
Hag's Claw (Weapon 6)

Spells (18):
Freedom's Glory (Spell 1)
Touch of Boils (Spell 1)
Wanderlust (Spell 3)
Pit of Fiends (Spell 4)
Call of the Mountain Man (Spell 6)

Armor (9):
Survivor's Leather Buckler (Armor B)
Prop Armor (Armor 1)
Tyrant's Robe (Armor 6)

Allies (19):
Blacksmith (Ally 1)
Cricket (Ally 1)
Bound Swarm Spirit (Ally 2)
Centaur Guide (Ally 2)
Bound Will-O-Wisp (Ally 3)
Seru (Ally 4)

Items (21):
Children's Rhymes (Item B)
Yellow Prophet (Item 1)
Solstice (Item 1)
Dervish Scarf (Item 2)
Silver Teacup (Item 3)

Crown and Star:

Weapons (12):
Sharpened Quill (Weapon B)
Rainbow Staff (Weapon 5)

Spells (28):
"A Giant Walks Into a Bar..." (Spell B)
Protection from Evil (Spell B)
Paladin's Smite (Spell 1)
Betrayal's Kiss (Spell 2)
Castle of the Mind (Spell 2)
Bramble Trap (Spell 3)
Hidden Moon (Spell 3)
Cyclone (Spell 4)
Avalanche (Spell 5)
Survivor's Boon (Spell 5)
Visions of the Future (Spell 6)

Armor (9):

Allies (20):
Freeman (Ally B)
Zilvazaraat (Ally 4)
Rakshasa Courtesan (Ally 5)
Wax Golem (Ally 5)

Items (17):
Wedding Band (Item 1) <- x2
Wending Way (Item 3)
Great Dreamer (Item 4)
Lamia's Lyre (Item 4)
Sands of Time (Item 5)
Skeleton Key Hand (Item 6)

Hammer and Shield:

Weapons (25):
Boot Knife (Weapon B)
Hammer of Justice (Weapon 2)
Javelin of the Simple Mind (Weapon 2)
Forge Master's Hammer (Weapon 4)
Midwife's Scalpel (Weapon 4)

Spells (17):

Armor (12):
Bulette Armor (Armor 2)
Carapace Armor (Armor 3)
Inquisitor's Chain (Armor 4)
Waxen Armor (Armor 5)

Allies (14):
Bartender (Ally B)
Grizzly Bear (Ally 3)
The Big Black Crow (Ally 3)
The Wise Old Owl (Ally 1)
Unicorn (Ally 6)

Items (18):
Lantern of the Abyss (Item 1)
Prince of Wolves (Item 2)
Jester's Outfit (Item 3)
Crown of the Lost King (Item 4)
Trumpet of Audacity (Item 5)

Obviously the decks are skewed toward specific card types, so for example right now almost all the armors are in Hammer and Shield. We can make some more light armors for the other two decks (and for that one, since the Magus won't likely want heavy armors) and also fill in gaps with more "standard" cards from base sets and class decks.


Do we want to use all the weapons, and heck, even all the armor (ie heavy armor or the more massive melee weapons) in this deck? I can see them all going into Hammer and Shield.

And I wasn't sure if we would want to include Divine only spells since most all was Arcane based for the Book and Key deck.

Silver Crusade RPG Superstar 2014 Top 16

I am totally fine with that, and have no problem with using specific cards in multiple of the decks, I just wanted to make sure your thoughts on that first.

I think instead of just not including those spells in Book and Key, it would make more sense to take a look back at some of them and see if adding Arcane to a few would fit well.

Silver Crusade RPG Superstar 2014 Top 16

Okay let me start by filling out the Hammer and Shield:

Hammer and Shield:

Weapons (25):
Boot Knife (Weapon B)
Bec de Corbin (Weapon B)
Sharpened Quill (Weapon B)
Longsword (Weapon B)
Dagger (Weapon B)
Shortsword +1 (Weapon B)
Chakram (Weapon B) <- From Mummy's Mask
Juggling Stones (Weapon 1)
Snakebite Dagger (Weapon 1)
Task Master's Whip (Weapon 1)
Hammer of Justice (Weapon 2)
Javelin of the Simple Mind (Weapon 2)
Emperor's Pitchfork (Weapon 2)
Bully Stick (Weapon 3)
Rabbit's Blade (Weapon 3)
Twin Blades (Weapon 3)
Giantbane Dagger +1 (Weapon 4) <- From Rogue deck
Forge Master's Hammer (Weapon 4)
Midwife's Scalpel (Weapon 4)
Longsword +2 (Weapon 5)
Venomous Dagger +3 (Weapon 5)
Rainbow Staff (Weapon 5)
Returning Frost Spear +2 (Weapon 6) <- From Inquisitor deck
[i]Chakram of Ruin (Weapon 6)
<- From Mummy's Mask
Hag's Claw (Weapon 6)

