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The guide to organized play says:
Not every Pathfinder works for the Society full time. Some
are trained artisans, professionals, or performers and
earn extra gold on the side, between missions. After each
adventure that grants XP, you gain a period of Downtime
before your next mission. During Downtime, you can
attempt a trained Craft, Perform, or Profession check to
see how much extra money you earn—this is called a Day
Job check. At the end of each adventure in the Pathfinder
Society campaign, you have the opportunity to make one
Day Job check.
I could be wrong, but a module grants XP and is an 'adventure'...

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The guide to organized play says:
Quote:I could be wrong, but a module grants XP and is an 'adventure'...Not every Pathfinder works for the Society full time. Some
are trained artisans, professionals, or performers and
earn extra gold on the side, between missions. After each
adventure that grants XP, you gain a period of Downtime
before your next mission. During Downtime, you can
attempt a trained Craft, Perform, or Profession check to
see how much extra money you earn—this is called a Day
Job check. At the end of each adventure in the Pathfinder
Society campaign, you have the opportunity to make one
Day Job check.
The problem I see is this is not seen in chapter 6 for modules and adventure paths of the society guild guide. If it is I missed it. And one could argue that adventure paths and modules are not part of the Society Campaign, because they are not scenarios.

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The problem I see is this is not seen in chapter 6 for modules and adventure paths of the society guild guide. If it is I missed it. And one could argue that adventure paths and modules are not part of the Society Campaign, because they are not scenarios.
I just read that section and I don't see the problem unless you play pregens.
First, it does call them adventures:
Pathfinder Adventure Paths and Pathfinder Modules may
be played as part of the Pathfinder Society Organized Play
campaign for credit. These adventures are produced for
a wider audience than just Pathfinder Society Organized
Play, and are thus structured differently than scenarios.
Second, you can play your PFS character (and not a pregen, but the actual character) in the entirety of a module:
Because of the differences in format and scope modules
and Adventure Paths present, only portions of them are
sanctioned for Pathfinder Society credit. Pathfinder
Modules are sanctioned in their entirety, and characters
who play through the entire 32-page adventure earn
a Chronicle sheet.
Adventure Paths are where I see get a little wonky. You could play your PFS character through the sanctioned only portions - and if you did so, I don't see why you can't get a day job:
Because of the length and scope of Pathfinder
Adventure Paths, only specific portions of these
adventures are sanctioned for Pathfinder Society credit.
Details on running the sanctioned content from each
volume of an Adventure Path can be found along with
the adventure’s Chronicle sheet(s). In general, a single
dungeon complex or adventuring location is sanctioned
from each Adventure Path volume, though some variation
from this may arise from time to time.
However, if you are playing the entire adventure path, you can't get a day job, because you are playing as though you played a pregen. You still get a chronicle and can apply to a PFS character, but because you played a pregen, no day job:
Alternatively, if you are participating in a Pathfinder
Adventure Path with an ongoing group undertaking the
entire, six-book campaign, you may receive credit for
playing the sanctioned portions of the adventure as if you
had played a pregenerated character.

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Hey. I was wondering if someone could provide any sanctioned information about being allowed to do day job checks during modules. I've been told you could and I've been told you cant. I really need a clear answer.
I was pretty clear on the adventure paths honestly. I've been having more arguments about modules. I thought we did since they are labeled as adventures but some gms are just refusing to let us make day job rolls.

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If memory serves at one point day jobs were not allowed for modules, however, that is no longer the case. If a GM is not allowing dayjobs for a module they might just be a little out of date woth the current day job rules, just let them know that it was changed.
When they update the guide, they need to put in the new rule and spell it out rather than just thinking people will stop following the old rule because its not there anymore. Its far harder to find (and prove) a negative than a direct statement

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Mitch Mutrux wrote:If memory serves at one point day jobs were not allowed for modules, however, that is no longer the case. If a GM is not allowing dayjobs for a module they might just be a little out of date woth the current day job rules, just let them know that it was changed.When they update the guide, they need to put in the new rule and spell it out rather than just thinking people will stop following the old rule because its not there anymore. Its far harder to find (and prove) a negative than a direct statement
I don't disagree with you, but that also implies that the people getting it wrong are bothering to read the updated guides. I'm sure there are some people out thre that haven't bothered reading the entire updated guide for years. It'd be cool if we could get some sort of change log each year when the guide updates.

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I haven't seen a change log since season five, seeing the change log come back would really help cut down on having to pore over the guide looking for changes. I don't think it would take to much effort to include a change log PDF in the same zip as the guide, but I wouldn't really know either, so it very well could be more complicated than that.