The Skill-less Skilled Fighter


Advice


So I had an interesting thought for building a skill-less but still skilled human fighter. Someone who never took classes but just so happened to hear about the monster, or stuff like that. I was thinking he would end up being a happy go lucky warrior brute build but have an interesting number of skills he can perform.

Unfortunately, Intelligence is required to be 13 for this build to work, as much as I wish I could dump it to 7. Which means we will be getting 4 Skill Points per level which sucks.

The build focuses on having the fighter grab combat feats, while the human grabs skill feats, getting Improved Improvisation at 3rd level. Divine Ordinence gives me another bonus to knowledge at 5th. And Evelangist givea me another unskilled bonus at level 9.

So far, we have +12 to all untrained knowledge checks, +8 to all other untrained checks and can check untrained at 9th level. I have a few questions.

Q1, is there any way to remove/replace the Int requirment from the Human Skilled feat?

Q2, are there any good bonuses that I can give myself for untrained skills?

Q3, what is a good human trait that replaces skilled?

Like I said, this is going to be one heck of a weird skill monkey build.


Q1 Skilled is a racial trait, if the feat you're referring to is actually Fast Learner (the prereq for improvised improvisation), I'm afraid that no, you MUST have 13 Int.

Q2 Dunno

Q3... I'll check my ARG, though I guess you already have, but define what you deem good.


Don't dump your INT as there are still a few skills you'll want ranks in - namely Perception.

Worldly allows you to roll twice on an untrained check once per day.

Comprehensive Education can replace Skilled if you can get the Class Skills, as that'll give you a +1 to all Knowledges. Otherwise Heart of the Fields, Heart of the Wilds, or Dimdweller are usually what I replace Skilled with.

I've done this build before but with a Human Lore Shaman. It's pretty fun.


Make sure to take at least 12 Dex, Wis and Cha. It's a relatively cheap way to get +1 to many skills. If you are low on points at point buy, consider Con 10 - you still have your d10 and a FCB for HP.

If you have the choice, try to get a headband with ability score(s) improvement. And there are several other items providing direct bonuses to skill checks.


You don't want to dump intelligence, the stat does add into a lot of skills.


half-elf can get +2 to all untrained checks.
Going something that gets a "bardic knowledge" ability


Dwarven Fighter with Int10

Breadth of Experience (+2 all knowledge skills and +2 all profession skills, can make them all untrained)
Divine Obedience Irori: +4 all knowledge skills

2 feats and you get +6 to all knowledge skills.

If it is PFS go scarab sages. At 2 complete goals you get +5 to both knowledge history and planes. With the above feats, both are now at +11. They both increase with more goals completed.

There you go. You just need to put 3 skill points in knowledge religion to get divine obedience. Use the rest of your skills to max out intimidate.

All remaining feats go into being a fighter. Voila!

Can of course go evangelist as well. Except for knowledge religion, you get a +4 bonus to all knowledge tests. That's +10 right there. Also get +6 (+your wis) to all profession tests.


Possessed is a good backup trait to Worldly.


Chess Pwn wrote:

half-elf can get +2 to all untrained checks.

Going something that gets a "bardic knowledge" ability

Seconding Half-elf for this. Half-Elves qualify for both Human feats and Elf feats, meaning they can take the Breadth of Experience feat as well.

You can also gain Bardic Knowledge from VMC, and if you aren't adverse to Inquisitor levels, Improved Monster Lore totally helps.

Lastly, if you're spending so much on knowledge checks, consider the Lore Warden archetype, which also gives you a free Combat Expertise as well as a psuedo boost for getting the checks right.


Kaouse wrote:
Chess Pwn wrote:

half-elf can get +2 to all untrained checks.

Going something that gets a "bardic knowledge" ability

Seconding Half-elf for this. Half-Elves qualify for both Human feats and Elf feats, meaning they can take the Breadth of Experience feat as well.

You can also gain Bardic Knowledge from VMC, and if you aren't adverse to Inquisitor levels, Improved Monster Lore totally helps.

Lastly, if you're spending so much on knowledge checks, consider the Lore Warden archetype, which also gives you a free Combat Expertise as well as a psuedo boost for getting the checks right.

+1, just waste the ranks on Craft if you don't want to be really skilled.


Dumb question: What are the rules of Old Age in PFS?

The Skill-Less Skill Monkey
-------------------------
Half-Elf, Age 100+ (Old Age Limits) (+2 Strength)
Fighter 5, Evangelist 7

Reflexive Improvisation replaces Adapability and Multitalented.
Traits: Worldly, Possessed

Str: 18, Dex: 12, Con: 13
Wis: 12, Int: 13, Cha: 10

Level 1: Fast Learner
Bonus 1: ???
Bonus 2: ???
Level 3: Improvisation
Bonus 4: ???
Level 5: Divine Obedience Irori
Level 7: Improved Improvisation
Bonus 6: ???
Level 9: Breadth of Experience
Bonus 8: ???
Level 11: ???
Bonus 10: ???

Bonus to Untrained Knowledge: +17
Bonus to Knowledge: Religion: +11
Bonus to Untrained Skills: +10


If VMC is allowed, you could VMC into Bard and get Bardic Knowledge at 3rd level, giving your Knowledges a nice bump.

EDIT: Oh, I see your making this for PFS; which I don't think VMC is allowed in.


So, does anyone else have any suggeations for a skill-less Skillmonkey? I love knowledge as much as the next guy, but isnt there amything else I could skillmonkey into? Are there any feats or traita that would be worth taking for a Fighter Skillmoney character who is good at everything without knowing?


old age does nothing in PFS


heroism spells gives +2 to all skills. some classes give a bonus like half their level to a few skills. There are a few ways to pick up skill focus, it'll never be more than +3, but that's still pretty good.


Can half-elves get breadth of experience and improvisation? They have "Elf Blood: Half-elves count as both elves and humans for any effect related to race." That is only for effects related to race, not for choosing feats/racial abilities/traits.

Infact, traits specifically say "human" "elf" and "half-elf" showing that the 3 are separate.


Pathfinder Starfinder Society Subscriber

Half-Elves meet the requirements of "Elf" and "Human" but not of any specific racial features. Improvisation poses no problem, but Breadth of Experience has an age requirement (at least 100 years old) that can only be met by an Old or older Half-Elf.

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