Spells (17):
Cure (Spell B)
Viper Strike (Spell B)
Unshakable Chill (Spell B)
Immolate (Spell B)
Acute Senses (Spell B)
Protection from Evil (Spell B)
Freedom's Glory (Spell 1)
Paladin's Smite (Spell 1)
Touch of Boils (Spell 1)
Lightning Bolt (Spell 2)
Betrayal's Kiss (Spell 2)
Refuge (Spell 3) <- Paladin Deck
XXX (Spell 4)
Cyclone (Spell 4)
XXX (Spell 5)
Avalanche (Spell 5)
XXX (Spell 6)

Armor (12):
Leather Armor (Armor B)
Chain Shirt (Armor B) x2
Wooden Shield (Armor B) x2
Survivor's Leather Buckler (Armor B)
Prop Armor (Armor 1)
Bulette Armor (Armor 2)
Carapace Armor (Armor 3)
Inquisitor's Chain (Armor 4)
Waxen Armor (Armor 5)
Tyrant's Robe (Armor 6)

<TO BE CONTINUED>

Allies (14):
Bartender (Ally B)
Grizzly Bear (Ally 3)
The Big Black Crow (Ally 3)
The Wise Old Owl (Ally 1)
Unicorn (Ally 6)

Items (18):
Lantern of the Abyss (Item 1)
Prince of Wolves (Item 2)
Jester's Outfit (Item 3)
Crown of the Lost King (Item 4)
Trumpet of Audacity (Item 5)

Silver Crusade RPG Superstar 2014 Top 16

Just realized I never finished posting my suggestions for allies and items for this one. I'll try to do that today.

@SJH: any new stuff going on here?

Silver Crusade RPG Superstar 2014 Top 16

Hammer and Shield continued:

Allies (14):
Bartender (Ally B)
Grave Tender (Ally B) <- from Inquisitor Deck
Night Watch (Ally B) <- from Rise of the Runelords, etc.
Riding Horse (Ally B) <- from Wrath of the Righteous
Camel (Ally B) <- from Mummy's Mask
The Wise Old Owl (Ally 1)
Retriever (Ally 1) <- from Paladin deck
XXXX (Ally 2)
Grizzly Bear (Ally 3) <- make sure to add Mount trait to this one
The Big Black Crow (Ally 3)
Hearth Elemental (Ally 4) <- from Mummy's Mask (mostly because I absolutely love that card)
Pegasus (Ally 5) <- from Paladin deck
XXXX (Ally 5)
Unicorn (Ally 6)

Items (18):
Crowbar (Item B) <- from Rise of the Runelords, etc.
Spyglass (Item B) <- from Rise of the Runelords
Caltrop Bead (Item B) <- from Paladin deck
Compass (Item B) <- from Mummy's Mask
Potion of Glibness (Item B) <- from Rise of the Runelords, etc.
Potion of Healing (Item B) <- from Rise of the Runelords, etc
Lantern of the Abyss (Item 1)
Topaz of Strength (Item 1) <- from Druid class deck
Prince of Wolves (Item 2)
Whetstone (Item 2) <- from Fighter class deck
Jester's Outfit (Item 3)
Mist Horn (Item 3) <- from Oracle class deck
Crown of the Lost King (Item 4)
Magic Spyglass (Item 4) <- from Rise of the Runelords, etc.
Trumpet of Audacity (Item 5)
Gloves of Dueling (Item 5) <- from Inquisitor class deck
Belt of Physical Might (Item 6) <- from Ranger class deck
XXXX (Item 6)


Finishing up a move. In the new house, how to just unpack everything. Ugh.

More to come.


Alright,

Back from hiatus, move completed.

Alright, back to this.

Looking at the Hammer and Shield deck, with your ideas, looks like we are still missing the following:

Spells for 4, 5 and 6. Ally 2 and 5. Item 6.

Silver Crusade RPG Superstar 2014 Top 16

Hey, good to see you back!!

Yep, I think that's what we're currently missing. I'll have to look through the more recent class decks to see what might fit well in those spots. I have a very strong feeling *hint hint* that there will be a few spells that we will want to pull from the Magus deck coming out next month, so don't stress too much about filling those slots JUST yet.


