
TrinitysEnd |
1 person marked this as FAQ candidate. |

I stumbled upon this today, and as a GM, this is an intriguing thought for when you have a Magus who needs to cool down and let the other players do their thing.
10 Ranks: You can attempt to escape from any entangling effect as a standard action with an Escape Artist check (DC = the effect's save DC + 10)...
link.
The frost of your cold spell clings to the target, impeding it for a short time. A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell.
What would the DC be, if this (Using Signature Skill Escape Artist to break out of Rime Spell) could be done?
If I could get some feedback on this, that would be great

CampinCarl9127 |

Metamagic feats do not have DCs. They're...feats.
If the spell does not have a DC, any effects that are dependent upon the spell that call for a DC use what the typical save for the spell would be if it had one. So 10 + level of spell + casting modifier. Which means the DC to use escape artist to break out of a spell would be 10 + level of spell + casting modifier + 10, or more simply written as 20 + level of spell + casting modifier.

TrinitysEnd |

Metamagic feats do not have DCs. They're...feats.
If the spell does not have a DC, any effects that are dependent upon the spell that call for a DC use what the typical save for the spell would be if it had one. So 10 + level of spell + casting modifier. Which means the DC to use escape artist to break out of a spell would be 10 + level of spell + casting modifier + 10, or more simply written as 20 + level of spell + casting modifier.
Some feats do have DCs for what they do, so that is not always an appropriate answer.
The rest is good to know. Do you have a link to this source though, that spells without DCs use that method? I planned to use that method, I just could not find a source.

TrinitysEnd |

I take inspiration from dazing spell.
Makes sense. That's what I'll go by, though I do wonder if there is a more official answer.

CampinCarl9127 |

I think it's too many obscure abilities coming together in a particular effect to have an explicit answer. But I think using the inspiration from dazing spell is the most logical answer, both because it makes sense with how spells work and it also shows a precedent for how the rules handle additional abilities added onto a spell that normally doesn't allow a save.
Glad I could help!

TrinitysEnd |

I think it's too many obscure abilities coming together in a particular effect to have an explicit answer. But I think using the inspiration from dazing spell is the most logical answer, both because it makes sense with how spells work and it also shows a precedent for how the rules handle additional abilities added onto a spell that normally doesn't allow a save.
Glad I could help!
Thank you! You were indeed a big help.

CampinCarl9127 |

CampinCarl9127 wrote:Thank you! You were indeed a big help.I think it's too many obscure abilities coming together in a particular effect to have an explicit answer. But I think using the inspiration from dazing spell is the most logical answer, both because it makes sense with how spells work and it also shows a precedent for how the rules handle additional abilities added onto a spell that normally doesn't allow a save.
Glad I could help!