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19 posts. Alias of Goraxes.


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Hey There Everyone. Thinking in my New kingmaker re-write I am going to use a recurring villain. Just looking for opinions.

Books 1-3 spoilers with Book3 boss.:

In Mine i do not think Vordakai is going to be just sticking around in his Layer. In mine he is actually Going to be a Lich Intellect Devourer who makes his way around. I will keep that he has been slumbering all these years, except when Wilas discovered the bracelet, he went further and was actually captured and taken to Vordakai who used him as a New body to go explore the new world.

In my Game Vordakai is a few CR Higher, but aside from some minor abilities, a few saves and 5 hitpoints it wont make much difference. He is an Intellect Devourer, Cleric 3, Wizard 9. Cleric 3 allows him to keep a gentle Repose on the bodies to use them longer. He will, like the party, also be Mythic

In the First book, He is going to Appear to the party Either as the stag lord, a Noble looking for land in the kingdom, or a traveling Wizard (who is friendly to the party). Have not decided yet. Being that the intellect Devourer has invisibility self at will, if the stag lord gets low on life... he will essentially stand there for a turn looking blank... or move and not attack while the devourer casts invis on itself so that when it comes out dazed its not seen. It is after all a smart Creature.

In Book 2, its going to be the Troll Leader. I am going to take the idea from DM_aka_Dudemeister's Post - My Changes to RRR - Hargulka's Monster Kingdom and do a monster kingdom. Except the Leader is going to be a very smart, very charismatic Troll. I intend to have the Troll insist on a diplomatic Dinner, and i think its going to be fun to roll play this Evil Looking, well dressed Troll with Good manners.

In Book 3, when they go to the lair, He will be there waiting. More than likely in the Body of a Known Merchant or Noble of there Town. He will tell them all about the things he has witnessed, and fun he has had with them. At first they will think he is a push over, after all... the Noble/Merchants body will not have many hitpoints. But when the fully buffed Devourer emerges they will get a few good free whacks on him before he beats them down. I will still play him as Arrogant, but by then he will know there strengths and weaknesses and will play those as well.

Book 6 Villian Recurring:

The Last boss, will also make numerous appearances. In my game she will have been planning her big heist for a long time, but it will not be till book 2 that she can start working on it.

Rather then just rip out her love and cast her out, they actually imprisoned her in a Large Mythical Crystal. She was able to talk, etc in it and the First World Gods eventually got Sick of her ramblings and caster her out to the Material Plane.

During the Night after the PCs City is newesh a Large Blue light fills the sky from 2 tiles away. It will hit the ground like a Meteor leaving a crater and sending a path of destruction in every direction including the city. This will cause massive damage to the city, and the party will need to start out by deciding if it goes to explore what caused the crash or help its citizens.

If they go explore right away, they will encounter a Medium Sized Vegepygmy Ranger and a few Small Ones. They also have a slings and a Russet Mold with them. There intentions is to start launching chunks of russet mold over the walls.

If they help the citizens, they will hear warning Horns as the creatures approach in the early morning. This will give them time to deal with the russet mold around town after the encounter as it goes in active in sunlight.

As they approach the crater, its already filling with strange plants from first world. Knownledge Nature or Planes will tell them that. The Magic from the Crystal is breaking the barrier. It has a large crack in it. The Boss lady will convince then to break her out, so she can get the Crystal out of here before the first world starts to take over. She promises to return and reward them, which she does.

She comes back later with a Ring for each Party member, made from the crystal. This will make them Mythic while they wear it. Would also them to pass it on to another character if they die. It will also be something she can use to scry on them with. She will actually start out friendly, and hire them to look out for "Things worth protecting from monsters" ....... like a unicorn.

Will add some more later. Opinions would be Great though!


I bought the Map Folio, which gave large paper copies. I also found them online on google image. My myself I am using Realm works + Fog of World. It allows me to place the pins so that i can see them and the player view cant. Not sure if its possible to do it with Roll20 though, as i have not used it at all. :)


Got an NPC Idea, want some opinions. Mostly wanting to know if its to over powered.. Modded Kingmaker campaign, Gonna make them run some "In your own town" Adventures. Sorta stole the idea somewhat from Razor Coast.

A Man Reached out to seek power from the God Haagenti. An Offer was made. Do his will, and Power will be granted. Haagenti Gave the Man a Dagger. Serrated with the Teeth of Were Rats. Anyone Stabbed Makes a Fort Save of Contracts Lycanthrope. The Enchantment on the Dagger though, Will Trigger the Lycanthrope on a specific Night though. On A Blood Mood.

