Double Check: Sacred Touch (trait) and anti-magic fields / magic dead zones


Rules Questions

Scarab Sages

Double checking, as written, any reason the Sacred Touch trait wouldn't function in an anti-magic field or magical dead zone?


Per RAW, no, as it's not listed as an SP or SU ability.

Per RAI, you're using the potent Positive Energy you were exposed to as a child to be able to automatically stabilize creatures you touch, and if you can't Channel Energy, then I'd say this wouldn't be allowed for the same reason.

I'd be hardpressed to find a GM that would allow me to stabilize an enemy with this ability when I wouldn't be allowed to Channel Energy in the same circumstances.


Feats are Ex by default, and while I'm not sure the same is ever stated explicitly for traits, they're basically mini-feats, so it should hold. Therefore, what Darksol said (both RAW & RAI).

In places in the rules where the format doesn't require them to state Ex/Sp/Su I think they often don't bother to think about the issue. :-/

Scarab Sages

Fuzzy-Wuzzy wrote:

Feats are Ex by default, and while I'm not sure the same is ever stated explicitly for traits, they're basically mini-feats, so it should hold. Therefore, what Darksol said (both RAW & RAI).

In places in the rules where the format doesn't require them to state Ex/Sp/Su I think they often don't bother to think about the issue. :-/

There are a few traits which specify Sp or Su, but this one is extremely vague.

There are other threads which debate if Sacred Touch provokes, though that isn't my real concern.

Mainly, I'm trying to figure out the advantages of Sacred Touch for a Cleric that already has access to 0-level Stabilize. I'm making a dedicated healer, so having a non-spell version of Stabilize that doesn't require heal checks is very appealing for extreme situations where I can't use magic or channeling and there are too many circumstance penalties to my heal checks.


The advantage of sacred touch to the cleric is that they are free to take a different zero level spell than Stabilize. For a "half feat", which traits are, that's pretty good.

Scarab Sages

2bz2p wrote:

The advantage of sacred touch to the cleric is that they are free to take a different zero level spell than Stabilize. For a "half feat", which traits are, that's pretty good.

Oh, I do see that one. Though, the first aid skill does that pretty well too.

Nah, I'm just curious regarding the anti-magic field. Looks like the RAW is in my favor, but GM's a likely to restrict it, despite the RAW. Answers the question. Thanks.

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