Looking forward to that Magus deck. Had to sort out my address from moving, but it should be on the way.

I will take a look at that one and see what could be pulled for our missing cards for Hammer and Shield deck.

Going back over my math and numbers, cause I completely forgot about the lost Harrow cards I put in as Item cards, and that sort of skews My plans as I was thinking they could be worked into all of the decks. I will have to think on that.

I'll start in on Star and Crown deck next for making up additionally needed cards.

Silver Crusade RPG Superstar 2014 Top 16

Hey! Cool, good to see you back! :)

Silver Crusade RPG Superstar 2014 Top 16

JAZZ HANDS COME BACK! lol


1 person marked this as a favorite.

Hey there, I am back, again! LOL

Okay, here is what I've been working on:

I've been doing preliminary stuff on the Harrowing Adventure set, sort of planing ahead for how I want/think the decks should function for how that adventure will work.

In the adventure you can use cards from the harrow deck to gain bonuses against particular enemies and events inthe campaign. I wanted to replicate that with the adventure, but knew that I would have to make some new cards so that there would be atleast one corrisponding card of each from the Harrow deck in each of the class decks at a level that they would be able to be used. Basically, we need alternates for the Deck 6 cards at lower levels, but don't need them in each deck.

Hope that made sense, little rambly.

So with that in mind, I rethought how the decks should be composed.

We have the 100 cards, plus the 9 character cards. Within those 100 cards, we already have set 7 blessings, 1 Mythic Harrower, 5 spreads, 1 deck specific cohort, and 5 Lost Card items. The Harrow Deck has 54 cards in it, so that gives us a fixed amount of 73, so we need to get another 27 cards.

Most of those new cards need to be basics. SOme of them could be easy, like Fortuneteller and similar befitting cards.

I am putting together 6 "suit" cards, some basic items, like a Suit of Shields that is a basic Armor, Suit of Keys would be an Item, that sort of thing.

I would also like to make an owned item for each character as well, like the Inquisitor's thrown spikes, or the Cavaliers huge hammer.

I also saw the blog post with the homebrew profile, and am very interested in posted something for that once we have things completed.

I will give more details on the new/alt cards coming up, but a preview is...

Blue Dragonscale Breastplate (Armor 2) [Tyrant]
Traits: Light Armor, Magic, Harrow
Check to Acquire Constitution/Fortitude 8 or Crafts 7
Recharge this card to reduce combat damage to you by 2.
Recharge this card to reduce Electricity damage to you by 3.
Banish this card to reduce all damage dealt to you to 0; If you are proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.

More to come shortly.

Thanks for sticking with me!


1 person marked this as a favorite.

I thought I would also update some of the other behind the scenes stuff I am working on.

I am working up an adventure path for the Harrowing. You can attempt the adventure once you have a Role card. It will encompass Deck 4 and 5. I liked to idea of presenting the Harrow cards to gain boons against the various parts of the Harrow Realm, so I thought I would incorporate that into the enemies, villains, barriers and locations in the adventure. To this end, I wanted to have every card available between the various decks and be accessible by Deck 4 to have a chance of using them against the various targets.

We already put together at least one of each card, and there may be some more options being added to the various decks.

More updates to come.


Here are some more of the cards I've been working on. Some basic filler cards for deck B.

Suit of Books (Item B)
Basic, Clothing, Harrow?
To Acquire: Constitution/Fortitude 6 or Crafts 5
Bury this card to reduce combat damage dealt to you by 1.
Discard this card to add 1 to your check to acquire a spell. You may do this before or after the dice are rolled.

Suit of Crowns (Item B)
Basic, Clothing, Harrow?
To Acquire: Constitution/Fortitude 6 or Crafts 5
Bury this card to reduce combat damage dealt to you by 1.
Discard this card to add 1 to your check to acquire an ally. You may do this before or after the dice are rolled.

Suit of Hammers (Armor B)
Basic, Light Armor, Harrow?
To Acquire: Constitution/Fortitude 6 or Crafts 5
Bury this card to reduce combat damage dealt to you by 1.
Discard this card to add 1 to your check to acquire a weapon. You may do this before or after the dice are rolled.

Suit of Keys (Item B)
Basic, Clothing, Harrow?
To Acquire: Constitution/Fortitude 6 or Crafts 5
Bury this card to reduce combat damage dealt to you by 1.
Discard this card to add 1 to your check to acquire an item. You may do this before or after the dice are rolled.

