Dungeon-based game, core books only, looking for multiclass ideas


Sovereign Court

I'm joining a new D&D 3.5 game which is based on using the random encounter tables and random dungeon room tables to generate varied dungeon environments.

Party so far is a Dwarf Cleric (sword&board), Half-Orc Barbarian(greataxe), Human Sorcerer (fire spells) and a Human Rogue (sniper using crossbows).

I've rolled a 17, 14, 14, 12, 12, 11 which I can assign how I like, and I'm looking for interesting character ideas.

I'm limited to Player's Handbook I, Monster Manual I and Dungeon Master's Guide I for options (so I'm thinking of multiclassing like crazy, but XP penalties apply).

Any thoughts/ideas?

So you have a REALLY cool opportunity because the 'roles' are filled: traps, heals, melee, and mage.

You can be ANYTHING! YAY!

But then only anything from PH1, be careful with 3.5 multiclassing... Monks and Paladins were kinda restricted on that.

Druid makes for a cool character... though there is less gain from multiclassing compared to other classes.

What do you want to play?

This may not be necessary but the one thing your party lacks is a tracker/survivalist... Random encounters/dungeons may not require that role to be covered, but it might be something you want to accommodate for.

Sovereign Court

Was considering a Barbarian/Ranger or Barbarian/Rogue multiclass, but not sure how good it would be versus a one class Barbarian.

Barb/Ranger works better in my mind since you can continue the BAB and your HP won't take too big a hit.

Also you can do 2 weapon fighting which gives you a thematic edge (no one else in your group is doing that... except.. KINDA the cleric, but with a shield)

Sovereign Court

I tried to make a Barbarian/Ranger multiclass work, but ended up unsatisfied with the concept, so I'm just going to go full Druid instead. Thanks for the thoughts though.

Full Druid would work well here. Feats are ALL pretty much open for you though you'll want to take Natural Spell at 6th level. Personally I'd go with the following stats:

Str 12
Dex 14
Con 14
Int 12
Wis 17
Cha 11

Though you could change around a few to suit your playstyle. I like Str 12 just because later on you're probably going to be wild shaping when you get into melee so Str isn't a very high priority and until then, Summon spells and buffing is a great role early on. Still you could easily swap Con and Str. As for Race, I'd go Human as you can hardly beat the extra feat and added skill points. Elf is a nice secondary choice too and if you're allowed to pull from the Monster Manual then you might want to see if you can be a Wood Elf as they also get +2 Str, -2 Int on top of +2 Dex, -2 Con.


Some additional feats that I've found useful at levels 1-3 were Spell Focus (Conjuration) and Augment Summoning. Later on the summons will get better and getting that extra attack and HP is always a help.

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