Armor and weapon weights published vs. history


Pathfinder First Edition General Discussion

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Removed a derailing "role-play" vs "roll-play" argument and the following comments. We've got all kinds of gamers here, folks, there's no need for this kind of condescension.


THIS. This has always bothered the shit out of me.Particularly because the weights for most other equipment is pretty spot on. They got the gun weights well enough and the armor is pretty good too(NO not the tower shield, just try to hold a 45 pound dumbbell in front of you with one arm for any length of time), a bit on the light side sometimes but that could be explained via higher quality metal work(after all, the Golarion world has been "medieval" for a LOOOONG time). But the weapons are all wrong. I mean they aren't even proportional, I mean both the great sword and great axe are too heavy but why is the axe heavier then the sword!? I mean the sword is the one made of metal, the axe is mostly wood. My personal favorite is the dwarven long hammer, being 20lb so I guess it's just a dumbbell strapped to a long stick, neat.

COUNTER ARGUMENT: "Ya well, the game has dragons and fireballs and magic, who cares?"

Right but dragons are an ancient, magical race and magic is magic, obviously realism won't apply to it, but humans are still humans and largely, the laws of physics apply pretty much in the same fashion in most Pathfinder settings as they do IRL.

SOLUTION: Personally when I GM I will ask people what weapons they have and I will either tell them to find the ACTUAL weight for this particular weapon or I will do it for them. It takes about a 10 minute conversation to do this for everyone in your group and your players will love you for it cause they now aren't dragged down by their paddle-like weapons and you can rest easy knowing that at least in your campaign, weapons will be the proper size.

P.S. If you are having a hard time finding the right weight for certain weapons. Try Kult Of Athena, they sell "battle ready" replicas of weapons which are high quality and generally have the right weights.


Have you looked at some of the artwork? A few of the weapons depicted appear to weigh upwards of 300 pounds. Apparently steel in Golarion (or stone, judging from the looks of some of the "swords" depicted) contains an antigravity element.

So, if the stats reflect the artwork weapons, rather than historical ones, the listed weights are probably too low!


Arklore wrote:
Based on the item description, what is accounting for the additional weight? Even if you toss in the weight of a complimentary infantry helmet and a leather/padded subarmalis you still don't get to 25 pounds.

Because decades ago some schmuck didn't do the research and nobody can be arsed to fix things.

Or possibly the weight of a coin changed from something reasonable to the preposterous tenth of a pound at some point between writing the weapon and armor tables and the original rulebook going to print. And nobody since has bothered to fix things.

Sovereign Court

Kirth Gersen wrote:

Have you looked at some of the artwork? A few of the weapons depicted appear to weigh upwards of 300 pounds. Apparently steel in Golarion (or stone, judging from the looks of some of the "swords" depicted) contains an antigravity element.

So, if the stats reflect the artwork weapons, rather than historical ones, the listed weights are probably too low!

Yeah - the artists likely know nothing about what a real warhammer is like: those are by far the worst offenders.

Warhammer /= giant Sledgehammer


What, you mean this thing is more accurate than THIS one? Say it ain't so!


Atarlost wrote:
Or possibly the weight of a coin changed from something reasonable to the preposterous tenth of a pound at some point between writing the weapon and armor tables and the original rulebook going to print. And nobody since has bothered to fix things.

That was always my biggest pet peeve. It's like they assumed the "piece of eight" Spanish/Mexican coin was a standard size for gold/silver coinage in history, when they were in fact very outsized. Heck, the reason they were called "pieces of eight" was because they were made to be cut into up to 8 equal sized pieces, each equal to a single other coin denomination (the real, I believe).

In actuality, most English coinage in the 14th century, for example, weighed around 8 grams apiece (which is around 55 coins per pound).

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BadBird wrote:
There are whole layers of absurdity to debating whether a rapier is DEX or STR in real life. DEX-or-STR is a strange abstraction of such colossal properties that it dwarfs things like appropriate item weight.

This is mainly because there's no stat for speed (only 'movement'), which would enable str+speed to combine for a Power stat. People keep mistaking dexterity for speed, which is not what the stat represents at all.

==Aelryinth


Aelryinth wrote:
BadBird wrote:
There are whole layers of absurdity to debating whether a rapier is DEX or STR in real life. DEX-or-STR is a strange abstraction of such colossal properties that it dwarfs things like appropriate item weight.

