
Dragon78 |

Would like to see both a caster and a martial class that focuses on rune magic. Uses runes as spell powers, constant spell effects, supernatural abilities, etc. Maybe even has permanent runes that take up magic item slots. Can draw runes on the ground/walls/air to summon, create barriers, wards, dispel magic, divination effects, etc. Can create runes on allies(and self) for protection, healing, and boosting effects.

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Marc Radle wrote:Wraithguard wrote:The Priest class from Kobold Press was what I was thinking as well ...UnArcaneElection wrote:(I could have sworn that somebody posted in another thread that a different 3rd party publisher did something like this, but now I can't remember who, or the name of the class).This?Yeah, I think that's the one. I don't have it (and they didn't put it online) to be sure, though.
Hey everyone!
For those that are cool with third party content, the New Paths Compendium hardcover I've mentioned a couple times in this thread is now available for preorder!
It will also be available in a few weeks right here through Paizo.com as well!

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Hey everyone! Just wanted to let you know the Expanded and Updated New Paths Compendium Hardcover is now available right here on Paizo.com!!
Expanded and Updated New Paths Compendium Hardcover
For those that enjoy and allow Third Party material, the book features a dozen new classes (plus archetypes, spells, feats, and more)
Spell-less Ranger: instead of spells, the spell-less ranger relies on a host of specialized abilities, including ranger talents, nature’s healing, and a deadly stealth attack that can be used in any of his various favored terrains or against his many favored enemies.
Spirit Shaman: spirit shamans form deep connections with the spirits of nature, have a host of nature oriented abilities, and gain the guidance and aid of a powerful animal spirit guide.
Battle Scion: king of sword and spell, a heavily armed and armored warrior who can sling combat-centric spells when necessary.
White Necromancer: potent healers as well as powerful spellcasters, white necromancers embrace the the full necromantic triad, which involves tapping the essence of life as well as that of death and undeath.
Mystic Archer: dedicated to mastery of the bow, a mystic archer seamlessly blends the damage-dealing potential of the arcane with the deadly skills of an archer, using spells to enhance her natural abilities.
Theurge: supreme spellcaster whose strength lies in the ability to draw upon, combine, and manipulate the powers of magic in all its forms, whether arcane or divine.
Priest: armed only with the divine might of her god, a priest’s connection to her deity forms the very core of her being—and through this unwavering reverence, she gains her power and her strength.
Trickster: merging arcane magic, roguish skills, and a special forte ability to perform incredible acrobatics, summon a magical familiar to act as an accomplice, beguile enemies, or steal spells as they're being cast.
Skin-Changer: skin‑changers truly embrace the untamed, animalistic aspects of nature. Rather than bonding with an animal companion, the skin‑changer actually assumes the form of animals and fights with the fury of nature itself.
Tinkerer: master inventors, builders and engineers, tinkerers are experts with all manner of mechanical contraptions, clockworks, mechanical traps, and explosives, who always keep their clockwork companions close by.
Warlock: a warlock gains power, spells, and the ability to fire dread bolts of arcane force through contact with mysterious and forbidden forces, using his intelligent bond weapon as a conduit.
Savant: able to weave stories into reality, and actually assume the guise of the figures in those stories!
Thanks!!

Wei Ji the Learner |

I would like Paizo to release either a Druid Archetype or a class that focuses on Wild Shape(perhaps at the cost of dropping spells) without losing the utility that a druid has with it.
Something that is actually usable for the Organized Play Campaign.
Sorry, Shifter, you may not apply with your 'training wheels'. Maybe next time you can join the Cool Creatures Club.
Marc, the product you propose looks neat enough, but I don't have any local groups I'd play 3PP with, unfortunately.

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I would like Paizo to release either a Druid Archetype or a class that focuses on Wild Shape(perhaps at the cost of dropping spells) without losing the utility that a druid has with it.Something that is actually usable for the Organized Play Campaign.
Sorry, Shifter, you may not apply with your 'training wheels'. Maybe next time you can join the Cool Creatures Club.
Marc, the product you propose looks neat enough, but I don't have any local groups I'd play 3PP with, unfortunately.
You know, if I were Paizo and were faced with the prospect of having to endure your highly likely dissatisfaction with whatever they come up, I wouldn't bother. :)

Wei Ji the Learner |

Wei Ji the Learner wrote:You know, if I were Paizo and were faced with the prospect of having to endure your highly likely dissatisfaction with whatever they come up, I wouldn't bother. :)
I would like Paizo to release either a Druid Archetype or a class that focuses on Wild Shape(perhaps at the cost of dropping spells) without losing the utility that a druid has with it.Something that is actually usable for the Organized Play Campaign.
Sorry, Shifter, you may not apply with your 'training wheels'. Maybe next time you can join the Cool Creatures Club.
Marc, the product you propose looks neat enough, but I don't have any local groups I'd play 3PP with, unfortunately.
However, one is not, alas.
One does not even know this one's mind, so one should be mindful of the bounds of personality and characterization via the text medium, for it is clunky and full of dead ends.

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Some kind of martial class that's good at horde control maybe.
Some kind of cleave mechanic?
Or some kind of a magical restriction, allowing to attack multiple things only once.
Could also be an attack in the form of a dash that attacks any creatures in reach throughout the dash.
So it's a crowd control and hit-n-run kind of class. Weak at 1v1s.