Demonic Obedience and Mestama's 2nd boon


Rules Questions


Hey all,

I have a question regarding the Demonic obedience feat which can be read HERE, and how it interacts with the Demonic Obedience performed to Mestama, which can be found here HERE.

My question relates to the second boon, specifically when you become a ghost. What do you think would happen if you didn't complete the boon each day after becoming a ghost. Do you turn back into a person? Or am I missing something about this boon not needing to be done every day like the boons for Deific Obedience.

As an additional note, I would really prefer RAW answers if possible.


You can't undie from not completing the boon, so the only consequences of not doing it after you're a ghost is that you don't get the other boons, include the +2 DC to Illusion. But you're permanently a ghost at that point.

The Exchange Owner - D20 Hobbies

Becoming a ghost is "apply the ghost template to your PC".


James Risner wrote:
Becoming a ghost is "apply the ghost template to your PC".

Sorry if this is obvious, but are you saying that you can lose the effect, or that you can't?

My question comes from the fact that the entry specifically says that you die, not just that you become a ghost.

The Exchange Owner - D20 Hobbies

You die and become a ghost
and
You become a ghost

Have identical mechanical meaning, but the first one is more clear about what happens in what order.

Ghost template


The rules problem isn't so much whether you're a permanent ghost (I think you clearly are), but how to handle Rejuvenation and a permanent method to kill the ghost. Taking away Rejuvenation seems ok to me, but that would just be GM fiat and takes a lot of the power of the template away.

The Exchange Owner - D20 Hobbies

You are a ghost until you die like a ghost can die or you are True Resurrected to no longer be dead.


Slithery D wrote:
The rules problem isn't so much whether you're a permanent ghost (I think you clearly are), but how to handle Rejuvenation and a permanent method to kill the ghost. Taking away Rejuvenation seems ok to me, but that would just be GM fiat and takes a lot of the power of the template away.

I think I would probably end up working with my player to determine what his goals are, or what his reason for existing is, in a similar way that a GM would decide this for a ghost.

Honestly though, Rejuvenation is powerful, but you're only becoming a ghost at level 16 (since this is the second boon). At that point returning from the dead becomes trivial in most cases (though this does protect against the really terrible edge cases where you are completely destroyed and require something like true Resurrection)

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