This is mainly because there's no stat for speed (only 'movement'), which would enable str+speed to combine for a Power stat. People keep mistaking dexterity for speed, which is not what the stat represents at all.

==Aelryinth

The big abstraction is that in this system, a character with 20STR/3DEX and a character with 3STR/20DEX are both more effective at landing attacks than a character with 18STR/18DEX. So being uncoordinated to the point of barely functioning doesn't affect landing a blow 'with strength', and being so weak you can barely lift more than a sword doesn't prevent you from striking very accurately with it 'with dexterity' (and maybe even doing solid damage...).

I'd actually like to see what happened if things otherwise worked the same, but base AC was 11 and attack bonus was STR+DEX.

Sovereign Court

BadBird wrote:
Aelryinth wrote:
BadBird wrote:
There are whole layers of absurdity to debating whether a rapier is DEX or STR in real life. DEX-or-STR is a strange abstraction of such colossal properties that it dwarfs things like appropriate item weight.

This is mainly because there's no stat for speed (only 'movement'), which would enable str+speed to combine for a Power stat. People keep mistaking dexterity for speed, which is not what the stat represents at all.

==Aelryinth

The big abstraction is that in this system, a character with 20STR/3DEX and a character with 3STR/20DEX are both more effective at landing attacks than a character with 18STR/18DEX. So being uncoordinated to the point of barely functioning doesn't affect landing a blow 'with strength', and being so weak you can barely lift more than a sword doesn't prevent you from striking very accurately with it 'with dexterity' (and maybe even doing solid damage...).

I'd actually like to see what happened if things otherwise worked the same, but base AC was 11 and attack bonus was STR+DEX.

While I like the vibe - if you did that so that DEX always affected accuracy, it would have to be split into Dexterity & Agility. (I did pretty much that in a homebrew system I'm working on. Accuracy for most melee in it is dice+Dex+Brawn, with finesse style melee weapons being dice+Dex+Agl)


I've seen systems that use a combination of Strength and Agility for determining ability to hit in melee combat. Unfortunately, Pathfinder isn't one of them.


Charon's Little Helper wrote:
if you did that so that DEX always affected accuracy, it would have to be split into Dexterity & Agility.

...why would you have to split it?


Three words: Suspension of disbelief.

Realistic enough to help you play, if it isn't then house rule HOWEVER making things lighter tends to help weaker characters more i.e. non-martials and I think they have enough things going their way.

Regarding weapons, I'll just keep wishing they had an accurate version of the falx.

Sovereign Court

BadBird wrote:
Charon's Little Helper wrote:
if you did that so that DEX always affected accuracy, it would have to be split into Dexterity & Agility.
...why would you have to split it?

Balance - Dex would be doing too much. (Besides - it doesn't make a lot of sense that they're combined anyway.)


Charon's Little Helper wrote:
BadBird wrote:
Charon's Little Helper wrote:
if you did that so that DEX always affected accuracy, it would have to be split into Dexterity & Agility.
...why would you have to split it?
Balance - Dex would be doing too much.

Well it doesn't really do anything for DEX that Weapon Finesse won't already do. The difference is that 1)Weapon Finesse isn't needed, 2)you're punished for dumping strength on a 'dex' character while you're rewarded for taking some, and 3)you can balance a character between strength and dexterity instead of being forced to maximize one or the other to be effective. So a melee character becomes an open scale of choice between strength and dexterity instead of being one of two fixed archetypes.


ClockworkDragonfly wrote:

Rapiers as DEX based weapons, if you're pushing for realism, really comes down to which period/style of rapier, which school of fencing, and what style of combat you're looking at.

Early period rapiers with the more spike-like blade with a thick cross section were absolutely more STR based and could puncture armour with a solid thrust. Later period dueling rapiers were thinner, lighter and much more of a "swish & flick" affair that relied on quickness and placement but were often only really used in a "to the blood" style of organized combat.

Just wanting to reply to this, since it was bugging me. The "early period rapiers" you're referring to are estocs, and they're not rapiers at all. They were mostly English and French longswords with a spike for a blade, and were used to penetrate armor as you said, on the battlefield.

The rapier was absolutely a civilian weapon; a nobleman's weapon to be sure, but definitely not a battlefield weapon. If it was well-made it MIGHT pierce/break chainmail, but they were completely impractical against someone in plate armor.

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