
Stacie.Winters1 |

I am wondering this, because the scope of this game is much larger than Pathfinder, which is focused on a single world... I am really interested in what kind of tools will be put in this game for GMs to create their own alien worlds to explore.
One of my favorite games that has superb tools for GMs is Stars Without Numbers, and I'm kind of hoping that Starfinder will have something similar to that.

Torbyne |
I havent played with it too much but Traveller has a world generator system that is able to be automated; click button and get a world with a surprising amount of detail in it. i suspect that a lot of the information on those will carry over to Starfinder. i look forward to playing with varying tech and magic levels on new worlds. Give the players a tramp freighter and have them lurch from faulty hyper-jump to a new world, scavenge parts to get in the air again and repeat. By the time they get back to Absalom their ship will be a mish-mash of alien tech and magical duct tape.

Drahliana Moonrunner |

I am wondering this, because the scope of this game is much larger than Pathfinder, which is focused on a single world... I am really interested in what kind of tools will be put in this game for GMs to create their own alien worlds to explore.
One of my favorite games that has superb tools for GMs is Stars Without Numbers, and I'm kind of hoping that Starfinder will have something similar to that.
Just because the focus of the game is space,doesn't actually make it "larger". The number of places you go to, the size and significance of the activity is what makes it "larger" for quite sometime to come that means the focus of Pathfinder will be larger than in Starfinder.