Suit of Shields (Armor B)
Basic, Clothing, Harrow?
To Acquire: Constitution/Fortitude 6 or Crafts 5
Bury this card to reduce combat damage dealt to you by 1.
Discard this card to add 1 to your check to acquire an armor. You may do this before or after the dice are rolled.

Suit of Stars (Item B)
Basic, Clothing, Harrow?
To Acquire: Constitution/Fortitude 6 or Crafts 5
Bury this card to reduce combat damage dealt to you by 1.
Discard this card to add 1 to your check to acquire a blessing. You may do this before or after the dice are rolled.

More to come.


Alright, time for some more.

A few of the owned items.

Lithomantic Gems (Item B)
Magic
To Acquire: Arcane or Divine 6 or Crafts 5
Owner: Tish
Display this card to choose boon or bane and examine the top card of an open location. If the card examined matches the card type your chose, recharge this card, move to that location and encounter the examine card. If the card does not match, shuffle that deck, discard this card and end your turn. If you have a role card, you may bury this card instead to choose a second location to examine seeking the same card type.

Not sure if it is too clunky. Also not sure if I want to narrow it to specific card types as opposed to just boon or bane.

Elemental Spikes (Weapon B)
Ranged, Magic, Piercing
To Acquire: Dexterity/Ranged 6
Owner: Kwerathi
For your combat check, discard this card to use your Dexterity or Ranged skill +3d4 and the cold trait; If you have a roll card, you may add the Acid, Electricity or Fire trait instead.

Runic Star Knife (Weapon B)
Ranged, Magic, Slashing, Knife
To Acquire: Dexterity/Ranged 6
Owner: Alisha
For your combat check, discard this card to use your Strength or Melee skill +2d6. If you are proficient with weapons, you may choose to bury this card to do one of the following: add another 2d4 to your check, or use your Dexterity or Ranged skill +2d6 instead.

More to come, will try and knock out the remainder of the owned items next time.

Silver Crusade RPG Superstar 2014 Top 16

Comment on the suits... bury to reduce damage by 1 is lousy, because you could just take the damage and discard it. If you're going to have a bury mechanic on them, they should either reduce all damage by 2 or combat damage by like... 4.

On Lithomantic Gems: Drop the role card power, it's good enough without and I personally wouldn't use that power ever.

+3d4 on a B weapon is a bit powerful. I would make it +2d4.

You really enjoy burying cards, don't you? LOL. I would say for Runic Star Knife, if it's gonna be a bury, give them a straight +2d6 on top of what they already are rolling, and don't worry about switching to Dex/Ranged.


I wanted to Owned cards to be slightly more than just regular cards, but I can see your point.

Plus with the bury on the Suits, basically they are clothing, not true armor, so figured they would be more expendable. :)

But love the critiques.

Suit cards will go with the reduce damage by 2.

Nice points on the others also.


Shock Deck (Item B)
Magic, Card
To Acquire: Arcane or Divine 7 or Craft 6
Owner: Ilyas

For your combat check, reveal this card to use your Ranged, Arcane or Divine skill +1d4 and the Electricity Trait. You may use another item on this check, and this counts as using a weapon.
Reveal this card to add 1 to your check to recharge a spell.
Recharge this card to examine the top card of the Blessings deck.

Walking Staff (Weapon B)
Magic, Two-Handed, Staff, Melee, Bludgeoning
To Acquire: Strength or Melee 6
Owner: Jerakin

For your combat check, reveal this card to use your Strength or Melee skill +1d6, you may discard this card for an additional 1d6.
At the end of your turn, before your reset your hand, you may discard this card to immediately move to another location, ignoring movement restrictions.

Nimble Fingers (Spell B)
Arcane, Magic, Attack
To Acquire: Wisdom/Arcane 5
Owner: Qi Tam

Discard this card to take an item from another character at your location.
Discard this card to decrease the difficulty of any combat check by 1. If you are attempting the check, you may use your Arcane skill +1d6 for the check.
After playing this card, if you do no have the Arcane skill, banish it; otherwise you may succeed at an Arcane 8 check to recharge this card instead of discarding it. If you are named Qi Tam, you may automatically succeed at your check to recharge this card.


Alright, last three owned items and a few other B decks..

Harrow Deck Box (Item B)
Magic
To Acquire: Arcane/Divine 6 or Crafts 5

Recharge this card to to recharge a random card with the Harrow trait from your discard pile.

Harrow Mat (Item B)
Magic
To Acquire: Arcane/Divine 6 or Crafts 5

During your movement phase, display this card and do not move. While this card is displayed, add 1 to your checks that invoke the Harrow trait.