So the man acts as a Small time thief in the players towns, He will often stab people to get what he wants, and offer to heal them again after he gets what he wants. On the Night of the blood moon, all his victims turn. Its a Plague or Lycanthropy. If the pary catches the Thief, they have a chance to find out his plan and start healing people.

If they dont stop him in time, they have a handful of Were Rats to deal with, including Children. And for his success he will get power. He will become a Boss, sorta like the Urgathoa Boss in Curse.


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Good Evening all. I am looking to run kingmaker for a 4th time. half the players in it would be repeat runners. They did not win the first time. I am adding some changes to it so i thought i would get opinions.

This time around i will be using the Ultimate campaign books kingdom rules.

Slow XP Chart:

Slow XP Gain, which can be made up in other ways, but also allow for more additions and a longer campaign. The first few levels are the hardest When on slow exp, so the exploration will be worth Experince per Hex to make up for the slow xp.

I also want to do a CotCT or CoT thing where they adventure in their own city. Maybe Just a 1/2 AP Worth. Let them get to know the Lesser NPCs and interact with things. Im thinking In the middle of Book 2. If they get to know their city, build good relations with the people, They will be more inclined to do what ever it takes for them.

Mythic:

Thinking it will be Mythic. I was originally going to do it right from the start, but am thinking 2nd book after they have established their First town. I am thinking a Meteor is going to hit, a few hexes away. Cratering a Hex and the air blast will damage the city. What they will find Im thinking may be Nyrissa in the center of the Crater after being cast out of the First World. She will be encased in a Crystal prison. Its emanating magic that is making the first world blossom around them. The only way to stop it, will be to release her. It will be at this time, that she decides she needs to take over the stolen lands.She might even be friendly to them at first. The Crystal Prison, created by the eldests will put the party through ascension, and Nyrissa.

She will use a chunk of the crystal to make the bottle, as well as to ascend other baddies the party faces, and will allow the party to Ascend their new characters that they make if they die.
[/Mythic]

[spoiler=Monster Kingdom]
Love the idea of a monster kingdom to compete with. It forces them to have a standing army, or to rip in to it themselves. Thinking that the troll leader though will be more than just a troll. He will have an Intellect Devourer in him. Then Ascending the troll body to give it the Mythic troll aspects. This will make him very Intelligent as well. This will make for some interesting Role Play opportunities.

City Adventure:
After the Meteor Hits, the city is damaged. The party will start their city adventure by helping out, and finding that there is a Thief who uses Violence to get what he wants. He will "stab" Wives, children, or young men to threaten people and get what he wants. Once he gets it, he apologizes for the pain and casts a healing spell on them. In Reality he is actually biting them, but healing them so there are no marks. This is an odd Lycanthropy though, as they will not trigger till a Certain night. This idea was taken from Razor Coast. They will have a Plague of Were-rats on there hands, but if they catch the thief early the damage will be limited. Either way, there will always be a few left hiding in town.

Will post some more idea's later.
Thanks for your input everyone.


Was thinking of doing an encounter for my players were they end up in a Demi-Gods Dream. Thinking an Inception like event. Here is the idea....

Razor Coast: A Sahuagin Boards the ship to give a warning. Za'Guuma is coming. The Sahuagin does not care of there fate, but knows stories that those who die in the dream come back corrupted. The Sahuagin then Jumps back in the ocean and swims away.

Knowledge Local: Za'Guuma is a Local Legend, an Island that appears every hundred or so years. Those who Board the island fall in to a deep slumber, and often wake with there wildest dreams coming true.

Knowledge History: Za'Guuma was a Zaratan Turtle, that was cast in to a deep slumber by something powerful. Some say he is the Child of the Turtle God (Razor coast fluff)

Knowledge Plains: Za'Guuma lives on an unknown plane, said to be created by him in his own dreams.

The PC's have a few complications to get over before they can get to the island. For one, it comes during the full moon. Seconds, Something that big suddenly being placed in the ocean is gonna cause HUGE Rogue Waves. They will either need to maneuver there boat, or find another way there.

When they get there, the island is bare, short of the vegetation. As they begin to explore Creatures appear out of nothing (Think shadow hounds from Advent children). The Description would make them sound more Nightmare-ish. The Creatures attack, they hit touch AC. When they hit; The PC's make a will save for half damage. 1D8 Charisma Damage instead of 2D8.

When the PC's go Catatonic they enter the Dream/Nightmare. It is the island, and its setup for a large party. They find a book that tells of the island. A Place where all your dreams come true. All you have to do is think of it hard enough.

Mechanic wise, The Party uses touch AC Again, but they add there Wisdom Modifier to it. This is there Defense Bonus for knowing its not real.

