So... my friend wanted to be a Gunner Bomber....


Pathfinder Society


I've been looking through possible chances to make this class before seeing the Siege Gunner archetype for Gunsmith. Then I saw that the archetype was forbidden in Pathfinder Society.

Is there a reason why this was banned? Other than the Siege Cheese, which would have been avoided by changing the feat that the archetype gets.

Is there a reason why the Siege Gunner was banned? Is there any other viable way to stack the Gunner and Alchemist archetype? Is there any other way to get guns with alchemists?

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pathfinders have shown time and time again they are simply not responsible enough to be trusted with siege weaponry.


@BigNorseWolf - >_> Its morso a "Int instead of Wis to Grit" and "Bonus Points to Damage by making it not AoE" that the Alchemist Bomber would love. Take out all the feats and siege bonuses, and it still make a good Archetype for the combo.

Grand Lodge 2/5

If you want combine alchemist with gunslinger, Explosive Missile alchemist discovery would work, though not with two-handed firearms.

Sczarni 5/5 5/55/5 ***

I've seen plenty of Gunslinger/Alchemists. They work just fine.

You just happened to pick a mechanic that's not available.

But the concept is still very much playable.

Silver Crusade 3/5

Siege Gunner is probably forbidden because anything to do with siege weapons is forbidden. Also the fluff of the class, which says "These specialists are rarely seen outside of Alkenstar", but mostly the former.


@ Streamwalker: Why wouldn't two handed work? By what I've read in the rules, if you wanted to just throw bombs, you could use a free action to let go of the weapon with 1 hand and hold it with the other, throw bombs everywhere, then use a free action to re-equip your two hander. Besides, don't Alchemists focus on one super huge attack targeting Touch AC instead of multitudes of lower strength attacks? If reload is a problem, then Fast Musket (Ex) from Musket Master is pretty much mandatory for a Alchemist/Gunner.

@ Nefreet: I know, I just wanted to know why the Archetype was flat out banned instead of altered for different feats. Targeted Blast (Ex) would be awesome IMO for a Gunner Alchemist.

@ Leathert So basically a "Because other people abused the system" issue, lol. Oh well, it would be nice to have used it. Even without cannons, I can see a benefit for the multiclass Archetype with every mention of "siege" taken out of the class.

Think they will ever make another Int instead of Wis to Grit again in the future? Or maybe give a Boon that allows this Archetype (but still no Siege weapons)?

Sczarni 5/5 5/55/5 ***

A 1 level dip into Inspired Blade?

Shadow Lodge 4/5

TheMonkeyFish wrote:
So basically a "Because other people abused the system" issue, lol.

It has nothing to do with abuse of the system, the flavor is largely incompatible with the campaign, and may create problems at the table.

First, Alkenstar is notoriously secretive. That's why every firearm archetype not for gunslinger is banned. Guns and the associated paraphernalia just aren't common enough for other people from other disciplines to find them. Siege firearms would be an order of magnitude more rare.

Second, the Society is a group of archeologists, scholars, and explorers; and their bodyguards. None of those roles require the use of siege weapons. None of those roles even remotely benefit from the use of siege weapons.

Lastly, Siege weapons are very large, often require a decent amount of setup time, and a dedicated crew. In the average PFS scenario it's highly unlikely you'll have the prep time necessary to even use the weapon, and that's assuming you're not going to a tiny crypt/fancy dinner party/treacherous mountaintop/dense jungle/any other place where you can't reasonably bring a siege weapon. It's partially an anti-frustration feature, to keep people from being useless when the core part of their character is rendered irrelevant.

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you know this is just what's going to happen...


Reviewing my previous post, it seems I was wrong about Explosive Missile.... Guess that means no Musket big kaboom lol.

@ Nefreet: Do Panache and Grit stack with each other?

@ Disk Elemental: Best explanation I've seen so far. I'm still sad I can't get Int to Grit and Targeted Blast (Ex) with Explosive Missile though, it would have been a great synergy between the two even without Siege weapons.

@ BigNorseWolf: LOL!

Sczarni 5/5 5/55/5 ***

TheMonkeyFish wrote:
@ Nefreet: Do Panache and Grit stack with each other?

Indeed.

A Gunslinger-1/Inspired Blade-1 with a 16 Int, 12 Wis, 07 Cha would have a total pool of 5 "Grit/Panache".

With free Weapon Finesse, such a build would be a pretty decent switch-hitter, even.

1/5 5/5

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Pathfinder Lost Omens Subscriber
BigNorseWolf wrote:
you know this is just what's going to happen...

And this is why players are NOT allowed to play with siege weaponry (save possibly isolated instances).

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I mean, the orphanages of golarion barely survive the pathfinders having access to tindertwigs


Disk Elemental wrote:

Second, the Society is a group of archeologists, scholars, and explorers; and their bodyguards. None of those roles require the use of siege weapons. None of those roles even remotely benefit from the use of siege weapons.

Me, several friends, and every character I've ever played are going to disagree with you there.

Sczarni 5/5 5/55/5 ***

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BigNorseWolf wrote:
I mean, the orphanages of golarion barely survive the pathfinders having access to tindertwigs

Orphanopyromancy.

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