
He Who Seeks Opinions |
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Hey There Everyone. Thinking in my New kingmaker re-write I am going to use a recurring villain. Just looking for opinions.
In Mine i do not think Vordakai is going to be just sticking around in his Layer. In mine he is actually Going to be a Lich Intellect Devourer who makes his way around. I will keep that he has been slumbering all these years, except when Wilas discovered the bracelet, he went further and was actually captured and taken to Vordakai who used him as a New body to go explore the new world.
In my Game Vordakai is a few CR Higher, but aside from some minor abilities, a few saves and 5 hitpoints it wont make much difference. He is an Intellect Devourer, Cleric 3, Wizard 9. Cleric 3 allows him to keep a gentle Repose on the bodies to use them longer. He will, like the party, also be Mythic
In the First book, He is going to Appear to the party Either as the stag lord, a Noble looking for land in the kingdom, or a traveling Wizard (who is friendly to the party). Have not decided yet. Being that the intellect Devourer has invisibility self at will, if the stag lord gets low on life... he will essentially stand there for a turn looking blank... or move and not attack while the devourer casts invis on itself so that when it comes out dazed its not seen. It is after all a smart Creature.
In Book 2, its going to be the Troll Leader. I am going to take the idea from DM_aka_Dudemeister's Post - My Changes to RRR - Hargulka's Monster Kingdom and do a monster kingdom. Except the Leader is going to be a very smart, very charismatic Troll. I intend to have the Troll insist on a diplomatic Dinner, and i think its going to be fun to roll play this Evil Looking, well dressed Troll with Good manners.
In Book 3, when they go to the lair, He will be there waiting. More than likely in the Body of a Known Merchant or Noble of there Town. He will tell them all about the things he has witnessed, and fun he has had with them. At first they will think he is a push over, after all... the Noble/Merchants body will not have many hitpoints. But when the fully buffed Devourer emerges they will get a few good free whacks on him before he beats them down. I will still play him as Arrogant, but by then he will know there strengths and weaknesses and will play those as well.
The Last boss, will also make numerous appearances. In my game she will have been planning her big heist for a long time, but it will not be till book 2 that she can start working on it.
Rather then just rip out her love and cast her out, they actually imprisoned her in a Large Mythical Crystal. She was able to talk, etc in it and the First World Gods eventually got Sick of her ramblings and caster her out to the Material Plane.
During the Night after the PCs City is newesh a Large Blue light fills the sky from 2 tiles away. It will hit the ground like a Meteor leaving a crater and sending a path of destruction in every direction including the city. This will cause massive damage to the city, and the party will need to start out by deciding if it goes to explore what caused the crash or help its citizens.
If they go explore right away, they will encounter a Medium Sized Vegepygmy Ranger and a few Small Ones. They also have a slings and a Russet Mold with them. There intentions is to start launching chunks of russet mold over the walls.
If they help the citizens, they will hear warning Horns as the creatures approach in the early morning. This will give them time to deal with the russet mold around town after the encounter as it goes in active in sunlight.
As they approach the crater, its already filling with strange plants from first world. Knownledge Nature or Planes will tell them that. The Magic from the Crystal is breaking the barrier. It has a large crack in it. The Boss lady will convince then to break her out, so she can get the Crystal out of here before the first world starts to take over. She promises to return and reward them, which she does.
She comes back later with a Ring for each Party member, made from the crystal. This will make them Mythic while they wear it. Would also them to pass it on to another character if they die. It will also be something she can use to scry on them with. She will actually start out friendly, and hire them to look out for "Things worth protecting from monsters" ....... like a unicorn.
Will add some more later. Opinions would be Great though!