They Are Naked when they show up, other then there basic clothes. If they think of it, they can have it. But it will Cost them. 1D2 Cha damage per wish. Anyone who goes Catatonic in here Dies in the Dream and does not awaken till the Event Ends. Of course a Smart PC might wish for a Restoration or Raise Dead Scroll. Since this is a place where all your dreams come true, it might cost more... since your dreaming to help someone other then yourself.

The Fights will mostly be beasts, But the Last Boss will be a Human, corrupted by Nightmare. He will Wield a Sword made from a Giant Thorn. The Weapon is an Illusion, and a Will save will have it do 1D2 Wisdom & 1D2 Cha Damage rather then 1D10 of each. Anyone who passes can make a Will Save to see the Thorn Sticking in the side of the turtle.

Pulling out the thorn changes the Corrupted Nightmare, back to a dream. The Human dissipates, and the Zartan thanks them. Tells them to just remember, and Believe in themselves. When they awake, They have a Giant Thorn.

It is corrupted. But they can Destroy the Corruption by Facing a Nightmare and Succeeding. DC 18 Will Save vs the Nightmare spell. The PC gets -10 as They essentially have a body part of the player HOLDING the thorn. Doing so Removes the Corruption.

Rewards: The Thorn. Im thinking a Brilliant Energy Dagger, or it can be used as a component when making Wood Armor, to Grant +3 to will saves. If built in to the boat (like in to the mast) The Whole ship Gains Continues Restful Sleep the spell.

As for the Island they wished for in the Dreams, they would get a will save to believe they are real. Each Item would be a DC 20 Will save +1 per 500 gold in the price. I would of course stop items like a Staff of the Magic from happening, and maybe replace it with a lesser item.

-=========================-

Opinions? Idea's?


no one? :(


Also: If there is a write up about this in the book, please let me know where as i may have just missed it.


How do you guys run with Disciples of Dajobas? Would they be helping the First Boss with the Night of the Shark? That seems to screw with the story some. Its a Class in the Players Guide. I'm trying to decide if i want to ban it from use or not, or let them do it.

Any Suggestions would be great.
Jon


So hear is what im thinking... if i can get a few extra opinions...

Words of Magic, Level based off Con... The Idea would be Inner Magic. Like a Cleric or Paladin that selects Domains based off Ideology rather then picking a Divine God. The NPC would teach What spells he feels each PC should know, and they will need to take a Feat to learn more then One Each. I might also Modify the spells abit too.

Cleric: Healing Spell. 1D6 per Level. Self Only, 1/day as a Standerd Action. May preform it on someone else as a Full Round Action, at the Cost of 1D4 Con Damage (this is show that they are forcing the magic out)

Wizard: Dispel Magic: Dispel Magic on Self (bad buffs?) 1/day or on target, at the cost of 1d4 con damage.

OPINIONS??


CE Chef wrote:
Well, could always introduce the words of power from UM. Allow them to switch between the two types of castings? It's quite a tough decision.

I like this idea the best so far... Im thinking maybe a type of magic anyone could use... Base it off of Con? Inner Magic? -Shrug- Trying to think how i would introduce it... Maybe have an NPC that knows they are from a Time that has not yet come? "Take me with you, and i will teach you my secrets?"


I am wanting to allow my PC's to find a new school of magic.... or an Old so to speak. Not sure what i should do for it though. Any Advice? I thought Maybe Divine spells being Arcane (Like Cure light wounds) and just make them higher Level. This would be that the bard essentially taps in to old magic. Anyone Else have any opinions? (They would learn the old magic through going back in time......)


Thank you both, that will work :D


I remember seeing a thing about Blighting Farm lands, etc. Im looking for a way to blight farmland in Kingmaker.... Anyone know what book, etc?


Speaks of Sky Metal; Meteors. But Not Specific to the Earthfall Meteors.


During my upcoming Campaign, the party may have opportunity to Go back Just after Earthfall. Im thinking a Weapon made of the Earthfall Meteor Metal would be a fun thing to be able to build. Being the Stone that Destroyed so many, i was thinking it may be Bane to everything... But not sure if that would be to over powered?

2nd thought was that it just bypassed all damage Reductions?

3rd Dispel Magic on Strike to remove Buffs?


thx i will look in to it


Thinking of putting a Few Items in to my game for Players... need to know if im about to break them....

A Item that Allows a Summoner/Druid/Ranger/etc To share there spells they cast. Like "I cast shield, so it multiply's to me AND my pet"

Quiver that Enchants any Arrows put in to it... but only for the shooter (Sorta like the arcane archer ability's)... No one in our games ever bothers with magical arrows....


Looking to add an Underwater City to my Kingmaker. Anyone suggest any good Rules Settings (D20) for it? Even 2nd Edition might work. Any Good Book Suggestions?

Thanks