John Compton Pathfinder Society Lead Developer |
taks |
So far, my group is doing about 2 sessions per book section. Most books are 3 sections, so I expect 36 weeks of play.
Our sessions are typically 6 hours, a large group (6 or more) with half the group very experienced, and the other half not so much. I'm relatively new to GMing, but I've been playing off and on for 35 years.
As I get better, we are starting to move more quickly, but we are a fairly... drama heavy group, so we may have reached our limit.
Latrecis |
Only one AP experience for what it's worth. We're at 50 sessions and about 20% into Book 5 on Runelords. The clock has each session at roughly 5 hours but we're not always focused so we don't necessarily get that much play in. We've known each other for a long time and the gatherings are as much social as play. We're not role-playing focused - indeed I'd say role-playing is under-emphasized compared to a "typical" group. Also our combat style tends to be ponderous which is only exacerbated as levels go up. I'm guessing we have about 20 sessions left given our pace and the remaining material (I'm the DM.)
Short version: could we have finished in 40-50 sessions if we'd been more diligent and focused? Probably. Not sure we'd have had as much fun, though. Which isn't to say I think anyone else's speed is wrong or the OP is off-base in asking - it's a good idea to try to set commitment expectations upfront.
Haladir |
I ran Rise of the Runelords for about two years, and we only got about halfway through before the group broke up. Of course, I added a fair amount of extra content.
We met weekly with 4-hour sessions, although we usually only used about half that as actual play time. (The rest was ordering/eating food and chit-chat.)
Vaellen |
We seem to complete them faster than most. We finish each book in about 10 hours so about 60 hours per adventure path which usually works out to about 6 months.
We usually ignore xp, and leave out wandering monsters. I know we also add/delete/change encounters if who ever is DMing comes up with something more fun.
Our shortest was Wrath of the Righteous. The DM had a tight schedule and had to complete it in 4 months so I know he heavily edited it. The longest was Age of Worms which took almost 2 years to finish - mostly because of the dying. Oh, we died so often on that one.
Tinalles |
If you can meet regularly, the time is not too bad. Example: a friend of mine ran Books 1-4 of Hell's Rebels starting August of 2015, the month it came out, and finished last week. (He doesn't plan to do the last 2 books.)
If you can't meet regularly, be prepared for a multi-year commitment. I've been playing Kingmaker for ... uh, five and a half years? We've finished Book 3, but haven't quite made it to Book 4 yet.
No, I'm not kidding.
One of the other players in that group wanted closure, so he started the whole thing over from Book 1 with a new group. This group can meet once every other week, or sometimes even more often (especially in summer). I joined that one, and it took just over a year to get to where we are now.
Meanwhile, I've been running a Rise of the Runelords game since June of 2012. I have plenty of time for GM'ing, but the players all have very busy schedules, and we can only manage to meet about once a month. We're just a bit over halfway through Book 4, so call it a book per year.
So ... meet regularly, and you'll be fine. Meet sporadically, and you'd be better off picking a one-book module instead of a six-book adventure path. Or just doing it homebrew style.