Rime Spell and Signature Spell Escape Artist?


Rules Questions


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Pathfinder Rulebook Subscriber

I stumbled upon this today, and as a GM, this is an intriguing thought for when you have a Magus who needs to cool down and let the other players do their thing.

d20pfsrd wrote:
10 Ranks: You can attempt to escape from any entangling effect as a standard action with an Escape Artist check (DC = the effect's save DC + 10)...

link.

d20pfsrd wrote:
The frost of your cold spell clings to the target, impeding it for a short time. A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell.

link

What would the DC be, if this (Using Signature Skill Escape Artist to break out of Rime Spell) could be done?

If I could get some feedback on this, that would be great


The DC would be equal to the DC of the effect's save DC + 10. So the spell save DC + 10.


Pathfinder Rulebook Subscriber
CampinCarl9127 wrote:
The DC would be equal to the DC of the effect's save DC + 10. So the spell save DC + 10.

Well Rime Spell has no DC. And if they are using it with the spell Frostbite, nor does it.


Metamagic feats do not have DCs. They're...feats.

If the spell does not have a DC, any effects that are dependent upon the spell that call for a DC use what the typical save for the spell would be if it had one. So 10 + level of spell + casting modifier. Which means the DC to use escape artist to break out of a spell would be 10 + level of spell + casting modifier + 10, or more simply written as 20 + level of spell + casting modifier.


Pathfinder Rulebook Subscriber
CampinCarl9127 wrote:

Metamagic feats do not have DCs. They're...feats.

If the spell does not have a DC, any effects that are dependent upon the spell that call for a DC use what the typical save for the spell would be if it had one. So 10 + level of spell + casting modifier. Which means the DC to use escape artist to break out of a spell would be 10 + level of spell + casting modifier + 10, or more simply written as 20 + level of spell + casting modifier.

Some feats do have DCs for what they do, so that is not always an appropriate answer.

The rest is good to know. Do you have a link to this source though, that spells without DCs use that method? I planned to use that method, I just could not find a source.


I take inspiration from dazing spell.


Pathfinder Rulebook Subscriber
CampinCarl9127 wrote:
I take inspiration from dazing spell.

Makes sense. That's what I'll go by, though I do wonder if there is a more official answer.


I think it's too many obscure abilities coming together in a particular effect to have an explicit answer. But I think using the inspiration from dazing spell is the most logical answer, both because it makes sense with how spells work and it also shows a precedent for how the rules handle additional abilities added onto a spell that normally doesn't allow a save.

Glad I could help!


Pathfinder Rulebook Subscriber
CampinCarl9127 wrote:

I think it's too many obscure abilities coming together in a particular effect to have an explicit answer. But I think using the inspiration from dazing spell is the most logical answer, both because it makes sense with how spells work and it also shows a precedent for how the rules handle additional abilities added onto a spell that normally doesn't allow a save.

Glad I could help!

Thank you! You were indeed a big help.


TrinitysEnd wrote:
CampinCarl9127 wrote:

I think it's too many obscure abilities coming together in a particular effect to have an explicit answer. But I think using the inspiration from dazing spell is the most logical answer, both because it makes sense with how spells work and it also shows a precedent for how the rules handle additional abilities added onto a spell that normally doesn't allow a save.

Glad I could help!

Thank you! You were indeed a big help.

Your thanks is all that I live for. ;)

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