Hyamda |
So I finally read through book 3 so I could prepare to twist in some stuff for my party's characters individual plotlines in it. And let's say that I found it's review pretty fitting.
So I looked around to see if anyone had posted some changes they made or were planning to make to this section of the AP better... and found nothing.
As such I decided to set this place up so we could share some ideas.
Now I still like the premise of the book, so I'm still planning to have the gate matter to the plot and still think the archbarron should end up betraying the party.
So first thing would be proposing to take control of the gate instead of simply closing it. Because while Thrune doesn't want wild devil around, the GR is already trying to find the gate so they can close it. So if you just want to close it, why waste the ressources? Leave the guys who you're at war with do it.
Secondly,the fetch quest itself needs to be replaced with something else. I was thinking maybe a race for reaching the gate or maybe a more defensive play as the binding ritual of the gate takes alot of time.
captain yesterday |
Nope, that was to close it or gain control, no other way as far as I know.
Of course, the Glorious Reclamation doesn't know that.
Honestly, there's so many different ways to go, they could use disguises and spells to make themselves appear more good and uppity and essentially use the Glorious Reclamation as fodder to get to the gate. They could even just kill Fex and leave the gate as is. :-)
Gratz |
So I finally read through book 3 so I could prepare to twist in some stuff for my party's characters individual plotlines in it. And let's say that I found it's review pretty fitting.
So I looked around to see if anyone had posted some changes they made or were planning to make to this section of the AP better... and found nothing.
As such I decided to set this place up so we could share some ideas.
Now I still like the premise of the book, so I'm still planning to have the gate matter to the plot and still think the archbarron should end up betraying the party.
So first thing would be proposing to take control of the gate instead of simply closing it. Because while Thrune doesn't want wild devil around, the GR is already trying to find the gate so they can close it. So if you just want to close it, why waste the ressources? Leave the guys who you're at war with do it.
Secondly,the fetch quest itself needs to be replaced with something else. I was thinking maybe a race for reaching the gate or maybe a more defensive play as the binding ritual of the gate takes alot of time.
The option to take over the gate is already built in, so I understand what you are getting at.
I like your second suggestion though. I wouldn't scrap the fetch quest, but rather combine it with a race to the gate. Maybe bolster the GRs importance and numbers within the whisperwood.
Overall I can't say I agree with the reviews, they seem quite harsh. The AP is mediocre at worst, I'd say.
Hyamda |
So the first major change I'll be making will be about fetching the pendant. Instead of a group of tiefling robbers, why not have an Inquisitor of the GR requisition the Archbarron's possessions. Leaving only the mansion and everyday furniture to the halfling slaves. They may be perusing some of the tomes he had in is office and discover some information about the inferno gate there. Maybe understand that he plans to use the Gate against them.
As such, the Pc would have to recuperate the pendant from a GR controlled building. Allowing more ways to get their hands on it than simply killing everything in their way. Allow them also to maybe destroy or falsify some information on the gate. Maybe do their own research on the subject, learn about the ritual, the devil that control the gate or some other facts.