Day Job in Modules


Pathfinder Society

Scarab Sages 3/5

Hey. I was wondering if someone could provide any sanctioned information about being allowed to do day job checks during modules. I've been told you could and I've been told you cant. I really need a clear answer.

3/5

The guide to organized play says:

Quote:

Not every Pathfinder works for the Society full time. Some

are trained artisans, professionals, or performers and
earn extra gold on the side, between missions. After each
adventure that grants XP, you gain a period of Downtime
before your next mission. During Downtime, you can
attempt a trained Craft, Perform, or Profession check to
see how much extra money you earn—this is called a Day
Job check. At the end of each adventure in the Pathfinder
Society campaign, you have the opportunity to make one
Day Job check.

I could be wrong, but a module grants XP and is an 'adventure'...

1/5

you are able to make 1 day job per chronicle you get I believe.

Sovereign Court 4/5 5/5

David Hansen wrote:

The guide to organized play says:

Quote:

Not every Pathfinder works for the Society full time. Some

are trained artisans, professionals, or performers and
earn extra gold on the side, between missions. After each
adventure that grants XP, you gain a period of Downtime
before your next mission. During Downtime, you can
attempt a trained Craft, Perform, or Profession check to
see how much extra money you earn—this is called a Day
Job check. At the end of each adventure in the Pathfinder
Society campaign, you have the opportunity to make one
Day Job check.
I could be wrong, but a module grants XP and is an 'adventure'...

The problem I see is this is not seen in chapter 6 for modules and adventure paths of the society guild guide. If it is I missed it. And one could argue that adventure paths and modules are not part of the Society Campaign, because they are not scenarios.

3/5

Jordan Agudelo wrote:
The problem I see is this is not seen in chapter 6 for modules and adventure paths of the society guild guide. If it is I missed it. And one could argue that adventure paths and modules are not part of the Society Campaign, because they are not scenarios.

I just read that section and I don't see the problem unless you play pregens.

First, it does call them adventures:

Quote:

Pathfinder Adventure Paths and Pathfinder Modules may

be played as part of the Pathfinder Society Organized Play
campaign for credit. These adventures are produced for
a wider audience than just Pathfinder Society Organized
Play, and are thus structured differently than scenarios.

Second, you can play your PFS character (and not a pregen, but the actual character) in the entirety of a module:

Quote:

Because of the differences in format and scope modules

and Adventure Paths present, only portions of them are
sanctioned for Pathfinder Society credit. Pathfinder
Modules are sanctioned in their entirety, and characters
who play through the entire 32-page adventure earn
a Chronicle sheet.

Adventure Paths are where I see get a little wonky. You could play your PFS character through the sanctioned only portions - and if you did so, I don't see why you can't get a day job:

Quote:

Because of the length and scope of Pathfinder

Adventure Paths, only specific portions of these
adventures are sanctioned for Pathfinder Society credit.
Details on running the sanctioned content from each
volume of an Adventure Path can be found along with
the adventure’s Chronicle sheet(s). In general, a single
dungeon complex or adventuring location is sanctioned
from each Adventure Path volume, though some variation
from this may arise from time to time.

However, if you are playing the entire adventure path, you can't get a day job, because you are playing as though you played a pregen. You still get a chronicle and can apply to a PFS character, but because you played a pregen, no day job:

Quote:

Alternatively, if you are participating in a Pathfinder

Adventure Path with an ongoing group undertaking the
entire, six-book campaign, you may receive credit for
playing the sanctioned portions of the adventure as if you
had played a pregenerated character.

Grand Lodge 4/5

David Hansen wrote:
However, if you are playing the entire adventure path, you can't get a day job, because you are playing as though you played a pregen.

In campaign mode - no, it doesn't seem you can.

Scarab Sages 3/5

Thanks everyone. I'll talk to my gm about it.

5/5

For Adventure Paths you never get Day Job checks for PFS regardless of it is the campaign mode or playing just the sanctioned sections. That rule is clearly stated in the applying credit section of each download for the rules and chronicle sheets for each adventure path.

Scarab Sages 3/5

ItsJustAce wrote:
Hey. I was wondering if someone could provide any sanctioned information about being allowed to do day job checks during modules. I've been told you could and I've been told you cant. I really need a clear answer.

I was pretty clear on the adventure paths honestly. I've been having more arguments about modules. I thought we did since they are labeled as adventures but some gms are just refusing to let us make day job rolls.

Silver Crusade 5/5

If memory serves at one point day jobs were not allowed for modules, however, that is no longer the case. If a GM is not allowing dayjobs for a module they might just be a little out of date woth the current day job rules, just let them know that it was changed.

5/5 5/55/55/5

1 person marked this as a favorite.
Mitch Mutrux wrote:
If memory serves at one point day jobs were not allowed for modules, however, that is no longer the case. If a GM is not allowing dayjobs for a module they might just be a little out of date woth the current day job rules, just let them know that it was changed.

When they update the guide, they need to put in the new rule and spell it out rather than just thinking people will stop following the old rule because its not there anymore. Its far harder to find (and prove) a negative than a direct statement

Silver Crusade 5/5

BigNorseWolf wrote:
Mitch Mutrux wrote:
If memory serves at one point day jobs were not allowed for modules, however, that is no longer the case. If a GM is not allowing dayjobs for a module they might just be a little out of date woth the current day job rules, just let them know that it was changed.
When they update the guide, they need to put in the new rule and spell it out rather than just thinking people will stop following the old rule because its not there anymore. Its far harder to find (and prove) a negative than a direct statement

I don't disagree with you, but that also implies that the people getting it wrong are bothering to read the updated guides. I'm sure there are some people out thre that haven't bothered reading the entire updated guide for years. It'd be cool if we could get some sort of change log each year when the guide updates.

5/5 5/55/55/5

there usually is a change log, but i don't think you can expect people to read something as dense as the guide and notice that a paragraph is missing.

Silver Crusade 5/5

I haven't seen a change log since season five, seeing the change log come back would really help cut down on having to pore over the guide looking for changes. I don't think it would take to much effort to include a change log PDF in the same zip as the guide, but I wouldn't really know either, so it very well could be more complicated than that.

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