Runic Bandages (Ally B)
Outsider, Construct, Healing
To Acquire: Arcane/Divine 7 or Diplomacy/Crafts 6
Owner: Rizal

Reveal this card to add one to your check to acquire an item with the healing trait.
Discard this card to recharge 1d4 random cards from your discard pile.

Vasara Maul (Weapon B)
Magic, Bludgeoning, Two-Handed
To Acquire: Strength/Melee 8
Owner: Molniya

For your combat check, reveal this card to use your Strength or Melee dice +1d8; you may additionally discard this card to add another 1d8. If you are not proficient with weapons, the difficulty of this check is increased by 4.


.


Update:

With the Occult Deck out and the deck of Harrow cards in it, making some modifications.

Going to be adding the Mental trait and Perception recharge to many of the spells. Possibly adding the Tool and Mental trait to many of the decks and cards in the items section.

I've been working on some decks to playtest, trying to nail down all the cards in them. I'll post some more soon.


Long overdue update.

I am still working on this, though I have changed gears a bit.

Currently I am rewriting and adjusting the cards in line with the modifications for the new Core Set. Doing so has resolved some power length issues as well as taking care of some problems with certain character powers that were too convoluted.

Once I have the rewrite up, and as new keywords and such are explore, I'll get the compilation put up.

I still plan on a module set for The Harrowing.

In the mean time, a preview...


Sonnorae, Female Human Lorekeeper

Skills
Strength d4 []+1
Dexterity d6 []+1 []+2
Constitution d4 []+1
Intelligence d12 []+1 []+2 []+3 []+4
Knowledge: Intelligence +2
Wisdom d6 []+1 []+2 []+3
Charisma d10 []+1 []+2 []+3 []+4
Arcane: Charisma +2
Divine: Charisma +2

Powers
Hand Size 6 []7
Proficient with []Weapons, Light Armor

You are treated as having the Bard Trait.
You may recharge a card to add 1d4 to any other local character's check. []If that card has the Harrow trait, you and that character may each draw a card.
When an other local character would recharge a card, you may discard a card to allow them to shuffle their deck.
[]If you start your turn at a location that has a trait, you may reload your entire hand in any order, and then reset your hand, drawing from the bottom of your deck instead of the top.

Card List
Favored Card Type: Your choice
Weapon 1 []2 []3
Spell 5 []6
Armor -- []1 []2
Item 3 []4 []5
Ally 3 []4
Blessing 3 []4 []5


Adjustment for Sonnorae's power

[]During your movement phase, instead of moving you may reload your entire hand in any order and then reset your hand, drawing from the bottom of your deck instead.

Also for Sonnorae, I need to work up The Deck of Harrowed Tales as her cohort.


New adjustment preview

Spread Cohorts

Taking inspiration from Adventure Card Guild for Season of the Runelords adventure 1 starting cohort, I revised them as follows:

Spread: The Bridge
Level 0 Cohort
Traits: Card, Harrow
Powers: Display next to the Hourglass. There can only be one Spread on display at any time. If a new Spread is played, the previous Spread's owner discards that card.
While displayed, any Harrow character can turn the top card of their deck face up. While that card is face up, they may discard a card, to add 1 dice to any check to acquire the turned card's type. If that character has a role card, they may recharge instead of discarding.

The wording might need to be cleaned up a bit, but I think that convey the idea.


On further review, made this too powerful.

Spread: The Bridge wrote:


Powers: Display next to the Hourglass. There can only be one Spread on display at any time. If a new Spread is played, the previous Spread's owner discards that card.
While displayed, any Harrow character can turn the top card of their deck face up. While that card is face up, they may discard a card to add 1 dice to their check to acquire the turned card's type. If that character has a role card, they may recharge instead of discarding.

Applies only to their rolls now. That way there won't be +6 dice to acquire a high level item.

The other spreads will be similar. They will be useable by all Harrow Heroes while in play, but only affect that character's rolls, or a specific set of rolls.

Future goals:

I am still working on rewriting the cards to fit the new Core Set wording and rules set, as I learn them in the previews. My goal is to have the three character deck contents finalized by the time the Core Set comes out, then made adjustments to the wording as needed. Once I know how the game play is set up, I'll be working on a Harrowing adventure set, where Sonnorae will be an unlockable character, much like the succubus in WotR.

151 to 196 of 196 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Pathfinder / Pathfinder Adventure Card Game / Homebrew and House Rules / The Decks of Harrowed Heroes All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules